コード例 #1
0
 private void ResetTexts()
 {
     PlayerText.text = Username;
     KillsText.text  = Kills.ToString();
     DeathsText.text = Deaths.ToString();
     ScoreText.text  = Score.ToString();
 }
コード例 #2
0
        public string GetField(int field)
        {
            switch (field)
            {
            case 0:
                return(Name);

            case 1:
                return(Score.ToString());

            case 2:
                return(Ping.ToString());

            case 3:
                return(Team.ToString());

            case 4:
                return(Deaths.ToString());

            case 5:
                return(Pid.ToString());

            case 6:
                return(Kills.ToString());

            case 7:
                return((IsBot ? 1 : 0).ToString());

            default:
                return("");
            }
        }
コード例 #3
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 public void AddKill()
 {
     Kills++;
     Score         += 3;
     KillsText.text = Kills.ToString();
     ScoreText.text = Score.ToString();
 }
コード例 #4
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ファイル: KillDisplay.cs プロジェクト: DrPandemic/EraParadox
 void ActiveAKill()
 {
     if (KillsToBeAdded.Count != 0)
     {
         bool test = true;
         foreach (Kill aKill in Kills)
         {
             if (!aKill.MoveFinished)
             {
                 test = false;
                 break;
             }
         }
         if (test)
         {
             //Move down everything
             foreach (Kill aKill in Kills)
             {
                 aKill.MoveDown();
             }
             Kill kill = KillsToBeAdded[0];
             Panel.AddChild(kill);
             Kills.Add(kill);
             KillsToBeAdded.Remove(kill);
             kill.Active();
         }
     }
 }
コード例 #5
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        public Dictionary <string, string> DataToDict()
        {
            Dictionary <string, string> result = new Dictionary <string, string>
            {
                ["experience"]        = Experience.ToString(),
                ["kills"]             = Kills.ToString(),
                ["leaks"]             = Leaks.ToString(),
                ["builds"]            = Builds.ToString(),
                ["sends"]             = Sends.ToString(),
                ["earned_tangos"]     = EarnedTangos.ToString(),
                ["won_games"]         = WonGames.ToString(),
                ["won_duels"]         = WonDuels.ToString(),
                ["lost_games"]        = LostGames.ToString(),
                ["lost_duels"]        = LostDuels.ToString(),
                ["win_rate"]          = WinRate.ToString(),
                ["duel_win_rate"]     = DuelWinRate.ToString(),
                ["rating"]            = Rating.ToString(),
                ["earned_gold"]       = EarnedGold.ToString(),
                ["gold_per_minute"]   = GoldPerMinute.ToString(),
                ["tangos_per_minute"] = TangosPerMinute.ToString(),
                ["time_played"]       = TimePlayed.ToString()
            };

            // foreach (var data in FractionDatas) {
            //     result[KilledPrefix + data.FractionName] = data.Killed.ToString();
            //     result[PlayedPrefix + data.FractionName] = data.Played.ToString();
            // }
            foreach (var pair in PlayedFractions)
            {
                result[pair.Key] = pair.Value.ToString();
            }
            // foreach (var pair in FractionKills)
            //     result[pair.Key] = pair.Value.ToString();
            return(result);
        }
コード例 #6
0
ファイル: Scanner.cs プロジェクト: macauleym/DevilDaggersCore
        /// <summary>
        /// Used to set previous values for every <see cref="AbstractVariable{T}"/>. Must use the same order and logic as the <see cref="Scan"/> method.
        /// </summary>
        public void PreScan()
        {
            PlayerID.PreScan();
            Username.PreScan();

            IsReplay.PreScan();
            if (IsReplay.Value)
            {
                return;
            }

            IsAlive.PreScan();
            Time.PreScan();
            Kills.PreScan();
            Gems.PreScan();
            ShotsFired.PreScan();
            ShotsHit.PreScan();

            if (IsAlive.Value)
            {
                EnemiesAlive.PreScan();
            }

            if (!IsAlive.Value)
            {
                DeathType.PreScan();
            }
        }
コード例 #7
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        private static KeyValuePair <DateTime, List <ZkbResponse.ZkbKill> > GetZKBResponse(long corpId, DateTime startTime, ZKBType type)
        {
            ZkbResponse                Kills;
            ZKillboard                 kb      = new ZKillboard();
            ZKillboardOptions          Options = new ZKillboardOptions();
            List <ZkbResponse.ZkbKill> OrderedKills;

