コード例 #1
0
        public void UpdateLocalMovement()
        {
            if (!TheClient.Network.IsAlive)
            {
                return;
            }
            Location dirro = Direction;

            if (ServerFlags.HasFlag(YourStatusFlags.NO_ROTATE))
            {
                dirro.Yaw   = tyaw;
                dirro.Pitch = tpitch;
            }
            MoveTransmitWaiting += TheClient.Delta;
            if (MoveTransmitWaiting < MoveTransmitTime)
            {
                return;
            }
            MoveTransmitWaiting = 0.0;
            KeysPacketData kpd = (Upward ? KeysPacketData.UPWARD : 0)
                                 | (Click ? KeysPacketData.CLICK : 0)
                                 | (AltClick ? KeysPacketData.ALTCLICK : 0)
                                 | (Downward ? KeysPacketData.DOWNWARD : 0)
                                 | (Use ? KeysPacketData.USE : 0)
                                 | (ItemLeft ? KeysPacketData.ITEMLEFT : 0)
                                 | (ItemRight ? KeysPacketData.ITEMRIGHT : 0)
                                 | (ItemUp ? KeysPacketData.ITEMUP : 0)
                                 | (ItemDown ? KeysPacketData.ITEMDOWN : 0);

            if (GTTs[CurrentMovePacketID] >= 0.0)
            {
                LagRateLimit += TheClient.Delta;
                if (LagRateLimit > 2.5)
                {
                    LagRateLimit = 0.0;
                    SysConsole.Output(OutputType.WARNING, "Lagging: Movement tracker full (" + CurrentMovePacketID + ", " + GTTs[CurrentMovePacketID] + ")");
                    for (int i = 0; i < PACKET_CAP; i++)
                    {
                        GTTs[i] = -1; // TODO: Temporary!
                    }
                }
                return;
            }
            Location p = GetPosition();
            Location v = GetVelocity();

            TheClient.Network.SendPacket(new KeysPacketOut(CurrentMovePacketID, kpd, dirro, XMove, YMove, p, v, SprintOrWalk, ItemDir(), ItemSourceRelative()));
            Positions[CurrentMovePacketID]  = p;
            Velocities[CurrentMovePacketID] = v;
            GTTs[CurrentMovePacketID]       = CurrentRemoteGTT;
            CurrentMovePacketID             = (CurrentMovePacketID + 1) % PACKET_CAP;
            if (InVehicle && Vehicle != null)
            {
                UpdateVehicle();
            }
        }
コード例 #2
0
ファイル: KeysPacketOut.cs プロジェクト: Morphan1/Voxalia
 public KeysPacketOut(long tID, KeysPacketData data, Location direction, float xmove, float ymove, Location pos, Location vel, float sow)
 {
     ID = ClientToServerPacket.KEYS;
     Data = new byte[8 + 2 + 4 + 4 + 4 + 4 + 24 + 24 + 4];
     Utilities.LongToBytes(tID).CopyTo(Data, 0);
     Utilities.UshortToBytes((ushort)data).CopyTo(Data, 8);
     Utilities.FloatToBytes((float)direction.Yaw).CopyTo(Data, 8 + 2);
     Utilities.FloatToBytes((float)direction.Pitch).CopyTo(Data, 8 + 2 + 4);
     Utilities.FloatToBytes(xmove).CopyTo(Data, 8 + 2 + 4 + 4);
     Utilities.FloatToBytes(ymove).CopyTo(Data, 8 + 2 + 4 + 4 + 4);
     int s = 8 + 2 + 4 + 4 + 4 + 4;
     pos.ToDoubleBytes().CopyTo(Data, s);
     vel.ToDoubleBytes().CopyTo(Data, s + 24);
     Utilities.FloatToBytes(sow).CopyTo(Data, s + 24 + 24);
 }
コード例 #3
0
ファイル: KeysPacketOut.cs プロジェクト: Fortifier42/Voxalia
        public KeysPacketOut(long tID, KeysPacketData data, Location direction, float xmove, float ymove, Location pos, Location vel, float sow)
        {
            ID   = ClientToServerPacket.KEYS;
            Data = new byte[8 + 2 + 4 + 4 + 4 + 4 + 24 + 24 + 4];
            Utilities.LongToBytes(tID).CopyTo(Data, 0);
            Utilities.UshortToBytes((ushort)data).CopyTo(Data, 8);
            Utilities.FloatToBytes((float)direction.Yaw).CopyTo(Data, 8 + 2);
            Utilities.FloatToBytes((float)direction.Pitch).CopyTo(Data, 8 + 2 + 4);
            Utilities.FloatToBytes(xmove).CopyTo(Data, 8 + 2 + 4 + 4);
            Utilities.FloatToBytes(ymove).CopyTo(Data, 8 + 2 + 4 + 4 + 4);
            int s = 8 + 2 + 4 + 4 + 4 + 4;

