/// <summary> /// Checks if there is enough GP available to use this move. If not, hide the item. TO FIX: Only applies to P1 Menu /// </summary> private void GPMovesAvailable() { Debug.Log("GP is " + PlayerStats.stats.groove); if (PlayerStats.stats.groove < 8) { Bboy.SetActive(false); if (PlayerStats.stats.groove < 4) { Wild.SetActive(false); if (PlayerStats.stats.groove < 3) { Kick.SetActive(false); if (PlayerStats.stats.groove < 2) { Charleston.SetActive(false); } else { Charleston.SetActive(true); } } else { Kick.SetActive(true); } } else { Wild.SetActive(true); } } else { Bboy.SetActive(true); } }