            Options.CorporationId.Add(corpId);

            if (startTime > DateTime.MinValue)
            {
                Options.StartTime = startTime;
            }
            if (Properties.Settings.Default.Debug)
            {
                SendPM(string.Format("Using StartTime {0}.", startTime.ToString("yyyy-MM-dd HH:mm:ss")));
            }

            if (type == ZKBType.Kill)
            {
                Kills = kb.GetKills(Options);
            }
            else
            {
                Kills = kb.GetLosses(Options);
            }
            OrderedKills = Kills.OrderBy(Kill => Kill.KillTime).ToList();

            return(new KeyValuePair <DateTime, List <ZkbResponse.ZkbKill> >(OrderedKills.Last().KillTime, OrderedKills));
        }
コード例 #8
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ファイル: GameOverPanel.cs プロジェクト: Dzolver/Project_56
 void Start()
 {
     HighScoreText.SetActive(false);
     scoreText.text = "0";
     Kills.SetActive(false);
     MyEventManager.Instance.DeactivatePooledObjects.Dispatch();
     LeanTween.value(0f, ScoreManager.Instance.GetScore(), .5f).setOnUpdate(OnUpdate).setOnComplete(OnComplete);
 }
コード例 #9
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 public int GetKills(string cause)
 {
     if (!Kills.ContainsKey(cause))
     {
         return(0);
     }
     return(Kills[cause]);
 }
コード例 #10
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 private void OnKillsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
 {
     TeamKillCount   = Kills.Count(k => k.KilledSide == k.KillerSide);
     KillCount       = Kills.Count(k => k.KilledSide != k.KillerSide) - TeamKillCount - SuicideCount;
     HeadshotCount   = Kills.Count(k => k.KilledSide != k.KillerSide && k.IsHeadshot);
     CrouchKillCount = Kills.Count(k => k.KilledSide != k.KillerSide && k.IsKillerCrouching);
     JumpKillCount   = Kills.Count(k => k.KilledSide != k.KillerSide && k.KillerVelocityZ > 0);
 }
コード例 #11
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        public void SetKillMeans()
        {
            var group = Kills.GroupBy(kills => kills.MeansOfDeath);

            foreach (var kills in group)
            {
                KillsMeans.Add(new KillMeans(kills.Key, kills.Count()));
            }
        }
コード例 #12
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        //public Artifact(NameValueCollection data, World world)
        //    : base (data, world)
        //{
        //    Name = data["Name"].ToString();
        //}

        public override void Select(MainForm frm)
        {
            frm.grpArtifact.Text = ToString();
            frm.grpArtifact.Show();

            frm.lblArtifactName.Text = Name;
            frm.lblArtifactItem.Text = Item;


            frm.grpArtifactCreated.Visible = CreatedEvent != null;
            if (CreatedEvent != null)
            {
                frm.lblArtifactCreatedBy.Data   = CreatedEvent.HistFigure;
                frm.lblArtifactCreatedSite.Data = CreatedEvent.Site;
                frm.lblArtifactCreatedTime.Data = CreatedEvent;
                frm.lblArtifactCreatedTime.Text = CreatedEvent.Time.ToString();
            }

            frm.grpArtifactLost.Visible = LostEvent != null;
            if (LostEvent != null)
            {
                frm.lblArtifactLostSite.Data = LostEvent.Site;
                frm.lblArtifactLostTime.Data = LostEvent;
                frm.lblArtifactLostTime.Text = LostEvent.Time.ToString();
            }

            frm.grpArtifactStored.Visible = StoredEvents != null;
            if (StoredEvents != null)
            {
                frm.lstArtifactStored.Items.Clear();
                foreach (var evt in StoredEvents)
                {
                    frm.lstArtifactStored.Items.Add(evt);
                }
                frm.lstArtifactStored.SelectedIndex = 0;
            }