            pos.ToDoubleBytes().CopyTo(Data, s);
            vel.ToDoubleBytes().CopyTo(Data, s + 24);
            Utilities.FloatToBytes(sow).CopyTo(Data, s + 24 + 24);
        }
コード例 #4
0
ファイル: KeysPacketOut.cs プロジェクト: MoTo1496/Voxalia
        /// <summary>
        /// Handles a key input data packet for the server to recognize changes to client data.
        /// </summary>
        /// <param name="tID">Temporary packet ID.</param>
        /// <param name="data">Key press data.</param>
        /// <param name="direction">View direction.</param>
        /// <param name="xmove">X-Axis view-relative movement.</param>
        /// <param name="ymove">Y-Axis view-relative movement.</param>
        /// <param name="pos">Position.</param>
        /// <param name="vel">Velocity.</param>
        /// <param name="sow">Sprint-or-walk.</param>
        /// <param name="itemDir">Item source direction.</param>
        /// <param name="isRel">item source relative position.</param>
        public KeysPacketOut(int tID, KeysPacketData data, Location direction, float xmove, float ymove, Location pos, Location vel, float sow, Location itemDir, Location isRel)
        {
            ID = ClientToServerPacket.KEYS;
            DataStream ds = new DataStream(PACKET_SIZE);
            DataWriter dw = new DataWriter(ds);

            dw.WriteInt(tID);
            dw.WriteUShort((ushort)data);
            dw.WriteFloat((float)direction.Yaw);
            dw.WriteFloat((float)direction.Pitch);
            dw.WriteFloat((float)xmove);
            dw.WriteFloat((float)ymove);
            dw.WriteLocation(pos);
            dw.WriteLocation(vel);
            dw.WriteFloat(sow);
            dw.WriteLocation(itemDir);
            dw.WriteLocation(isRel);
            Data = ds.ToArray();
        }
コード例 #5
0
ファイル: PlayerEntity.cs プロジェクト: Fortifier42/Voxalia
        public void UpdateLocalMovement()
        {
            AddUIS();
            KeysPacketData kpd = (Upward ? KeysPacketData.UPWARD : 0)
                                 | (Click ? KeysPacketData.CLICK : 0) | (AltClick ? KeysPacketData.ALTCLICK : 0)
                                 | (Downward ? KeysPacketData.DOWNWARD : 0)
                                 | (Use ? KeysPacketData.USE : 0)
                                 | (ItemLeft ? KeysPacketData.ITEMLEFT : 0)
                                 | (ItemRight ? KeysPacketData.ITEMRIGHT : 0)
                                 | (ItemUp ? KeysPacketData.ITEMUP : 0)
                                 | (ItemDown ? KeysPacketData.ITEMDOWN : 0);

