public static void Init() { ComboMenu = Program.menu.AddSubMenu("Combo Settings"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q-1 Ayarlari"); ComboMenu.Add("useQ1", new CheckBox("Kullan Q-1")); ComboMenu.AddLabel("Q-2 Ayarlari"); ComboMenu.Add("qBeforeExpire", new CheckBox("Sure bitmeden once Q")); ComboMenu.Add("qOutOfRange", new CheckBox("Q Menzil disinda")); ComboMenu.Add("qExecute", new CheckBox("Q Olduruken")); ComboMenu.AddLabel("W-1 Ayarlari"); ComboMenu.Add("useW1", new CheckBox("W1 Pasif icin")); ComboMenu.Add("wCatchUp", new CheckBox("Kullan W takim arkadasina atilmada")); ComboMenu.AddLabel("W-2 Ayarlari"); ComboMenu.Add("useW2", new CheckBox("W2 Pasif icin")); ComboMenu.AddLabel("E-1 Ayarlari"); ComboMenu.Add("useE1", new CheckBox("Kullan E1")); ComboMenu.AddLabel("E-2 Ayarlari"); ComboMenu.Add("useE2", new CheckBox("E2")); ComboMenu.AddLabel("R Ayarlari"); ComboMenu.Add("useR", new CheckBox("Kullan R")); ComboMenu.AddLabel("Pasif Ayarlari"); ComboMenu.Add("minPassiveSliderCombo", new Slider("Skillerden sonra kac pasif kullanilsin", 1, 0, 2)); HarassMenu = Program.menu.AddSubMenu("Durtme Ayarlari"); HarassMenu.AddGroupLabel("Durtme Ayarlari"); HarassMenu.AddLabel("Q-1 Ayarlari"); HarassMenu.Add("useQ1H", new CheckBox("Kullan Q-1")); HarassMenu.AddLabel("Q-2 Ayarlari"); HarassMenu.Add("qBeforeExpireH", new CheckBox("Sure bitmeden once Q")); HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Menzil disinda")); HarassMenu.Add("qExecuteH", new CheckBox("Q Olduruken")); HarassMenu.AddLabel("E-1 Ayarlari"); HarassMenu.Add("useE1H", new CheckBox("Kullan E1")); HarassMenu.AddLabel("E-2 Ayarlari"); HarassMenu.Add("useE2H", new CheckBox("Kullan")); FarmMenu = Program.menu.AddSubMenu("Farm Ayarlari"); FarmMenu.AddGroupLabel("SonVurus Ayarlari"); FarmMenu.Add("useQ1F", new CheckBox("Kullan Q-1")); FarmMenu.Add("qExecuteF", new CheckBox("Q Olduruken")); FarmMenu.AddGroupLabel("SonVurus Ayarlari"); FarmMenu.Add("useQ1WC", new CheckBox("Kullan Q-1")); FarmMenu.Add("qExecuteWC", new CheckBox("Q Olduruken")); FarmMenu.Add("eExecuteWC", new CheckBox("E Olduruken")); JungleMenu = Program.menu.AddSubMenu("Orman Ayarlari"); JungleMenu.AddGroupLabel("Orman Ayarlari"); JungleMenu.Add("useQ1J", new CheckBox("Kullan Q-1")); JungleMenu.Add("useQ2J", new CheckBox("Kullan Q-2")); JungleMenu.Add("useW1J", new CheckBox("Kullan W-1")); JungleMenu.Add("useW2J", new CheckBox("Kullan W-2")); JungleMenu.Add("useE1J", new CheckBox("Kullan E-1")); JungleMenu.Add("useE2J", new CheckBox("Kullan E-2")); JungleMenu.Add("minPassiveSlider", new Slider("Skillerden sonra kac pasif kullanilsin", 1, 0, 2)); KillstealMenu = Program.menu.AddSubMenu("Oldurme Ayarlari"); KillstealMenu.AddGroupLabel("Oldurme Ayarlari"); KillstealMenu.Add("KSQ1", new CheckBox("Kullan Q1")); KillstealMenu.Add("KSQ2", new CheckBox("Kullan Q2")); KillstealMenu.Add("KSE1", new CheckBox("Kullan E")); KillstealMenu.Add("KSR1", new CheckBox("Kullan R")); Game.OnTick += Game_OnUpdate; }
public static void Execute() { Menuini = MainMenu.AddMenu("Kapp沙皇", "KappAzir"); Auto = Menuini.AddSubMenu("自动"); JumperMenu = Menuini.AddSubMenu("漂移"); ComboMenu = Menuini.AddSubMenu("连招"); HarassMenu = Menuini.AddSubMenu("骚扰"); LaneClearMenu = Menuini.AddSubMenu("清线"); JungleClearMenu = Menuini.AddSubMenu("清野"); KillstealMenu = Menuini.AddSubMenu("抢头"); DrawMenu = Menuini.AddSubMenu("线圈"); ColorMenu = Menuini.AddSubMenu("颜色"); Auto.AddGroupLabel("设置"); Auto.Add("gap", new CheckBox("防突进")); Auto.Add("int", new CheckBox("技能打断")); Auto.Add("danger", new ComboBox("技能危险等级打断", 1, "高", "中", "低")); Auto.AddGroupLabel("防御塔设置"); Auto.Add("tower", new CheckBox("召唤防御塔")); Auto.Add("Tenemy", new Slider("召唤防御塔当有 [{0}] 敌人", 3, 1, 6)); Auto.AddGroupLabel("自动防突进技能"); foreach (var spell in from spell in Gapcloser.GapCloserList from enemy in EntityManager.Heroes.Enemies.Where(enemy => spell.ChampName == enemy.ChampionName) select spell) { Auto.Add(spell.SpellName, new CheckBox(spell.ChampName + " " + spell.SpellSlot)); } if (EntityManager.Heroes.Enemies.Any(e => e.Hero == Champion.Rengar)) { Auto.Add("rengar", new CheckBox("狮子狗跳跃")); } JumperMenu.Add("jump", new KeyBind("WEQ 逃跑按键", false, KeyBind.BindTypes.HoldActive, 'A')); JumperMenu.Add("normal", new KeyBind("正常漂移推按键", false, KeyBind.BindTypes.HoldActive, 'S')); JumperMenu.Add("new", new KeyBind("新漂移推", false, KeyBind.BindTypes.HoldActive, 'Z')); JumperMenu.Add("flash", new CheckBox("尝试使用闪现进行大范围伤害")); JumperMenu.Add("delay", new Slider("延迟 EQ", 200, 0, 500)); JumperMenu.Add("range", new Slider("检查士兵距离", 800, 0, 1000)); ComboMenu.AddGroupLabel("连招设置"); ComboMenu.Add("key", new KeyBind("连招按键", false, KeyBind.BindTypes.HoldActive, 32)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("Q 设置"); ComboMenu.Add("Q", new