            frm.grpArtifactPossessed.Visible = PossessedEvents != null;
            if (PossessedEvents != null)
            {
                frm.lstArtifactPossessed.Items.Clear();
                foreach (var evt in PossessedEvents)
                {
                    frm.lstArtifactPossessed.Items.Add(evt);
                }
                frm.lstArtifactPossessed.SelectedIndex = 0;
            }

            frm.lstArtifactKills.Items.Clear();
            if (Kills != null)
            {
                frm.lstArtifactKills.Items.AddRange(Kills.ToArray());
            }
            frm.grpArtifactKills.Visible = frm.lstArtifactKills.Items.Count > 0;

            Program.MakeSelected(frm.tabArtifact, frm.lstArtifact, this);
        }
コード例 #13
0
ファイル: GameOverPanel.cs プロジェクト: Dzolver/Project_56
        private void AddToScore()
        {
            Kills.SetActive(false);
            Debug.Log(ScoreManager.Instance.GetKills() * ScoreManager.Instance.GetScorePerKill());
            int score = ScoreManager.Instance.GetScore() + (ScoreManager.Instance.GetKills() * ScoreManager.Instance.GetScorePerKill());

            LeanTween.value(ScoreManager.Instance.GetScore(), score, .5f).setOnUpdate(OnUpdate);
            CheckHighScore(score);
        }
コード例 #14
0
ファイル: Statistics.cs プロジェクト: K0bin/CsgoStatistics
 public void AddAll(Statistics statistics)
 {
     Demos.AddRange(statistics.Demos);
     Kills.AddRange(statistics.Kills);
     Rounds.AddRange(statistics.Rounds);
     foreach (var(key, value) in statistics.Movement)
     {
         Movement[key] = value;
     }
 }
コード例 #15
0
 public Match()
 {
     kills  = new MTObservableCollection <Kill>();
     CTWins = 0;
     TWins  = 0;
     Kills.Clear();
     HeadshotPercent          = 0.0f;
     TotalDeaths              = 0;
     datePlayed               = DateTime.Now;
     Kills.CollectionChanged += Kills_CollectionChanged;
 }
コード例 #16
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    public void UpdateStats()
    {
        var canvas = transform.Find("Canvas");

        canvas.Find("Health").GetComponent <Text>().text = Mathf.Max(Mathf.Round(health), 0).ToString();
        canvas.Find("Kills").GetComponent <Text>().text  = Kills.ToString();
        canvas.Find("Nitro").GetComponent <Text>().text  = Math.Round(nitro, 1).ToString();
        canvas.Find("Damage").GetComponent <Text>().text = Math.Round(damage, 0).ToString();
        canvas.Find("Armor").GetComponent <Text>().text  = Math.Round(armor, 0).ToString();
        UpdateSpecialStats();
    }
コード例 #17
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 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = Score.GetHashCode();
         hashCode = hashCode * 397 ^ Wins.GetHashCode();
         hashCode = hashCode * 397 ^ Kills.GetHashCode();
         hashCode = hashCode * 397 ^ Matches.GetHashCode();
         hashCode = hashCode * 397 ^ LastModified.GetHashCode();
         return(hashCode);
     }
 }
コード例 #18
0
ファイル: ProceduralSpellProj.cs プロジェクト: TNTftw21/kRPG
 public override void Kill(int timeLeft)
 {
     foreach (Action <ProceduralSpellProj> action in Kills.Where(action => action != null))
     {
         action(this);
     }
     if (timeLeft > 0)
     {
         //Main.PlaySound(SoundID.Dig, projectile.position);
         SoundManager.PlaySound(Sounds.Dig, projectile.position);
     }
 }
コード例 #19
0
        public void ResetStats()
        {
            AssistCount           = 0;
            BombDefusedCount      = 0;
            BombExplodedCount     = 0;
            BombPlantedCount      = 0;
            CrouchKillCount       = 0;
            DecoyThrownCount      = 0;
            DeathCount            = 0;
            EseaRws               = 0;
            EseaRwsPointCount     = 0;
            FiveKillCount         = 0;
            FlashbangThrownCount  = 0;
            FlashDurationTemp     = 0;
            FourKillCount         = 0;
            HasBomb               = false;
            HasEntryHoldKill      = false;
            HasEntryKill          = false;
            HeadshotCount         = 0;
            HeGrenadeThrownCount  = 0;
            IncendiaryThrownCount = 0;
            IsAlive               = true;
            IsConnected           = true;
            IsControllingBot      = false;
            JumpKillCount         = 0;
            KillCount             = 0;
            MolotovThrownCount    = 0;
            OneKillCount          = 0;
            RatingHltv            = 0;
            RatingHltv2           = 0;
            RoundMvpCount         = 0;
            RoundPlayedCount      = 0;
            Score            = 0;
            SmokeThrownCount = 0;
            TeamKillCount    = 0;
            ThreeKillCount   = 0;
            TradeDeathCount  = 0;
            TradeKillCount   = 0;
            TwoKillCount     = 0;

