コード例 #1
0
ファイル: Megaman.cs プロジェクト: cclp94/Weeb-Wars
    // Update is called once per frame
    void Update()
    {
        if (Mathf.Abs(transform.rotation.z) > 40)
        {
            transform.rotation  = new Quaternion(0f, 0f, 0f, 0f);
            transform.position += new Vector3(0.0f, 1.0f, 0.0f);
        }

        running  = false;
        grounded = true;

        attackTimer += Time.deltaTime;
        jumpTimer   += Time.deltaTime;
        damageTimer += Time.deltaTime;
        if (mTarget != null)
        {
            if (mTarget.position.x > transform.position.x)
            {
                facingDirection = Vector2.right;
                GetComponent <SpriteRenderer>().flipX = false;
            }
            else
            {
                facingDirection = Vector2.left;
                GetComponent <SpriteRenderer>().flipX = true;
            }

            if (damageTimer > 1)
            {
                hit = false;
            }
            if (attackTimer > 0.3)
            {
                shooting = false;
            }

            distance = Vector2.Distance(mTarget.position, this.transform.position);

            if (distance < 9 && distance > 6 && !hit)
            {
                transform.Translate(facingDirection * followSpeed * Time.deltaTime, Space.World);
                running = true;
            }
            if (distance < 8)
            {
                if (attackTimer > 2 && !hit)
                {
                    shooting    = true;
                    attackTimer = 0;

                    GameObject mb    = Instantiate(mBullet, transform.position, Quaternion.identity) as GameObject;
                    KiBlast    blast = mb.GetComponent <KiBlast>();
                    mb.GetComponent <TimedExpiration>().mExpirationTime = 4;
                    blast.setDirection(facingDirection);
                }
            }
        }

        UpdateAnimator();
    }
コード例 #2
0
ファイル: SailorMoon.cs プロジェクト: cclp94/Weeb-Wars
    public void Follow(Transform target)
    {
        if (target != null)
        {
            Vector2 targetPos = target.transform.position;
            Vector2 pos       = transform.position;
            Vector2 direction = targetPos - pos;
            if (direction.magnitude <= mFollowRange)
            {
                if (direction.magnitude > mArriveThreshold)
                {
                    mRunning   = true;
                    mAttacking = false;

                    Vector2 newPos = (Vector2)(new Vector2(transform.position.x, 0)) + (new Vector2(direction.normalized.x * Time.deltaTime * mFollowSpeed, 0));
                    //mRigidBody2D.MovePosition(newPos);
                    transform.Translate(new Vector2(direction.normalized.x, 0) * mFollowSpeed * Time.deltaTime, Space.World);
                }
                else
                {
                    mRunning = false;
                    if (attackTimer > 2)
                    {
                        mAttacking = true;
                        UpdateAnimator();

                        attackTimer = 0;
                        GameObject kB         = Instantiate(projectile, transform.position, Quaternion.identity) as GameObject;
                        KiBlast    blast      = kB.GetComponent <KiBlast>();
                        Vector2    bDirection = mTarget.position - transform.position;
                        bDirection.Normalize();

                        blast.setDirection(bDirection);
                    }

                    //transform.position = target.transform.position;
                }

                if (mTarget.position.x > transform.position.x)
                {
                    GetComponent <SpriteRenderer>().flipX = false;
                }
                else
                {
                    GetComponent <SpriteRenderer>().flipX = true;
                }
            }
            else
            {
                mAttacking = false;
                mRunning   = false;
            }
        }
    }
コード例 #3
0
    void attack()
    {
        attacking = true;
        flying    = false;
        UpdateAnimator();

        GameObject kB         = Instantiate(kiBlast, transform.position, Quaternion.identity) as GameObject;
        KiBlast    blast      = kB.GetComponent <KiBlast>();
        Vector2    bDirection = mTarget.position - transform.position;

        bDirection.Normalize();

        blast.setDirection(bDirection);
    }
コード例 #4
0
ファイル: Ganon.cs プロジェクト: cclp94/Weeb-Wars
    // Update is called once per frame
    void Update()
    {
        comboTimer += Time.deltaTime;
        idleTimer  += Time.deltaTime;
        if (mTarget != null)
        {
            distance = Vector3.Distance(mTarget.position, transform.position);