CheckBox("使用 Q")); ComboMenu.Add("WQ", new CheckBox("使用 W > Q")); ComboMenu.Add("Qaoe", new CheckBox("使用 Q 范围伤害", false)); ComboMenu.Add("QS", new Slider("士兵数量使用Q", 1, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("W 设置"); ComboMenu.Add("W", new CheckBox("使用 W")); ComboMenu.Add("Wsave", new CheckBox("保留 1 个 W 层数", false)); ComboMenu.Add("WS", new Slider("限制召唤几名士兵", 3, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("E 设置"); ComboMenu.Add("E", new CheckBox("使用 E")); ComboMenu.Add("Ekill", new CheckBox("E 只用于可击杀敌人")); ComboMenu.Add("Edive", new CheckBox("E 越塔", false)); ComboMenu.Add("EHP", new Slider("只使用 E 当我的血量高于 [{0}%]", 50)); ComboMenu.Add("Esafe", new Slider("不 E 进 [{0}] 个敌人", 3, 1, 6)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("R 设置"); ComboMenu.Add("R", new CheckBox("使用 R")); ComboMenu.Add("Rkill", new CheckBox("R 尾头")); ComboMenu.Add("insec", new CheckBox("连招尝试进行漂移推")); ComboMenu.Add("Raoe", new Slider("R 范围伤害 [{0}] 名敌人", 3, 1, 6)); ComboMenu.Add("Rsave", new CheckBox("R 自救")); ComboMenu.Add("RHP", new Slider("推开敌人当我的血量低于 [{0}%]", 35)); HarassMenu.AddGroupLabel("骚扰设置"); HarassMenu.Add("key", new KeyBind("骚扰按键", false, KeyBind.BindTypes.HoldActive, 'C')); HarassMenu.Add("toggle", new KeyBind("自动骚扰开关按键", false, KeyBind.BindTypes.PressToggle, 'H')); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("Q 设置"); HarassMenu.Add("Q", new CheckBox("使用 Q")); HarassMenu.Add("WQ", new CheckBox("使用 W > Q")); HarassMenu.Add("QS", new Slider("士兵数量使用Q", 1, 1, 3)); HarassMenu.Add("Qmana", new Slider("蓝量Q限制 < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("W 设置"); HarassMenu.Add("W", new CheckBox("使用 W")); HarassMenu.Add("Wsave", new CheckBox("保留 1 个 W 层数")); HarassMenu.Add("WS", new Slider("限制召唤几名士兵", 3, 1, 3)); HarassMenu.Add("Wmana", new Slider("蓝量W限制 < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("E 设置"); HarassMenu.Add("E", new CheckBox("使用 E")); HarassMenu.Add("Edive", new CheckBox("E Dive Turrets", false)); HarassMenu.Add("EHP", new Slider("只使用 E 当我的血量高于 [{0}%]", 50)); HarassMenu.Add("Esafe", new Slider("不 E 进 [{0}] 个敌人", 3, 1, 6)); HarassMenu.Add("Emana", new Slider("蓝量E限制 < [{0}%]", 65)); LaneClearMenu.AddGroupLabel("清线设置"); LaneClearMenu.Add("key", new KeyBind("清线按键", false, KeyBind.BindTypes.HoldActive, 'V')); LaneClearMenu.Add("Q", new CheckBox("使用 Q")); LaneClearMenu.Add("Qmana", new Slider("蓝量Q限制 < [{0}%]", 65)); LaneClearMenu.Add("W", new CheckBox("使用 W")); LaneClearMenu.Add("Wsave", new CheckBox("保留 1 个 W 层数")); LaneClearMenu.Add("Wmana", new Slider("蓝量W限制 < [{0}%]", 65)); JungleClearMenu.AddGroupLabel("清野设置"); JungleClearMenu.Add("key", new KeyBind("清野按键", false, KeyBind.BindTypes.HoldActive, 'V')); JungleClearMenu.Add("Q", new CheckBox("使用 Q")); JungleClearMenu.Add("Qmana", new Slider("蓝量Q限制 < [{0}%]", 65)); JungleClearMenu.Add("W", new CheckBox("使用 W")); JungleClearMenu.Add("Wsave", new CheckBox("保留 1 个 W 层数")); JungleClearMenu.Add("Wmana", new Slider("蓝量W限制 < [{0}%]", 65)); KillstealMenu.AddGroupLabel("抢头设置"); KillstealMenu.Add("Q", new CheckBox("使用 Q")); KillstealMenu.Add("E", new CheckBox("使用 E")); KillstealMenu.Add("R", new CheckBox("使用 R")); foreach (var spell in Azir.SpellList) { DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range")); ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse)); } DrawMenu.Add("insec", new CheckBox("显示漂移推助手")); }
private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Corki")) { return; } Chat.Print("Borki Loaded!", Color.GreenYellow); Chat.Print("Good Luck!", Color.GreenYellow); Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear); E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 200, 1950, 40); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Borki", "Borki"); Menu.AddGroupLabel("BORKI"); Menu.AddSeparator(); Menu.AddLabel("Good Luck!"); SpellMenu = Menu.AddSubMenu("Spells Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Spell [Q]")); SpellMenu.Add("ComboE", new CheckBox("Spell [E]")); SpellMenu.Add("ComboR", new CheckBox("Spell [R]")); SpellMenu.Add("item", new CheckBox("Use [BOTRK]")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]", false)); HarassMenu.Add("HarassR", new CheckBox("Spell [R]")); HarassMenu.Add("HarassE", new CheckBox("Spell [E]")); HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100)); HarassMenu.Add("RocketHarass", new Slider("Save Rockets [R]", 3, 0, 6)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.AddGroupLabel("Laneclear Settings"); ClearMenu.Add("ClearQ", new CheckBox("Spell [Q]", false)); ClearMenu.Add("ClearR", new CheckBox("Spell [R]", false)); ClearMenu.Add("ClearE", new CheckBox("Spell [E]", false)); ClearMenu.Add("manaClear", new Slider("Min Mana For LaneClear", 65, 0, 100)); ClearMenu.Add("RocketClear", new