            Assists.Clear();
            Clutches.Clear();
            Deaths.Clear();
            EntryHoldKills.Clear();
            EntryKills.Clear();
            EquipementValueRounds.Clear();
            Kills.Clear();
            PlayersHurted.Clear();
            RoundsMoneyEarned.Clear();
            StartMoneyRounds.Clear();
            TimeDeathRounds.Clear();
        }
コード例 #20
0
 private void OnKillsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
 {
     KillCount       = Kills.Count;
     DeathCount      = Kills.Count;
     TradeKillCount  = Kills.Count(k => k.IsTradeKill);
     HeadshotCount   = Kills.Count(k => k.IsHeadshot);
     EntryKillCount  = Players.Sum(p => p.EntryKills.Count);
     CrouchKillCount = Players.Sum(p => p.CrouchKillCount);
     AssistCount     = Kills.Count(k => k.AssisterSteamId != 0);
     JumpKillCount   = Kills.Count(killEvent => killEvent.KillerVelocityZ > 0);
     KnifeKillCount  = Kills.Count(killEvent => killEvent.Weapon.Element == EquipmentElement.Knife);
     TeamKillCount   = Players.Sum(p => p.TeamKillCount);
 }
コード例 #21
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ファイル: GameOverPanel.cs プロジェクト: Dzolver/Project_56
 private void OnComplete()
 {
     if (ScoreManager.Instance.GetKills() > 0)
     {
         Kills.SetActive(true);
         Kills.text = "+" + ScoreManager.Instance.GetKills() + " Kills";
         LeanTween.moveY(Kills.rectTransform, 300f, 1f).setOnComplete(AddToScore);
     }
     else
     {
         CheckHighScore(ScoreManager.Instance.GetScore());
     }
 }
 public void RefreshMinLevelBindings()
 {
     Attack.RefreshPropertyBinding(nameof(Attack.MinValue));
     CriticalDamage.RefreshPropertyBinding(nameof(CriticalDamage.MinValue));
     CriticalChance.RefreshPropertyBinding(nameof(CriticalChance.MinValue));
     AttackSpeed.RefreshPropertyBinding(nameof(AttackSpeed.MinValue));
     Health.RefreshPropertyBinding(nameof(Health.MinValue));
     Shields.RefreshPropertyBinding(nameof(Shields.MinValue));
     DefensiveEssence.RefreshPropertyBinding(nameof(DefensiveEssence.MinValue));
     DamageReduction.RefreshPropertyBinding(nameof(DamageReduction.MinValue));
     Mining.RefreshPropertyBinding(nameof(Mining.MinValue));
     Kills.RefreshPropertyBinding(nameof(Kills.MinValue));
     Veterancy.RefreshPropertyBinding(nameof(Veterancy.MinValue));
     Acceleration.RefreshPropertyBinding(nameof(Acceleration.MinValue));
 }
コード例 #23
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 public void GotAKill()
 {
     if (!photonView.isMine)
     {
         return;
     }
     Kills++;
     KillText.text = Kills.ToString();
     if (myCurrGun < 2)
     {
         myCurrGun++;
         photonView.RPC("GunUpgrade", PhotonTargets.All, myCurrGun);
     }
     if (Kills >= 15)
     {
         photonView.RPC("endGame", PhotonTargets.All);
     }
 }
コード例 #24
0
        public void Reset(int tick)
        {
            AverageHealthDamagePerPlayer = 0;
            BombDefused           = null;
            BombDefusedCount      = 0;
            BombExploded          = null;
            BombExplodedCount     = 0;
            BombPlanted           = null;
            BombPlantedCount      = 0;
            CrouchKillCount       = 0;
            DamageArmorCount      = 0;
            DamageHealthCount     = 0;
            DecoyThrownCount      = 0;
            EntryHoldKillEvent    = null;
            EntryKillEvent        = null;
            EquipementValueTeamCt = 0;
            EquipementValueTeamT  = 0;
            FiveKillCount         = 0;
            FourKillCount         = 0;
            IncendiaryThrownCount = 0;
            JumpKillCount         = 0;
            KillCount             = 0;
            MolotovThrownCount    = 0;
            OneKillCount          = 0;
            SideTrouble           = Side.None;
            SmokeThrownCount      = 0;
            TeamTroubleName       = string.Empty;
            ThreeKillCount        = 0;
            TradeKillCount        = 0;
            Tick         = tick;
            Type         = RoundType.NORMAL;
            TwoKillCount = 0;
            WinnerName   = string.Empty;
            WinnerSide   = Side.None;

