コード例 #1
0
ファイル: RigUtility.cs プロジェクト: OHDMax/cave-package
        public static void AttachKinect(ProjectorBrain brain, ProjectorEyes eyes, Vector3 location, string path)
        {
            KinectBrain kinectBrain = brain.gameObject.AddComponent <KinectBrain>();

            eyes.gameObject.AddComponent <KinectActor>();
            eyes.gameObject.AddComponent <KinectHead>();

            KinectSettings asset = ScriptableObject.CreateInstance <KinectSettings>();

            asset.SensorLocation = location;
            asset.TrackingArea   = new Rect(0f, 0f, 2f, 2f);

            AssetDatabase.CreateAsset(asset, "Assets/" + path + "/Kinect_Settings.asset");
            EditorUtility.SetDirty(asset);

            kinectBrain.Settings = asset;
        }
コード例 #2
0
ファイル: RigUtility.cs プロジェクト: OHDMax/cave-package
        public static void InstantiateImportExport(ProjectorBrain projectorBrain, ProjectorMount mount, KinectBrain kinectBrain, string name, string path)
        {
            GameObject go = new GameObject(name + " ImportExport");

            go.transform.position = Vector3.zero;

            ImportExportSettings asset = ScriptableObject.CreateInstance <ImportExportSettings>();

            AssetDatabase.CreateAsset(asset, "Assets/" + path + "/Import_Export_Settings.asset");
            EditorUtility.SetDirty(asset);

            ImportExportSystem importExport = go.AddComponent <ImportExportSystem>();

            importExport.Settings       = asset;
            importExport.EnableInEditor = false;
            importExport.Entries        = new List <ImportExportEntry>();

            importExport.Entries.Add(new ImportExportEntry(projectorBrain.gameObject, projectorBrain.Settings));

            ProjectorEmitter[] emitters = mount.Get();

            for (int i = emitters.Length - 1; i >= 0; --i)
            {
                importExport.Entries.Add(new ImportExportEntry(emitters[i].gameObject, emitters[i].Configuration));
            }

            importExport.Entries.Add(new ImportExportEntry(kinectBrain.gameObject, kinectBrain.Settings));
        }
コード例 #3
0
ファイル: RigUtility.cs プロジェクト: OHDMax/cave-package
        public static void InstantiateMenu(ProjectorBrain projectorBrain, ProjectorMount mount, KinectBrain kinectBrain, string name)
        {
            GameObject eventSystem = PrefabUtility.InstantiatePrefab("EventSystem");

            eventSystem.name = "EventSystem";

            GameObject menu = PrefabUtility.InstantiatePrefab("Menu");

            menu.name = name + " Menu";

            ProjectorEmitter[] emitters = mount.Get();

            Camera menuCamera = null;

            for (int i = emitters.Length - 1; i >= 0; --i)
            {
                if (emitters[i].Configuration.DisplayName == "Front")
                {
                    menuCamera = emitters[i].GetComponent <Camera>();
                    break;
                }
            }

            if (menuCamera == null)
            {
                menuCamera = emitters[0].Camera.GetComponent <Camera>();
            }

            MenuManager menuManager = menu.GetComponent <MenuManager>();

            menuManager.MenuCamera     = menuCamera;
            menuManager.ProjectorBrain = projectorBrain;
            menuManager.KinectBrain    = kinectBrain;
        }