void Start( ) { instance = this; m_canvasGroup = GetComponent <CanvasGroup>(); goButton.onClick.AddListener(() => { Signup(); }); GameObject nickName = displayNameInput.transform.parent.gameObject; Text text = changeFuncButton.GetComponentInChildren <Text>(); GridLayoutGroup grid = GetComponentInChildren <GridLayoutGroup>(); changeFuncButton.onClick.AddListener(() => { if (text.text == "NO ACCOUNT?") { grid.padding.top = 0; grid.spacing = Vector2.zero; nickName.SetActive(true); text.text = "HAVE AN ACCOUNT"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(() => { Signup(); }); } else { grid.padding.top = 30; grid.spacing = new Vector2(0, 30); nickName.SetActive(false); text.text = "NO ACCOUNT?"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(() => { Login(); }); } }); //自动登录 if (PlayerPrefs.HasKey("auto login") && PlayerPrefs.GetInt("auto login") == 1) { KiiLogin.AutoLogin(); } }
public void Login( ) { KiiLogin.Login(usernameInput.text, passwordInput.text, autoLoginToggle.isOn); }
public void Signup( ) { KiiLogin.Signup(usernameInput.text, passwordInput.text, displayNameInput.text, autoLoginToggle.isOn); }