            ExplosiveGrenadesExploded.Clear();
            FlashbangsExploded.Clear();
            Kills.Clear();
            PlayersHurted.Clear();
            SmokeStarted.Clear();
            WeaponFired.Clear();
        }
コード例 #25
0
        private void OnKillsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
        {
            KillCount       = Kills.Count;
            JumpKillCount   = Kills.Count(killEvent => killEvent.KillerVelocityZ > 0);
            CrouchKillCount = Kills.Count(killEvent => killEvent.IsKillerCrouching);
            TradeKillCount  = Kills.Count(k => k.IsTradeKill);

            var kills = Kills.Where(k => k.KillerSide != k.KilledSide && k.KillerSteamId != 0)
                        .GroupBy(k => k.KillerSteamId)
                        .Select(group => new
            {
                SteamId   = group.Key,
                KillCount = group.Count()
            }).ToList();

            OneKillCount   = kills.Count(k => k.KillCount == 1);
            TwoKillCount   = kills.Count(k => k.KillCount == 2);
            ThreeKillCount = kills.Count(k => k.KillCount == 3);
            FourKillCount  = kills.Count(k => k.KillCount == 4);
            FiveKillCount  = kills.Count(k => k.KillCount == 5);
        }
コード例 #26
0
 public void ResetStats()
 {
     KillCount         = 0;
     DeathCount        = 0;
     AssistCount       = 0;
     HeadshotCount     = 0;
     TeamKillCount     = 0;
     RoundMvpCount     = 0;
     OneKillCount      = 0;
     TwoKillCount      = 0;
     ThreeKillCount    = 0;
     FourKillCount     = 0;
     FiveKillCount     = 0;
     BombDefusedCount  = 0;
     BombPlantedCount  = 0;
     Score             = 0;
     RatingHltv        = 0;
     RoundPlayedCount  = 0;
     FlashDurationTemp = 0;
     CrouchKillCount   = 0;
     JumpKillCount     = 0;
     TradeKillCount    = 0;
     TradeDeathCount   = 0;
     EseaRws           = 0;
     EseaRwsPointCount = 0;
     HasEntryKill      = false;
     HasEntryHoldKill  = false;
     Kills.Clear();
     Deaths.Clear();
     Assists.Clear();
     EntryKills.Clear();
     EntryHoldKills.Clear();
     PlayersHurted.Clear();
     Clutches.Clear();
     StartMoneyRounds.Clear();
     EquipementValueRounds.Clear();
     RoundsMoneyEarned.Clear();
 }
コード例 #27
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    public void SetValues()
    {
        Title.GetComponent <TextMeshProUGUI>().text =
            ProfileManager.GetComponent <ProfileMgr>()._Username;