            // Sprite faces player
            if (mTarget.position.x > transform.position.x)
            {
                facingDirection = Vector2.right;
                GetComponent <SpriteRenderer>().flipX = false;
            }
            else
            {
                facingDirection = Vector2.left;
                GetComponent <SpriteRenderer>().flipX = true;
            }

            hit       = false;
            attacking = false;

            if (!engaging && distance < 14)
            {
                engaging = true;
            }

            if (wounded)
            {
                if (blastDir.x < -2.0)
                {
                    wounded = false;
                }
                else if (Mathf.Abs(transform.position.x - mTarget.position.x) > 0.5f && !combo)
                {
                    Vector3 direction = new Vector3(mTarget.position.x, mTarget.position.y + 6.0f, 0.0f);
                    transform.Translate(direction.normalized * mFollowSpeed * Time.deltaTime, Space.World);
                }
                else
                {
                    combo = true;
                }

                if (comboTimer > 0.15 && combo)
                {
                    attacking = true;
                    flying    = false;
                    UpdateAnimator();

                    GameObject kB    = Instantiate(kiBlast, transform.position, Quaternion.identity) as GameObject;
                    KiBlast    blast = kB.GetComponent <KiBlast>();
                    blastDir.x -= 0.3f;

                    blast.setDirection(blastDir.normalized);
                    comboTimer = 0;
                }
            }
            else if (engaging)
            {
                if (distance > 8 && distance < 14)
                {
                    follow();
                }
                else if (combo && comboTimer > 0.4)
                {
                    flying = false;
                    attack();
                    cAttacks++;
                    comboTimer = 0;
                    if (cAttacks > 2)
                    {
                        cAttacks = 0;
                        combo    = false;
                        flyDir   = (flyDir + 1) % 4;
                    }
                }
                else if (flyDir == 0)
                {
                    if (transform.position.y - mTarget.position.y > 5)
                    {
                        combo = true;
                    }
                    else
                    {
                        transform.Translate(Vector3.up * mFollowSpeed * Time.deltaTime, Space.World);
                    }
                }
                else if (flyDir == 1)
                {
                    if (transform.position.y - mTarget.position.y < 2.5)
                    {
                        combo = true;
                    }
                    else
                    {
                        Vector3 direction = new Vector3(-2.0f, -1.0f, 0.0f);
                        transform.Translate(direction.normalized * mFollowSpeed * Time.deltaTime, Space.World);
                    }
                }
                else if (flyDir == 2)
                {
                    if (transform.position.y - mTarget.position.y > 5)
                    {
                        combo = true;
                    }
                    else
                    {
                        transform.Translate(Vector3.up * mFollowSpeed * Time.deltaTime, Space.World);
                    }
                }
                else
                {
                    if (transform.position.y - mTarget.position.y < 2.5)
                    {
                        combo = true;
                    }
                    else
                    {
                        Vector3 direction = new Vector3(2.0f, -1.0f, 0.0f);
                        transform.Translate(direction.normalized * mFollowSpeed * Time.deltaTime, Space.World);
                    }
                }

                if (distance > 7.0)
                {
                    engaging = false;
                }
            }
        }
    }
コード例 #5
0
 public void KiBlastAttack(KiBlast kiBlast)
 {
     kiBlast.spriteSize = new Vector2(16, 16);
     kiBlast.velocity   = new Vector2(kiBlast.trajectory.X, kiBlast.trajectory.Y);
     kiBlast.mySprite   = new UniversalSprite(game, bossSpriteSheet, new Rectangle(125, 11, 8, 16), Color.White, SpriteEffects.None, new Vector2(1, 1), fireballLimiter, linkLayerDepth);
 }