Slider("Save Rockets [R]", 3, 0, 6)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("JungleQ", new CheckBox("Spell [Q]")); JungleMenu.Add("JungleR", new CheckBox("Spell [R]")); JungleMenu.Add("JungleE", new CheckBox("Spell [E]")); JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 30, 0, 100)); JungleMenu.Add("RocketJung", new Slider("Save Rockets [R]", 3, 0, 6)); KillstealMenu = Menu.AddSubMenu("KillSteal Settings", "KS"); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("RKs", new CheckBox("Spell [R]")); KillstealMenu.Add("QKs", new CheckBox("Spell [Q]")); KillstealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("Misc Settings"); Misc.Add("AntiGap", new CheckBox("Use [W] AntiGapcloser")); Misc.AddSeparator(); Misc.Add("drawQ", new CheckBox("Range [Q]")); Misc.Add("drawW", new CheckBox("Range [W]", false)); Misc.Add("drawE", new CheckBox("Range [E]")); Misc.Add("drawR", new CheckBox("Range [R]")); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7")); Game.OnTick += Game_OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Drawing.OnDraw += Drawing_OnDraw; }
// Menu private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Corki")) { return; } Chat.Print("Doctor's Corki Loaded!", Color.Orange); Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); Q.AllowedCollisionCount = int.MaxValue; W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 200, 1950, 40); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Bil = new Item(3144, 475f); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Doctor's Corki", "Corki"); Menu.AddGroupLabel("Mercedes7"); SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Use [Q] Combo")); SpellMenu.Add("QMode", new ComboBox("Q Mode:", 0, "Fast [Q]", "[Q] After Attack")); SpellMenu.Add("ComboR", new CheckBox("Use [R] Combo")); SpellMenu.Add("RMode", new ComboBox("Q Mode:", 0, "Fast [R]", "[R] After Attack")); SpellMenu.Add("ComboE", new CheckBox("Use [E] Combo")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Use [Q] Harass")); HarassMenu.Add("HarassR", new CheckBox("Use [R] Harass")); HarassMenu.Add("HarassE", new CheckBox("Use [E Harass]")); HarassMenu.Add("manaHarass", new Slider("Min Mana Harass", 50, 0, 100)); HarassMenu.Add("RocketHarass", new Slider("Save Rockets [R]", 3, 0, 6)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.AddGroupLabel("Laneclear Settings"); ClearMenu.Add("ClearQ", new CheckBox("Use [Q] LaneClear", false)); ClearMenu.Add("ClearR", new CheckBox("Use [R] LaneClear", false)); ClearMenu.Add("ClearE", new CheckBox("Use [E] LaneClear", false)); ClearMenu.Add("manaClear", new Slider("Min Mana LaneClear", 65, 0, 100)); ClearMenu.Add("RocketClear", new Slider("Save Rockets [R]", 3, 0, 6)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("JungleQ", new CheckBox("Use [Q] JungleClear")); JungleMenu.Add("JungleR", new CheckBox("Use [R] JungleClear")); JungleMenu.Add("JungleE", new CheckBox("Use [E] JungleClear")); JungleMenu.Add("manaJung", new Slider("Min Mana JungleClear", 30, 0, 100)); JungleMenu.Add("RocketJung", new Slider("Save Rockets [R]", 3, 0, 6)); KillstealMenu = Menu.AddSubMenu("KillSteal Settings", "KS"); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("RKs", new CheckBox("Use [R] KillSteal")); KillstealMenu.Add("QKs", new CheckBox("Use [Q] KillSteal")); KillstealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("Drawings Settings"); Misc.Add("Draw_Disabled", new CheckBox("Disabled Drawings", false)); Misc.Add("drawQ", new CheckBox("Range [Q]")); Misc.Add("drawW", new CheckBox("Range [W]", false)); Misc.Add("drawE", new CheckBox("Range [E]")); Misc.Add("drawR", new CheckBox("Range [R]")); items = Menu.AddSubMenu("Items Settings", "Items"); items.AddGroupLabel("Items Settings"); items.Add("BOTRK", new CheckBox("Use [Botrk]")); items.Add("ihp", new Slider("My HP Use BOTRK <=", 50)); items.Add("ihpp", new Slider("Enemy HP Use BOTRK <=", 50)); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += ResetAttack; }
public static void Init() { ComboMenu = Program.menu.AddSubMenu("Combo Settings"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q-1 Settings"); ComboMenu.Add("useQ1", new CheckBox("Use Q-1")); ComboMenu.AddLabel("Q-2 Settings"); ComboMenu.Add("qBeforeExpire", new CheckBox("Before Q Expire")); ComboMenu.Add("qOutOfRange", new CheckBox("Q Out Of Range")); ComboMenu.Add("qExecute", new CheckBox("Q Execute")); ComboMenu.AddLabel("W-1 Settings"); ComboMenu.Add("useW1", new CheckBox("W1 For Passive")); ComboMenu.Add("wCatchUp", new CheckBox("Use W on Ally to Get Closer")); ComboMenu.AddLabel("W-2 Settings"); ComboMenu.Add("useW2", new CheckBox("W2 For Passive")); ComboMenu.AddLabel("E-1 Settings"); ComboMenu.Add("useE1", new CheckBox("Use E1")); ComboMenu.AddLabel("E-2 