            if (ServerFlags.HasFlag(YourStatusFlags.NO_ROTATE))
            {
                Location loc = new Location();
                loc.Yaw   = tyaw;
                loc.Pitch = tpitch;
                TheClient.Network.SendPacket(new KeysPacketOut(lUIS.ID, kpd, loc, lUIS.XMove, lUIS.YMove, GetPosition(), GetVelocity(), lUIS.SprintOrWalk));
            }
            else
            {
                TheClient.Network.SendPacket(new KeysPacketOut(lUIS.ID, kpd, Direction, lUIS.XMove, lUIS.YMove, GetPosition(), GetVelocity(), lUIS.SprintOrWalk));
            }
        }
コード例 #6
0
        public override bool ParseBytesAndExecute(DataReader data)
        {
            int            tid     = data.ReadInt();
            KeysPacketData val     = (KeysPacketData)data.ReadUShort();
            bool           upw     = val.HasFlag(KeysPacketData.UPWARD);
            bool           downw   = val.HasFlag(KeysPacketData.DOWNWARD);
            bool           click   = val.HasFlag(KeysPacketData.CLICK);
            bool           aclick  = val.HasFlag(KeysPacketData.ALTCLICK);
            bool           use     = val.HasFlag(KeysPacketData.USE);
            bool           ileft   = val.HasFlag(KeysPacketData.ITEMLEFT);
            bool           iright  = val.HasFlag(KeysPacketData.ITEMRIGHT);
            bool           iup     = val.HasFlag(KeysPacketData.ITEMUP);
            bool           idown   = val.HasFlag(KeysPacketData.ITEMDOWN);
            double         yaw     = data.ReadFloat();
            double         pitch   = data.ReadFloat();
            double         x       = data.ReadFloat();
            double         y       = data.ReadFloat();
            Location       pos     = data.ReadLocation();
            Location       vel     = data.ReadLocation();
            double         sow     = data.ReadFloat();
            Location       itemdir = data.ReadLocation();
            Location       isRel   = data.ReadLocation();
            Vector2        tmove   = new Vector2(x, y);

            if (tmove.LengthSquared() > 1.0)
            {
                tmove.Normalize();
            }
            if (itemdir.LengthSquared() != 1.0)
            {
                itemdir = itemdir.Normalize();
            }
            if (isRel.LengthSquared() > 3.0 * 3.0)
            {
                isRel = isRel.Normalize() * 3.0;
            }
            if (Player.Upward != upw || Player.Downward != downw || Player.Click != click || Player.AltClick != aclick ||
                Player.Use != use || Math.Abs(Player.Direction.Yaw - yaw) > 0.05 || Math.Abs(Player.Direction.Pitch - pitch) > 0.05 ||
                Math.Abs(tmove.X - x) > 0.05 || Math.Abs(tmove.Y - y) > 0.05)
            {
                Player.NoteDidAction();
            }
            Player.Upward             = upw;
            Player.Downward           = downw;
            Player.Click              = click;
            Player.AltClick           = aclick;
            Player.Use                = use;
            Player.ItemLeft           = ileft;
            Player.ItemRight          = iright;
            Player.ItemUp             = iup;
            Player.ItemDown           = idown;
            Player.LastKPI            = Player.TheRegion.GlobalTickTime;
            Player.SprintOrWalk       = sow;
            Player.ItemDir            = itemdir;
            Player.ItemSourceRelative = isRel;
            if (Player.Flags.HasFlag(YourStatusFlags.NO_ROTATE))
            {
                Player.AttemptedDirectionChange.Yaw   += yaw;
                Player.AttemptedDirectionChange.Pitch += pitch;
            }
            else
            {
                Player.Direction.Yaw   = yaw;
                Player.Direction.Pitch = pitch;
            }
            Player.XMove = tmove.X;
            Player.YMove = tmove.Y;
            if (!Player.SecureMovement)
            {
                if (pos.IsNaN() || vel.IsNaN() || pos.IsInfinite() || vel.IsInfinite())
                {
                    return(false);
                }
                Location up    = new Location(0, 0, Player.CBHHeight);
                Location start = Player.GetPosition();
                Location rel   = pos - start;
                double   len   = rel.Length();
                if (len > 50) // TODO: better sanity cap?
                {
                    return(false);
                }
                rel /= len;
                RayCastResult rcr;
                if (Player.TheRegion.SpecialCaseConvexTrace(new BoxShape(1.1f, 1.1f, 1.1f), start + up, rel, (double)len, MaterialSolidity.FULLSOLID, Player.IgnoreThis, out rcr))
                {
                    Player.Teleport(start);
                }
                else
                {
                    Player.SetPosition(pos);
                }
                Player.SetVelocity(vel); // TODO: Validate velocity at all?
            }
            Player.Network.SendPacket(new YourPositionPacketOut(Player.TheRegion.GlobalTickTime, tid,
                                                                Player.GetPosition(), Player.GetVelocity(), new Location(0, 0, 0), Player.CBody.StanceManager.CurrentStance, Player.pup));
            return(true);
        }