private void Update() { if (killButtonManager.transform.localPosition.x > 0f) { killButtonManager.transform.localPosition = new Vector3((killButtonManager.transform.localPosition.x + 1.3f) * -1, killButtonManager.transform.localPosition.y, killButtonManager.transform.localPosition.z) + new Vector3(PositionOffset.x, PositionOffset.y); } if (Timer < 0f) { killButtonManager.renderer.color = new Color(1f, 1f, 1f, 1f); if (isEffectActive) { killButtonManager.TimerText.Color = startColorText; Timer = MaxTimer; isEffectActive = false; OnEffectEnd(); } } else { if (canUse && (isEffectActive || PlayerControl.LocalPlayer.CanMove)) { Timer -= Time.deltaTime; } killButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); } killButtonManager.gameObject.SetActive(canUse); killButtonManager.renderer.enabled = canUse; if (canUse) { killButtonManager.renderer.material.SetFloat("_Desat", 0f); killButtonManager.SetCoolDown(Timer, MaxTimer); } }
private static void UpdateKillButton(HudManager __instance) { KillButton = __instance.KillButton; if (PlayerControl.AllPlayerControls.Count <= 1) { return; } if (PlayerControl.LocalPlayer == null) { return; } if (PlayerControl.LocalPlayer.Data == null) { return; } var flag8 = PlayerControl.LocalPlayer.Is(RoleEnum.Sheriff); if (flag8) { var role = Role.GetRole <Sheriff>(PlayerControl.LocalPlayer); var isDead = PlayerControl.LocalPlayer.Data.IsDead; if (isDead) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { KillButton.gameObject.SetActive(!MeetingHud.Instance); KillButton.isActive = !MeetingHud.Instance; KillButton.SetCoolDown(role.CooldownTimer(), CustomGameOptions.SheriffKillCd); Utils.SetTarget(ref role.ClosestPlayer, KillButton); } } // TODO: Remove this? else { var isImpostor = PlayerControl.LocalPlayer.Data.IsImpostor; if (!isImpostor) { return; } var isDead2 = PlayerControl.LocalPlayer.Data.IsDead; if (isDead2) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { __instance.KillButton.gameObject.SetActive(!MeetingHud.Instance); __instance.KillButton.isActive = !MeetingHud.Instance; } } }
private void Update() { if (PlayerControl.LocalPlayer.Data == null || MeetingHud.Instance || ExileController.Instance || !HasButton()) { setActive(false); return; } setActive(hudManager.UseButton.isActiveAndEnabled); killButtonManager.renderer.sprite = Sprite; if (hudManager.UseButton != null) { Vector3 pos = hudManager.UseButton.transform.localPosition; if (mirror) { pos = new Vector3(-pos.x, pos.y, pos.z); } killButtonManager.transform.localPosition = pos + PositionOffset; if (hudManager.KillButton != null) { hudManager.KillButton.transform.localPosition = hudManager.UseButton.transform.localPosition - new Vector3(1.3f, 0, 0); // Align the kill button (because it's on another position depending on the screen resolution) } } if (CouldUse()) { killButtonManager.renderer.color = Palette.EnabledColor; killButtonManager.renderer.material.SetFloat("_Desat", 0f); } else { killButtonManager.renderer.color = Palette.DisabledClear; killButtonManager.renderer.material.SetFloat("_Desat", 1f); } if (Timer >= 0) { if (HasEffect && isEffectActive) { Timer -= Time.deltaTime; } else if (!PlayerControl.LocalPlayer.inVent) { Timer -= Time.deltaTime; } } if (Timer <= 0 && HasEffect && isEffectActive) { isEffectActive = false; killButtonManager.TimerText.color = Palette.EnabledColor; OnEffectEnds(); } killButtonManager.SetCoolDown(Timer, (HasEffect && isEffectActive) ? EffectDuration : MaxTimer); }
void OnStart() { buttonManager = GameObject.Instantiate(_hudManager.KillButton, _hudManager.transform); //buttonManager.gameObject.SetActive(true); // Set Sprite buttonManager.renderer.sprite = SpriteHelper.LoadSpriteFromEmbeddedResources(_embeddedResourcesImage, 600); buttonManager.SetCoolDown(timer, MaxTimer); Rest(); buttonManager.transform.localPosition = new Vector3((buttonManager.transform.localPosition.x + 1.3f) * -1, buttonManager.transform.localPosition.y, buttonManager.transform.localPosition.z); }