Settings"); ComboMenu.Add("useE2", new CheckBox("E2")); ComboMenu.AddLabel("R Settings"); ComboMenu.Add("useR", new CheckBox("Use R")); ComboMenu.AddLabel("Passive Settings"); ComboMenu.Add("minPassiveSliderCombo", new Slider("Passive Stacks Before Spell", 1, 0, 2)); HarassMenu = Program.menu.AddSubMenu("Harass Settings"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q-1 Settings"); HarassMenu.Add("useQ1H", new CheckBox("Use Q-1")); HarassMenu.AddLabel("Q-2 Settings"); HarassMenu.Add("qBeforeExpireH", new CheckBox("Before Q Expire")); HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Out Of Range")); HarassMenu.Add("qExecuteH", new CheckBox("Q Execute")); HarassMenu.AddLabel("E-1 Settings"); HarassMenu.Add("useE1H", new CheckBox("Use E1")); HarassMenu.AddLabel("E-2 Settings"); HarassMenu.Add("useE2H", new CheckBox("E2")); FarmMenu = Program.menu.AddSubMenu("Farming Settings"); FarmMenu.AddGroupLabel("LastHit Settings"); FarmMenu.Add("useQ1F", new CheckBox("Use Q-1")); FarmMenu.Add("qExecuteF", new CheckBox("Q Execute")); FarmMenu.AddGroupLabel("LastHit Settings"); FarmMenu.Add("useQ1WC", new CheckBox("Use Q-1")); FarmMenu.Add("qExecuteWC", new CheckBox("Q Execute")); FarmMenu.Add("eExecuteWC", new CheckBox("E Execute")); JungleMenu = Program.menu.AddSubMenu("Jungle Settings"); JungleMenu.AddGroupLabel("Jungle Settings"); JungleMenu.Add("useQ1J", new CheckBox("Use Q-1")); JungleMenu.Add("useQ2J", new CheckBox("Use Q-2")); JungleMenu.Add("useW1J", new CheckBox("Use W-1")); JungleMenu.Add("useW2J", new CheckBox("Use W-2")); JungleMenu.Add("useE1J", new CheckBox("Use E-1")); JungleMenu.Add("useE2J", new CheckBox("Use E-2")); JungleMenu.Add("minPassiveSlider", new Slider("Passive Stacks Before Spell", 1, 0, 2)); KillstealMenu = Program.menu.AddSubMenu("Killsteal Settings"); KillstealMenu.AddGroupLabel("Killsteal Settings"); KillstealMenu.Add("KSQ1", new CheckBox("KS Q1")); KillstealMenu.Add("KSQ2", new CheckBox("KS Q2")); KillstealMenu.Add("KSE1", new CheckBox("KS E")); KillstealMenu.Add("KSR1", new CheckBox("KS R")); Game.OnTick += Game_OnUpdate; }
public static void Init() { ComboMenu = Program.menu.AddSubMenu("Combo Config"); ComboMenu.AddGroupLabel("Combo Config"); ComboMenu.AddLabel("Q-1 Config"); ComboMenu.Add("useQ1", new CheckBox("Use Q-1")); ComboMenu.AddLabel("Q-2 Config"); ComboMenu.Add("qBeforeExpire", new CheckBox("Antes de que la Q expire")); ComboMenu.Add("qOutOfRange", new CheckBox("Q Fuera de rango")); ComboMenu.Add("qExecute", new CheckBox("Q Ejecutar")); ComboMenu.AddLabel("W-1 Config"); ComboMenu.Add("useW1", new CheckBox("W1 Para pasivo")); ComboMenu.Add("wCatchUp", new CheckBox("Usar W en aliado para acercarse")); ComboMenu.AddLabel("W-2 Config"); ComboMenu.Add("useW2", new CheckBox("W2 Para pasiva")); ComboMenu.AddLabel("E-1 Config"); ComboMenu.Add("useE1", new CheckBox("Usar E1")); ComboMenu.AddLabel("E-2 Config"); ComboMenu.Add("useE2", new CheckBox("E2")); ComboMenu.AddLabel("R Config"); ComboMenu.Add("useR", new CheckBox("Usar R")); ComboMenu.AddLabel("Pasiva Config"); ComboMenu.Add("minPassiveSliderCombo", new Slider("Passiva Stacks antes de Spell", 1, 0, 2)); HarassMenu = Program.menu.AddSubMenu("Tirar Config"); HarassMenu.AddGroupLabel("Tirar Config"); HarassMenu.AddLabel("Q-1 Config"); HarassMenu.Add("useQ1H", new CheckBox("Usar Q-1")); HarassMenu.AddLabel("Q-2 Config"); HarassMenu.Add("qBeforeExpireH", new CheckBox("Antes de que Q expire")); HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Fuera de Rango")); HarassMenu.Add("qExecuteH", new CheckBox("Q Ejecutar")); HarassMenu.AddLabel("E-1 Config"); HarassMenu.Add("useE1H", new CheckBox("Usar E1")); HarassMenu.AddLabel("E-2 Config"); HarassMenu.Add("useE2H", new CheckBox("E2")); FarmMenu = Program.menu.AddSubMenu("Farming Config"); FarmMenu.AddGroupLabel("UltimoGolpe Config"); FarmMenu.Add("useQ1F", new CheckBox("Usar Q-1")); FarmMenu.Add("qExecuteF", new CheckBox("Q Ejecutar")); FarmMenu.AddGroupLabel("UltimoGolpe Config"); FarmMenu.Add("useQ1WC", new CheckBox("Usar Q-1")); FarmMenu.Add("qExecuteWC", new CheckBox("Q Ejecutar")); FarmMenu.Add("eExecuteWC", new CheckBox("E Ejecutar")); JungleMenu = Program.menu.AddSubMenu("Jungla Config"); JungleMenu.AddGroupLabel("Jungla Config"); JungleMenu.Add("useQ1J", new CheckBox("Usar Q-1")); JungleMenu.Add("useQ2J", new CheckBox("Usar Q-2")); JungleMenu.Add("useW1J", new CheckBox("Usar W-1")); JungleMenu.Add("useW2J", new CheckBox("Usar W-2")); JungleMenu.Add("useE1J", new CheckBox("Usar E-1")); JungleMenu.Add("useE2J", new CheckBox("Usar E-2")); JungleMenu.Add("minPassiveSlider", new Slider("Passiva Stacks antes de Spell", 1, 0, 2)); KillstealMenu = Program.menu.AddSubMenu("Killsteal Config"); KillstealMenu.AddGroupLabel("Killsteal Config"); KillstealMenu.Add("KSQ1", new CheckBox("KS Q1")); KillstealMenu.Add("KSQ2", new CheckBox("KS Q2")); KillstealMenu.Add("KSE1", new CheckBox("KS E")); KillstealMenu.Add("KSR1", new CheckBox("KS R")); Game.OnTick += Game_OnUpdate; }