        Kills.GetComponent <TextMeshProUGUI>().text =
            "Kills: " + ProfileManager.GetComponent <ProfileMgr>()._kills.ToString();

        Deaths.GetComponent <TextMeshProUGUI>().text =
            "Deaths: " + ProfileManager.GetComponent <ProfileMgr>()._deaths.ToString();

        Matches.GetComponent <TextMeshProUGUI>().text =
            "Matches: " + ProfileManager.GetComponent <ProfileMgr>()._matches.ToString();

        Ratio.GetComponent <TextMeshProUGUI>().text =
            "Kill/Death Ratio: " + ProfileManager.GetComponent <ProfileMgr>()._kdleft.ToString() + " / " +
            ProfileManager.GetComponent <ProfileMgr>()._kdright.ToString();

        PrestigeText.GetComponent <TextMeshProUGUI>().text =
            "Prestige Level " + ProfileManager.GetComponent <ProfileMgr>()._level.ToString();

        PrestigeExpBar.GetComponent <Transform>().localScale = new Vector3(ProfileManager.GetComponent <ProfileMgr>()._exp, 1, 1);
    }
コード例 #28
0
ファイル: Tester.cs プロジェクト: dynamiquel/Polaris-IO
            public override string ToString()
            {
                var sb = new StringBuilder();

                sb.AppendLine($"Player Name: {PlayerName}");
                sb.AppendLine($"Mods Enabled: {ModsEnabled.ToString()}");
                sb.AppendLine($"Kills: {Kills.ToString()}");
                sb.AppendLine($"Exp: {Exp.ToString()}");

                sb.AppendLine($"Item IDs: {ItemIDs.Count}");
                foreach (var VARIABLE in ItemIDs)
                {
                    sb.AppendLine($"\t{VARIABLE}");
                }

                sb.AppendLine($"Highest Seasonal Levels: {HighestSeasonalLevels.Length}");
                foreach (var VARIABLE in HighestSeasonalLevels)
                {
                    sb.AppendLine($"\t{VARIABLE}");
                }

                return(sb.ToString());
            }
コード例 #29
0
        /// <summary>
        /// Restore player's data from a Player object
        /// </summary>
        /// <param name="player"></param>
        public void BackupFromPlayer(Player player)
        {
            Kills.Clear();
            foreach (KillEvent e in player.Kills)
            {
                Kills.Add(e);
            }

            Deaths.Clear();
            foreach (KillEvent e in player.Deaths)
            {
                Deaths.Add(e);
            }

            Assists.Clear();
            foreach (KillEvent e in player.Assists)
            {
                Assists.Add(e);
            }

            Clutches.Clear();
            foreach (ClutchEvent e in player.Clutches)
            {
                Clutches.Add(e);
            }

            EntryHoldKills.Clear();
            foreach (EntryHoldKillEvent e in player.EntryHoldKills)
            {
                EntryHoldKills.Add(e);
            }

            EntryKills.Clear();
            foreach (EntryKillEvent e in player.EntryKills)
            {
                EntryKills.Add(e);
            }

            PlayersHurted.Clear();
            foreach (PlayerHurtedEvent e in player.PlayersHurted)
            {
                PlayersHurted.Add(e);
            }

            RoundsMoneyEarned.Clear();
            foreach (KeyValuePair <int, int> kvp in player.RoundsMoneyEarned)
            {
                RoundsMoneyEarned.Add(kvp.Key, kvp.Value);
            }

            StartMoneyRounds.Clear();
            foreach (KeyValuePair <int, int> kvp in player.StartMoneyRounds)
            {
                StartMoneyRounds.Add(kvp.Key, kvp.Value);
            }

            EquipementValueRounds.Clear();
            foreach (KeyValuePair <int, int> kvp in player.EquipementValueRounds)
            {
                EquipementValueRounds.Add(kvp.Key, kvp.Value);
            }