private void Update() { if (!GameData.Instance || PlayerControl.LocalPlayer.Data == null) { return; } if (KillButtonManager.transform.localPosition.x > 0F) { Vector3 vector = KillButtonManager.transform.localPosition; vector.x = (vector.x + 1.3F) * -1; vector += new Vector3(PositionOffset.x, PositionOffset.y); KillButtonManager.transform.localPosition = vector; } if (Timer < 0F) { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 1f); if (IsEffectActive) { KillButtonManager.TimerText.Color = StartColorText; Timer = MaxTimer; IsEffectActive = false; OnEffectEnd(); } } else { if (CanUse) { Timer -= Time.deltaTime; } KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); } KillButtonManager.gameObject.SetActive(CanUse); KillButtonManager.renderer.enabled = CanUse; if (CanUse) { KillButtonManager.renderer.material.SetFloat("_Desat", 0f); KillButtonManager.SetCoolDown(Timer, MaxTimer); } }
private void Update() { KillButtonManager.transform.localPosition = _positionOffset; PassiveButton button = KillButtonManager.GetComponent <PassiveButton>(); button.OnClick.RemoveAllListeners(); button.OnClick.AddListener((UnityEngine.Events.UnityAction)listener); void listener() { if (Timer < 0f && _canUse && _enabled && HasTarget() && PlayerControl.LocalPlayer.CanMove) { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); Timer = MaxTimer; OnClick(); } } KillButtonManager.renderer.sprite = Sprite; if (Timer < 0f) { if (_enabled && HasTarget() && PlayerControl.LocalPlayer.CanMove) { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 1f); } else { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, .3f); } } else { if (_canUse && PlayerControl.LocalPlayer.CanMove) { Timer -= Time.deltaTime; } KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); KillButtonManager.renderer.material.SetFloat("_Desat", 0f); } KillButtonManager.gameObject.SetActive(_canUse && MeetingHud.Instance == null); KillButtonManager.renderer.enabled = _canUse && MeetingHud.Instance == null; if (_canUse) { KillButtonManager.renderer.material.SetFloat("_Desat", 0f); KillButtonManager.SetCoolDown(Timer, MaxTimer); } }
public void CheckRepairButton(HudManager instance) { if (player == null || player.PlayerId != PlayerControl.LocalPlayer.PlayerId || !instance.UseButton.isActiveAndEnabled || player.Data.IsDead) { return; } KillButtonManager killButton = instance.KillButton; killButton.gameObject.SetActive(true); killButton.isActive = true; killButton.renderer.enabled = true; killButton.SetCoolDown(0f, 1f); killButton.renderer.sprite = _specialButton; killButton.renderer.color = Palette.EnabledColor; killButton.renderer.material.SetFloat("_Desat", 0f); }
private void Update() { if (PlayerControl.LocalPlayer.Data == null || !HasButton()) { setActive(false); return; } setActive(true); killButtonManager.renderer.sprite = Sprite; if (killButtonManager.transform.position == hudManager.KillButton.transform.position) { Vector3 vector = killButtonManager.transform.localPosition; vector += new Vector3(PositionOffset.x, PositionOffset.y); killButtonManager.transform.localPosition = vector; } if (CouldUse()) { killButtonManager.renderer.color = Palette.EnabledColor; killButtonManager.renderer.material.SetFloat("_Desat", 0f); } else { killButtonManager.renderer.color = Palette.DisabledColor; killButtonManager.renderer.material.SetFloat("_Desat", 1f); } if (Timer >= 0) { Timer -= Time.deltaTime; } if (Timer <= 0 && HasEffect && isEffectActive) { isEffectActive = false; killButtonManager.TimerText.Color = Palette.EnabledColor; OnEffectEnds(); } killButtonManager.SetCoolDown(Timer, (HasEffect && isEffectActive) ? EffectDuration : MaxTimer); }
