public void SelectTargetWhenFighting() { var mockCurrentTarget = new Mock <Character>(); var mockTarget = new Mock <Character>(); var mockFoes = new Mock <CharacterSet>(); mockFoes.Setup(foes => foes[0]) .Returns(mockCurrentTarget.Object); mockFoes.Setup(foes => foes[1]) .Returns(mockTarget.Object); mockFoes.Setup(foes => foes.Count) .Returns(2); var mockSelf = new Mock <Character>(); mockSelf.Setup(self => self.GetFoes()) .Returns(mockFoes.Object); var ability = new KillAbility(self: mockSelf.Object, target: mockTarget.Object); Assert.AreEqual(mockTarget.Object, ability.SelectMainTarget(currentTarget: mockCurrentTarget.Object)); mockSelf.Verify(self => self.GetFoes(), Times.Never()); }
public void CycleToStartWhenLastFoeIsCurrentAndNoTarget() { var mockCurrentTarget = new Mock <Character>().Name("current target"); var mockNextTarget = new Mock <Character>().Name("next target"); var mockFoes = new Mock <CharacterSet>(); mockFoes.Setup(foes => foes[0]) .Returns(mockNextTarget.Object); mockFoes.Setup(foes => foes[1]) .Returns(mockCurrentTarget.Object); mockFoes.Setup(foes => foes.Count) .Returns(2); mockFoes.Setup(foes => foes.IndexOf(mockCurrentTarget.Object)) .Returns(1); var mockSelf = new Mock <Character>(); mockSelf.Setup(self => self.GetFoes()) .Returns(mockFoes.Object); var ability = new KillAbility(mockSelf.Object, null); Assert.AreEqual(mockNextTarget.Object, ability.SelectMainTarget(currentTarget: mockCurrentTarget.Object)); mockSelf.Verify(self => self.GetFoes(), Times.Once()); }
public void ActivateDoesNothing() { var mockSelf = new Mock <Character>(); var ability = new KillAbility(mockSelf.Object, null); ability.Activate(); }
public void SelectNooneWhenInEmptyRoom() { var mockSelf = new Mock <Character>(); var mockFoes = new Mock <CharacterSet>(); mockSelf.Setup(s => s.GetFoes()) .Returns(mockFoes.Object); var ability = new KillAbility(mockSelf.Object, null); Assert.IsNull(ability.SelectMainTarget(currentTarget: null)); mockSelf.Verify(self => self.GetFoes(), Times.Once()); mockFoes.Verify(foes => foes[0], Times.Never()); }
public void SelectFirstFoeWhenNotFighting() { var self = new Mock <Character>(); var foe1 = new Mock <Character>(); var foes = new Mock <CharacterSet>(); self.Setup(s => s.GetFoes()) .Returns(foes.Object); foes.Setup(f => f[0]) .Returns(foe1.Object); foes.SetupGet(f => f.Count) .Returns(3); var ability = new KillAbility(self.Object, null); Assert.AreEqual(foe1.Object, ability.SelectMainTarget(currentTarget: null)); self.Verify(s => s.GetFoes(), Times.Once()); foes.Verify(s => s[0], Times.Once()); }