            AssistCount           = player.AssistCount;
            BombDefusedCount      = player.BombDefusedCount;
            BombExplodedCount     = player.BombExplodedCount;
            BombPlantedCount      = player.BombPlantedCount;
            CrouchKillCount       = player.CrouchKillCount;
            DeathCount            = player.DeathCount;
            DecoyThrownCount      = player.DecoyThrownCount;
            EseaRws               = player.EseaRws;
            EseaRwsPointCount     = player.EseaRwsPointCount;
            FiveKillCount         = player.FiveKillCount;
            FlashbangThrownCount  = player.FlashbangThrownCount;
            FlashDurationTemp     = player.FlashDurationTemp;
            FourKillCount         = player.FourKillCount;
            HasBomb               = player.HasBomb;
            HasEntryHoldKill      = player.HasEntryHoldKill;
            HasEntryKill          = player.HasEntryKill;
            HeadshotCount         = player.HeadshotCount;
            HeGrenadeThrownCount  = player.HeGrenadeThrownCount;
            IsAlive               = player.IsAlive;
            IncendiaryThrownCount = player.IncendiaryThrownCount;
            IsConnected           = player.IsConnected;
            IsControllingBot      = player.IsControllingBot;
            JumpKillCount         = player.JumpKillCount;
            KillCount             = player.KillCount;
            MolotovThrownCount    = player.MolotovThrownCount;
            OneKillCount          = player.OneKillCount;
            RatingHltv            = player.RatingHltv;
            RoundMvpCount         = player.RoundMvpCount;
            RoundPlayedCount      = player.RoundPlayedCount;
            Score            = player.Score;
            Side             = player.Side;
            SmokeThrownCount = player.SmokeThrownCount;
            TeamKillCount    = player.TeamKillCount;
            TeamName         = player.TeamName;
            ThreeKillCount   = player.ThreeKillCount;
            TradeDeathCount  = player.TradeDeathCount;
            TradeKillCount   = player.TradeKillCount;
            TwoKillCount     = player.TwoKillCount;
        }
コード例 #30
0
ファイル: ProceduralSpellProj.cs プロジェクト: TNTftw21/kRPG
        public override void ReceiveExtraAI(BinaryReader reader)
        {
            projectile.owner = reader.ReadInt32();
            int starType  = reader.ReadInt32();
            int crossType = reader.ReadInt32();
            int moonType  = reader.ReadInt32();

            projectile.damage = reader.ReadInt32();
            bool minionCaster = reader.ReadBoolean();

            Caster = minionCaster ? Main.projectile[reader.ReadInt32()] : (Entity)Main.player[reader.ReadInt32()];
            List <GlyphModifier> modifiers = new List <GlyphModifier>();
            int count = reader.ReadInt32();

            for (int i = 0; i < count; i += 1)
            {
                modifiers.Add(GlyphModifier.Modifiers[reader.ReadInt32()]);
            }
            if (Source == null)
            {
                Source = new ProceduralSpell(mod);
                Source.Glyphs[(byte)GlyphType.Star].SetDefaults(starType, true);
                Source.Glyphs[(byte)GlyphType.Cross].SetDefaults(crossType, true);
                Source.Glyphs[(byte)GlyphType.Moon].SetDefaults(moonType, true);
                Source.ModifierOverride = modifiers;
            }

            foreach (Item item in Source.Glyphs)
            {
                Glyph glyph = (Glyph)item.modItem;
                if (glyph.GetAiAction() != null)
                {
                    Ai.Add(glyph.GetAiAction());
                }
                if (glyph.GetInitAction() != null)
                {
                    Inits.Add(glyph.GetInitAction());
                }
                if (glyph.GetImpactAction() != null)
                {
                    Impacts.Add(glyph.GetImpactAction());
                }
                if (glyph.GetKillAction() != null)
                {
                    Kills.Add(glyph.GetKillAction());
                }
            }

            foreach (GlyphModifier modifier in modifiers)
            {
                if (modifier.Impact != null)
                {
                    Impacts.Add(modifier.Impact);
                }
                if (modifier.Draw != null)
                {
                    SpellDraw.Add(modifier.Draw);
                }
                if (modifier.Init != null)
                {
                    Inits.Add(modifier.Init);
                }
            }

            Initialize();
        }