private static void UpdateKillButton(HudManager __instance) { KillButton = __instance.KillButton; if (PlayerControl.AllPlayerControls.Count <= 1) { return; } if (PlayerControl.LocalPlayer == null) { return; } if (PlayerControl.LocalPlayer.Data == null) { return; } var flag7 = PlayerControl.AllPlayerControls.Count > 1 & Utils.Sheriff != null; if (!flag7) { return; } var flag8 = PlayerControl.LocalPlayer.isSheriff(); if (flag8) { var isDead = PlayerControl.LocalPlayer.Data.IsDead; if (isDead) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { KillButton.gameObject.SetActive(true); KillButton.isActive = true; KillButton.SetCoolDown(Methods.SheriffKillTimer(), PlayerControl.GameOptions.KillCooldown + 15f); Methods.ClosestPlayer = Methods.getClosestPlayer(PlayerControl.LocalPlayer); var distBetweenPlayers = Methods.getDistBetweenPlayers(PlayerControl.LocalPlayer, Methods.ClosestPlayer); var flag9 = distBetweenPlayers < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance]; if (flag9) { KillButton.SetTarget(Methods.ClosestPlayer); } } } else { var isImpostor = PlayerControl.LocalPlayer.Data.IsImpostor; if (!isImpostor) { return; } var isDead2 = PlayerControl.LocalPlayer.Data.IsDead; if (isDead2) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { __instance.KillButton.gameObject.SetActive(true); __instance.KillButton.isActive = true; } } }
private void Update() { if (KillButtonManager.transform.localPosition.x > 0f) { KillButtonManager.transform.localPosition = new Vector3((KillButtonManager.transform.localPosition.x + 1.3f) * -1, KillButtonManager.transform.localPosition.y, KillButtonManager.transform.localPosition.z) + new Vector3(PositionOffset.x, PositionOffset.y); } PassiveButton button = KillButtonManager.GetComponent <PassiveButton>(); button.OnClick.RemoveAllListeners(); button.OnClick.AddListener((UnityEngine.Events.UnityAction)listener); void listener() { if (Timer < 0f && CanUse_ && Enabled) { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); if (HasEffectDuration) { IsEffectActive = true; Timer = EffectDuration; KillButtonManager.TimerText.color = new Color(0, 255, 0); } else { Timer = MaxTimer; } OnClick(); } } KillButtonManager.renderer.sprite = this.Sprite_; if (Timer < 0f) { if (Enabled) { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 1f); } else { KillButtonManager.renderer.color = new Color(1f, 1f, 1f, .3f); } if (IsEffectActive) { KillButtonManager.TimerText.color = new Color(255, 255, 255); Timer = MaxTimer; IsEffectActive = false; OnEffectEnd(); } } else { if (CanUse_ && (PlayerControl.LocalPlayer.CanMove || IsEffectActive)) { Timer -= Time.deltaTime; } KillButtonManager.renderer.color = new Color(1f, 1f, 1f, 0.3f); } KillButtonManager.gameObject.SetActive(CanUse_); KillButtonManager.renderer.enabled = CanUse_; if (CanUse_) { KillButtonManager.renderer.material.SetFloat("_Desat", 0f); KillButtonManager.SetCoolDown(Timer, MaxTimer); } }
private static void UpdateKillButton(HudManager __instance) { KillButton = __instance.KillButton; if (PlayerControl.AllPlayerControls.Count <= 1) { return; } if (PlayerControl.LocalPlayer == null) { return; } if (PlayerControl.LocalPlayer.Data == null) { return; } var flag7 = PlayerControl.AllPlayerControls.Count > 1; if (!flag7) { return; } var flag8 = PlayerControl.LocalPlayer.Is(RoleEnum.Sheriff); if (flag8) { var role = Roles.Role.GetRole <Roles.Sheriff>(PlayerControl.LocalPlayer); var isDead = PlayerControl.LocalPlayer.Data.IsDead; if (isDead) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { KillButton.gameObject.SetActive(!MeetingHud.Instance); KillButton.isActive = !MeetingHud.Instance; KillButton.SetCoolDown(role.SheriffKillTimer(), PlayerControl.GameOptions.KillCooldown + 15f); role.ClosestPlayer = Utils.getClosestPlayer(PlayerControl.LocalPlayer); var distBetweenPlayers = Utils.getDistBetweenPlayers(PlayerControl.LocalPlayer, role.ClosestPlayer); var flag9 = distBetweenPlayers < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance]; if (flag9 && KillButton.enabled) { KillButton.SetTarget(role.ClosestPlayer); } } } else { var isImpostor = PlayerControl.LocalPlayer.Data.IsImpostor; if (!isImpostor) { return; } var isDead2 = PlayerControl.LocalPlayer.Data.IsDead; if (isDead2) { KillButton.gameObject.SetActive(false); KillButton.isActive = false; } else { __instance.KillButton.gameObject.SetActive(!MeetingHud.Instance); __instance.KillButton.isActive = !MeetingHud.Instance; } } }