private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Corki")) { return; } Chat.Print("Corki7 Loaded!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear); E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 200, 1950, 40); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Bil = new Item(3144, 475f); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Borki7", "Corki"); Menu.AddGroupLabel("Doctor7"); SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Use [Q] Combo")); SpellMenu.Add("ComboE", new CheckBox("Use [E] Combo")); SpellMenu.Add("ComboR", new CheckBox("Use [R] Combo")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Use [Q] Harass")); HarassMenu.Add("HarassR", new CheckBox("Use [R] Harass")); HarassMenu.Add("HarassE", new CheckBox("Use [E Harass]")); HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100)); HarassMenu.Add("RocketHarass", new Slider("Save Rockets [R]", 3, 0, 6)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.AddGroupLabel("Laneclear Settings"); ClearMenu.Add("ClearQ", new CheckBox("Use [Q] LaneClear", false)); ClearMenu.Add("ClearR", new CheckBox("Use [R] LaneClear", false)); ClearMenu.Add("ClearE", new CheckBox("Use [E] LaneClear", false)); ClearMenu.Add("manaClear", new Slider("Min Mana For LaneClear", 65, 0, 100)); ClearMenu.Add("RocketClear", new Slider("Save Rockets [R]", 3, 0, 6)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("JungleQ", new CheckBox("Use [Q] JungleClear")); JungleMenu.Add("JungleR", new CheckBox("Use [R] JungleClear")); JungleMenu.Add("JungleE", new CheckBox("Use [E] JungleClear")); JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 30, 0, 100)); JungleMenu.Add("RocketJung", new Slider("Save Rockets [R]", 3, 0, 6)); KillstealMenu = Menu.AddSubMenu("KillSteal Settings", "KS"); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("RKs", new CheckBox("Use [R] KillSteal")); KillstealMenu.Add("QKs", new CheckBox("Use [Q] KillSteal")); KillstealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("Misc Settings"); Misc.Add("AntiGap", new CheckBox("Use [W] AntiGapcloser", false)); Misc.AddGroupLabel("Drawings Settings"); Misc.Add("drawQ", new CheckBox("Range [Q]")); Misc.Add("drawW", new CheckBox("Range [W]", false)); Misc.Add("drawE", new CheckBox("Range [E]")); Misc.Add("drawR", new CheckBox("Range [R]")); Misc.AddGroupLabel("Skin Changer"); Misc.Add("checkSkin", new CheckBox("Use Skin Changer", false)); Misc.Add("skin.Id", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7")); items = Menu.AddSubMenu("Items Settings", "Items"); items.AddGroupLabel("Items Settings"); items.Add("BOTRK", new CheckBox("Use [Botrk]")); items.Add("ihp", new Slider("My HP Use BOTRK <=", 50)); items.Add("ihpp", new Slider("Enemy HP Use BOTRK <=", 50)); items.AddGroupLabel("Qss Settings"); items.Add("Qss", new CheckBox("Use Qss")); items.AddGroupLabel("Qss On CC"); items.Add("stun", new CheckBox("Stuns")); items.Add("rot", new CheckBox("Root")); items.Add("tunt", new CheckBox("Taunt")); items.Add("snare", new CheckBox("Snare")); items.Add("charm", new CheckBox("Charm", false)); items.Add("slow", new CheckBox("Slows", false)); items.Add("blind", new CheckBox("Blinds", false)); items.Add("fear", new CheckBox("Fear", false)); items.Add("silence", new CheckBox("Silence", false)); items.Add("supperss", new CheckBox("Supperss", false)); items.Add("poly", new CheckBox("Polymorph", false)); items.Add("delay", new Slider("Humanizer Qss Delay", 0, 0, 1500)); Game.OnTick += Game_OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Drawing.OnDraw += Drawing_OnDraw; }
// Menu private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Corki")) { return; } Chat.Print("Doctor's Corki Yuklendi.Ceviri TekinTR!", Color.Orange); Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); Q.AllowedCollisionCount = int.MaxValue; W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear); W.AllowedCollisionCount = int.MaxValue; E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 200, 1950, 40); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Bil = new Item(3144, 475f); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Doctor's Corki", "Corki"); Menu.AddGroupLabel("Yapimci Mercedes7"); SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Kullan [Q]")); SpellMenu.Add("QMode", new ComboBox("Q Mode:", 0, "Hizli [Q]", "[Q] Atakdan Sonra")); SpellMenu.Add("ComboR", new CheckBox("Kullan [R]")); SpellMenu.Add("RMode", new ComboBox("R Mode:", 0, "Hizli [R]", "[R] Atakdan Sonra")); SpellMenu.Add("ComboE", new CheckBox("Kullan [E]")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Kullan [Q] Durtme")); HarassMenu.Add("HarassR", new CheckBox("Kullan [R] Durtme")); HarassMenu.Add("HarassE", new CheckBox("Kullan [E] Durtme")); HarassMenu.Add("manaHarass", new Slider("Durtmek icin enaz mana", 50, 0, 100)); HarassMenu.Add("RocketHarass", new Slider("Roket sakla [R]", 3, 0, 6)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.AddGroupLabel("Laneclear Settings"); ClearMenu.Add("ClearQ", new CheckBox("Kullan [Q] KoridorTemizleme", false)); ClearMenu.Add("ClearR", new CheckBox("Kullan [R] KoridorTemizleme", false)); ClearMenu.Add("ClearE", new CheckBox("Kullan [E] KoridorTemizleme", false)); ClearMenu.Add("manaClear", new Slider("KoridorTemizleme icin enaz mana", 65, 0, 100)); ClearMenu.Add("RocketClear", new Slider("Roket sakla [R]", 3, 0, 6)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("JungleQ", new CheckBox("Kullan [Q] Orman")); JungleMenu.Add("JungleR", new CheckBox("Kullan [R] Orman")); JungleMenu.Add("JungleE", new CheckBox("Kullan [E] Orman")); JungleMenu.Add("manaJung", new Slider("Orman icin enaz mana", 30, 0, 100)); JungleMenu.Add("RocketJung", new Slider("Roket sakla [R]", 3, 0, 6)); KillstealMenu = Menu.AddSubMenu("KillSteal Settings", "KS"); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("RKs", new CheckBox("Kullan [R] Oldururken")); KillstealMenu.Add("QKs", new CheckBox("Kullan [Q] Oldururken")); KillstealMenu.Add("ign", new CheckBox("Kullan [Tutustur] Oldururken")); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("Drawings Settings"); Misc.Add("Draw_Disabled", new CheckBox("Cizimleri Kapat", false)); Misc.Add("drawQ", new CheckBox("Goster [Q] Menzili")); Misc.Add("drawW", new CheckBox("Goster [W] Menzili", false)); Misc.Add("drawE", new CheckBox("Goster [E] Menzili")); Misc.Add("drawR", new CheckBox("Goster [R] Menzili")); items = Menu.AddSubMenu("Items Settings", "Items"); items.AddGroupLabel("Items Settings"); items.Add("BOTRK", new CheckBox("Kullan [Mahvolmus]")); items.Add("ihp", new Slider("Benim HP Kullan Mahvolmus <=", 50)); items.Add("ihpp", new Slider("Dusman HP Kullan Mahvolmus <=", 50)); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += ResetAttack; }
public static void Execute() { Menuini = MainMenu.AddMenu("KappAzir", "KappAzir"); Auto = Menuini.AddSubMenu("Auto Settings"); JumperMenu = Menuini.AddSubMenu("Jumper Settings"); ComboMenu = Menuini.AddSubMenu("Combo Settings"); HarassMenu = Menuini.AddSubMenu("Harass Settings"); LaneClearMenu = Menuini.AddSubMenu("LaneClear Settings"); JungleClearMenu = Menuini.AddSubMenu("JungleClear Settings"); KillstealMenu = Menuini.AddSubMenu("KillSteal Settings"); DrawMenu = Menuini.AddSubMenu("Drawings Settings"); ColorMenu = Menuini.AddSubMenu("ColorPicker"); Auto.AddGroupLabel("Ayarlar"); Auto.Add("gap", new CheckBox("Anti-GapCloser")); Auto.Add("int", new CheckBox("Interrupter")); Auto.Add("danger", new ComboBox("Interrupter DangerLevel", 1, "High", "Medium", "Low")); Auto.AddGroupLabel("Kule ayarları"); Auto.Add("tower", new CheckBox("Kule kur")); Auto.Add("Tenemy", new Slider("Kule kurmak için yakındaki düşman sayısı", 3, 1, 6)); Auto.AddGroupLabel("Anti GapCloser Büyüleri"); foreach (var spell in from spell in Gapcloser.GapCloserList from enemy in EntityManager.Heroes.Enemies.Where(enemy => spell.ChampName == enemy.ChampionName) select spell) { Auto.Add(spell.SpellName, new CheckBox(spell.ChampName + " " + spell.SpellSlot)); } if (EntityManager.Heroes.Enemies.Any(e => e.Hero == Champion.Rengar)) { Auto.Add("rengar", new CheckBox("Rengar Sıçraması")); } JumperMenu.Add("jump", new KeyBind("WEQ Kaçma tuşu", false, KeyBind.BindTypes.HoldActive, 'A')); JumperMenu.Add("normal", new KeyBind("Normal Insec Tuşu", false, KeyBind.BindTypes.HoldActive, 'S')); JumperMenu.Add("new", new KeyBind("Yeni Insec Tuşu", false, KeyBind.BindTypes.HoldActive, 'Z')); JumperMenu.Add("flash", new CheckBox("Pasif Flash kombosu kullan")); JumperMenu.Add("delay", new Slider("Gecikme EQ", 200, 0, 500)); JumperMenu.Add("range", new Slider("Asker menzilini kontrol et", 800, 0, 1000)); ComboMenu.AddGroupLabel("Combo Ayarları"); ComboMenu.Add("key", new KeyBind("Combo Tuşu", false, KeyBind.BindTypes.HoldActive, 32)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("Q Ayarları"); ComboMenu.Add("Q", new CheckBox("Kullan Q")); ComboMenu.Add("WQ", new CheckBox("Kullan W > Q")); ComboMenu.Add("Qaoe", new CheckBox("Kullan Q Aoe", false)); ComboMenu.Add("QS", new Slider("Askerlerle Q Kullan", 1, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("W Ayarları"); ComboMenu.Add("W", new CheckBox("Kullan W")); ComboMenu.Add("Wsave", new CheckBox("1 yük sakla", false)); ComboMenu.Add("WS", new Slider("Asker yaratma limitleyici", 3, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("E Ayarları"); ComboMenu.Add("E", new CheckBox("Kullan E")); ComboMenu.Add("Ekill", new CheckBox("E Sadece hedef ölecekse")); ComboMenu.Add("Edive", new CheckBox("E Kuleye dalış", false)); ComboMenu.Add("EHP", new Slider("Sadece benim canım şu kadar veya fazlaysa [{0}%]", 50)); ComboMenu.Add("Esafe", new Slider("Şu kadar düşmanın arasına atlama E ile", 3, 1, 6)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("R Ayarları"); ComboMenu.Add("R", new CheckBox("Kullan R")); ComboMenu.Add("Rkill", new CheckBox("R Bitirici")); ComboMenu.Add("insec", new CheckBox("İnsec kombosunda kullanmaya çalış")); ComboMenu.Add("Raoe", new Slider("R AoE Çarpacağı düşman sayısı", 3, 1, 6)); ComboMenu.Add("Rsave", new CheckBox("R yi Sakla güvenliğim için")); ComboMenu.Add("RHP", new Slider("Hedefi itmek için benim kalan canım [{0}%]", 35)); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.Add("key", new KeyBind("Dürtme tuşu", false, KeyBind.BindTypes.HoldActive, 'C')); HarassMenu.Add("toggle", new KeyBind("Otomatik dürtme", false, KeyBind.BindTypes.PressToggle, 'H')); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("Q Ayarları"); HarassMenu.Add("Q", new CheckBox("Kullan Q")); HarassMenu.Add("WQ", new CheckBox("Kullan W > Q")); HarassMenu.Add("QS", new Slider("Askerler Q kullansın", 1, 1, 3)); HarassMenu.Add("Qmana", new Slider("Q kullanması için gereken manam < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("W Ayarları"); HarassMenu.Add("W", new CheckBox("Kullan W")); HarassMenu.Add("Wsave", new CheckBox("1 yük sakla")); HarassMenu.Add("WS", new Slider("Asker çıkarma limitleyici", 3, 1, 3)); HarassMenu.Add("Wmana", new Slider("W kullanmayı durdur şu kadar mana varsa < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("E Ayarları"); HarassMenu.Add("E", new CheckBox("Kullan E")); HarassMenu.Add("Edive", new CheckBox("E ile Kuleye dal", false)); HarassMenu.Add("EHP", new Slider("Sadece benim canım şu kadar veya fazlaysa [{0}%]", 50)); HarassMenu.Add("Esafe", new Slider("Şu kadar düşman arasına E KUllanma", 3, 1, 6)); HarassMenu.Add("Emana", new Slider("E kullanmak için manam şundan çok [{0}%]", 65)); LaneClearMenu.AddGroupLabel("Lanetemizleme Ayarları"); LaneClearMenu.Add("key", new KeyBind("Lanetemizleme Tuşu", false, KeyBind.BindTypes.HoldActive, 'V')); LaneClearMenu.Add("Q", new CheckBox("Kullan Q")); LaneClearMenu.Add("Qmana", new Slider("Q kullanmayı durdur manam şundan azsa < [{0}%]", 65)); LaneClearMenu.Add("W", new CheckBox("Kullan W")); LaneClearMenu.Add("Wsave", new CheckBox("1 yük sakla")); LaneClearMenu.Add("Wmana", new Slider("W için gereken manam [{0}%]", 65)); JungleClearMenu.AddGroupLabel("Ormantemizleme Kullan"); JungleClearMenu.Add("key", new KeyBind("Ormantemizleme Tuşu", false, KeyBind.BindTypes.HoldActive, 'V')); JungleClearMenu.Add("Q", new CheckBox("Kullan Q")); JungleClearMenu.Add("Qmana", new Slider("Q kullanmak için gerekli mana [{0}%]", 65)); JungleClearMenu.Add("W", new CheckBox("Kullan W")); JungleClearMenu.Add("Wsave", new CheckBox("1 yük sakla")); JungleClearMenu.Add("Wmana", new Slider("W kullanmak için en az mana < [{0}%]", 65)); KillstealMenu.AddGroupLabel("Killçalma ayarları"); KillstealMenu.Add("Q", new CheckBox("Kullan Q")); KillstealMenu.Add("E", new CheckBox("Kullan E")); KillstealMenu.Add("R", new CheckBox("Kullan R")); foreach (var spell in Azir.SpellList) { DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range")); ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse)); } DrawMenu.Add("insec", new CheckBox("Insec yardımcısını göster")); }
public static void Execute() { Menuini = MainMenu.AddMenu("KappAzir", "KappAzir"); Auto = Menuini.AddSubMenu("Auto Settings"); JumperMenu = Menuini.AddSubMenu("Jumper Settings"); ComboMenu = Menuini.AddSubMenu("Combo Settings"); HarassMenu = Menuini.AddSubMenu("Harass Settings"); LaneClearMenu = Menuini.AddSubMenu("LaneClear Settings"); JungleClearMenu = Menuini.AddSubMenu("JungleClear Settings"); KillstealMenu = Menuini.AddSubMenu("KillSteal Settings"); DrawMenu = Menuini.AddSubMenu("Drawings Settings"); ColorMenu = Menuini.AddSubMenu("ColorPicker"); Auto.AddGroupLabel("Settings"); Auto.Add("gap", new CheckBox("Anti-GapCloser")); Auto.Add("int", new CheckBox("Interrupter")); Auto.Add("danger", new ComboBox("Interrupter DangerLevel", 1, "High", "Medium", "Low")); Auto.AddGroupLabel("Turret Settings"); Auto.Add("tower", new CheckBox("Create Turrets")); Auto.Add("Tenemy", new Slider("Create Turret If [{0}] Enemies Near", 3, 1, 6)); Auto.AddGroupLabel("Anti GapCloser Spells"); foreach (var spell in from spell in Gapcloser.GapCloserList from enemy in EntityManager.Heroes.Enemies.Where(enemy => spell.ChampName == enemy.ChampionName) select spell) { Auto.Add(spell.SpellName, new