// Use this for initialization void Start() { KinectAndScreen = GameObject.Find("KinectAndScreen"); KBM = KinectAndScreen.GetComponent <KinectBodyManager>(); origScale = gameObject.transform.localScale; correctedPos = gameObject.transform.position; }
void Start() { controller = GameObject.Find("Controller").GetComponent <Controller>(); KinectAndScreen = GameObject.Find("KinectAndScreen"); KBM = KinectAndScreen.GetComponent <KinectBodyManager>(); Face = new Mesh(); Face.MarkDynamic(); }
public virtual void Start() { bodyManager = FindObjectOfType <KinectBodyManager>(); appManager = FindObjectOfType <ApplicationManager>(); // start audio effects at 0 if (soundEffect != null) { soundEffect.volume = 0; } startTime = Time.time; }
// Update is called once per frame void Update() { if (BodySourceManager == null) { return; } _BodyManager = BodySourceManager.GetComponent <KinectBodyManager>(); if (_BodyManager == null) { return; } Kinect.Body[] data = _BodyManager.GetData(); if (data == null) { return; } List <ulong> trackedIds = new List <ulong>(); foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { trackedIds.Add(body.TrackingId); } } List <ulong> knownIds = new List <ulong>(_Bodies.Keys); // First delete untracked bodies foreach (ulong trackingId in knownIds) { if (!trackedIds.Contains(trackingId)) { Destroy(_Bodies[trackingId]); _Bodies.Remove(trackingId); } } foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { if (!_Bodies.ContainsKey(body.TrackingId)) { _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId); } RefreshBodyObject(body, _Bodies[body.TrackingId]); } } }