CheckBox(spell.ChampName + " " + spell.SpellSlot)); } if (EntityManager.Heroes.Enemies.Any(e => e.Hero == Champion.Rengar)) { Auto.Add("rengar", new CheckBox("Rengar Leap")); } JumperMenu.Add("jump", new KeyBind("WEQ Flee Key", false, KeyBind.BindTypes.HoldActive, 'A')); JumperMenu.Add("normal", new KeyBind("Normal Insec Key", false, KeyBind.BindTypes.HoldActive, 'S')); JumperMenu.Add("new", new KeyBind("New Insec Key", false, KeyBind.BindTypes.HoldActive, 'Z')); JumperMenu.Add("flash", new CheckBox("Use Flash for Possible AoE")); JumperMenu.Add("delay", new Slider("Delay EQ", 200, 0, 500)); JumperMenu.Add("range", new Slider("Check for soldiers Range", 800, 0, 1000)); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("key", new KeyBind("Combo Key", false, KeyBind.BindTypes.HoldActive, 32)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("Q Settings"); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("WQ", new CheckBox("Use W > Q")); ComboMenu.Add("Qaoe", new CheckBox("Use Q Aoe", false)); ComboMenu.Add("QS", new Slider("Soldiers To Use Q", 1, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("W Settings"); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.Add("Wsave", new CheckBox("Save 1 W Stack", false)); ComboMenu.Add("WS", new Slider("Soldier Limit To Create", 3, 1, 3)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("E Settings"); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.Add("Ekill", new CheckBox("E Killable Enemy Only")); ComboMenu.Add("Edive", new CheckBox("E Dive Turrets", false)); ComboMenu.Add("EHP", new Slider("Only E if my HP is more than [{0}%]", 50)); ComboMenu.Add("Esafe", new Slider("Dont E Into [{0}] Enemies", 3, 1, 6)); ComboMenu.AddSeparator(0); ComboMenu.AddGroupLabel("R Settings"); ComboMenu.Add("R", new CheckBox("Use R")); ComboMenu.Add("Rkill", new CheckBox("R Finisher")); ComboMenu.Add("insec", new CheckBox("Try to insec in Combo")); ComboMenu.Add("Raoe", new Slider("R AoE Hit [{0}] Enemies", 3, 1, 6)); ComboMenu.Add("Rsave", new CheckBox("R Save Self")); ComboMenu.Add("RHP", new Slider("Push Enemy If my health is less than [{0}%]", 35)); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("key", new KeyBind("Harass Key", false, KeyBind.BindTypes.HoldActive, 'C')); HarassMenu.Add("toggle", new KeyBind("Auto Harass Key", false, KeyBind.BindTypes.PressToggle, 'H')); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("Q Settings"); HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("WQ", new CheckBox("Use W > Q")); HarassMenu.Add("QS", new Slider("Soldiers To Use Q", 1, 1, 3)); HarassMenu.Add("Qmana", new Slider("Stop using Q if Mana < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("W Settings"); HarassMenu.Add("W", new CheckBox("Use W")); HarassMenu.Add("Wsave", new CheckBox("Save 1 W Stack")); HarassMenu.Add("WS", new Slider("Soldier Limit To Create", 3, 1, 3)); HarassMenu.Add("Wmana", new Slider("Stop using W if Mana < [{0}%]", 65)); HarassMenu.AddSeparator(0); HarassMenu.AddGroupLabel("E Settings"); HarassMenu.Add("E", new CheckBox("Use E")); HarassMenu.Add("Edive", new CheckBox("E Dive Turrets", false)); HarassMenu.Add("EHP", new Slider("Only E if my HP is more than [{0}%]", 50)); HarassMenu.Add("Esafe", new Slider("Dont E Into [{0}] Enemies", 3, 1, 6)); HarassMenu.Add("Emana", new Slider("Stop using E if Mana < [{0}%]", 65)); LaneClearMenu.AddGroupLabel("LaneClear Settings"); LaneClearMenu.Add("key", new KeyBind("LaneClear Key", false, KeyBind.BindTypes.HoldActive, 'V')); LaneClearMenu.Add("Q", new CheckBox("Use Q")); LaneClearMenu.Add("Qmana", new Slider("Stop using Q if Mana < [{0}%]", 65)); LaneClearMenu.Add("W", new CheckBox("Use W")); LaneClearMenu.Add("Wsave", new CheckBox("Save 1 W Stack")); LaneClearMenu.Add("Wmana", new Slider("Stop using W if Mana < [{0}%]", 65)); JungleClearMenu.AddGroupLabel("JungleClear Settings"); JungleClearMenu.Add("key", new KeyBind("JungleClear Key", false, KeyBind.BindTypes.HoldActive, 'V')); JungleClearMenu.Add("Q", new CheckBox("Use Q")); JungleClearMenu.Add("Qmana", new Slider("Stop using Q if Mana < [{0}%]", 65)); JungleClearMenu.Add("W", new CheckBox("Use W")); JungleClearMenu.Add("Wsave", new CheckBox("Save 1 W Stack")); JungleClearMenu.Add("Wmana", new Slider("Stop using W if Mana < [{0}%]", 65)); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("Q", new CheckBox("Use Q")); KillstealMenu.Add("E", new CheckBox("Use E")); KillstealMenu.Add("R", new CheckBox("Use R")); foreach (var spell in Azir.SpellList) { DrawMenu.Add(spell.Slot.ToString(), new CheckBox(spell.Slot + " Range")); ColorMenu.Add(spell.Slot.ToString(), new ColorPicker(spell.Slot + " Color", System.Drawing.Color.Chartreuse)); } DrawMenu.Add("insec", new CheckBox("Draw Insec Helpers")); }