コード例 #1
0
        // Photon Code:
        // Write/Read from data stream
        void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
        {
            if (stream.isWriting)
            {
                // write time & position to stream
                stream.SendNext(PhotonNetwork.time);
                stream.SendNext(transform.position);
            }
            else
            {
                // receive keyframe
                double  time     = (double)stream.ReceiveNext();
                Vector3 position = (Vector3)stream.ReceiveNext();
                if (m_PositionKeyFrames == null)
                {
                    m_PositionKeyFrames = new KeyframeList <Vector3>();
                }

                m_PositionKeyFrames.Add(time, position);

                if (m_PositionKeyFrames.Count > 2)
                {
                    //Debug.Log("removing old keyframes");
                    // remove old keyframes ( let's say 5 seconds old? )
                    m_PositionKeyFrames.RemoveAllBefore(time - 5);
                }
            }
        }
コード例 #2
0
        void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
        {
            if (stream.isWriting)
            {
                // write time & position to stream
                stream.SendNext(PhotonNetwork.time);

                // send orientation
                stream.SendNext((double)transform.rotation.eulerAngles.y); // get Y-rotation
            }
            else
            {
                // receive keyframe
                double time        = (double)stream.ReceiveNext();
                double orientation = (double)stream.ReceiveNext();
                if (m_OrientationKeyframesList == null)
                {
                    m_OrientationKeyframesList = new KeyframeList <double>();
                }

                m_OrientationKeyframesList.Add(time, orientation);

                if (m_OrientationKeyframesList.Count > 2)
                {
                    //Debug.Log("removing old keyframes");
                    // remove old keyframes ( let's say 5 seconds old? )
                    m_OrientationKeyframesList.RemoveAllBefore(time - 5);
                }
            }
        }
コード例 #3
0
        public TimedKeyframeList ToTimedKeyframeList(List <InstructionSet> instructionSetList)
        {
            InstructionSet targetInstructionSet = null;

            foreach (InstructionSet instructionSet in instructionSetList)
            {
                if (instructionSet.Name == this.Target)
                {
                    targetInstructionSet = instructionSet;
                    break;
                }
            }

            // Now that we know which InstructionSet we're working with, find the keyframe with the
            // matching name
            KeyframeList targetKeyframeList = null;

            foreach (KeyframeList keyframeList in targetInstructionSet)
            {
                if (keyframeList.Name == this.NameOfReferencedKeyframeList)
                {
                    targetKeyframeList = keyframeList;
                    break;
                }
            }

            TimedKeyframeList timedKeyframeList = new TimedKeyframeList(targetKeyframeList, Target);

            timedKeyframeList.TimeToExecute = Time;

            return(timedKeyframeList);
        }
コード例 #4
0
        public InstructionSet ToInstructionSet(IInstructable instructable)
        {
            InstructionSet instructionSet = new InstructionSet();

            instructionSet.Name = this.Target;

            //INameable nameable = null;


            foreach (KeyframeListSave keyframeList in Instructions)
            {
                KeyframeList keyframes = new KeyframeList();
                keyframes.Name = keyframeList.Name;

                instructionSet.Add(keyframes);
                foreach (KeyframeSave keyframe in keyframeList.SceneKeyframes)
                {
                    InstructionList list = new InstructionList();
                    list.Name = keyframe.Name;
                    keyframes.Add(list);

                    foreach (InstructionSave instructionSave in keyframe.InstructionSaves)
                    {
                        list.Add(instructionSave.ToInstruction(instructable));
                    }
                }
            }

            return(instructionSet);
        }
コード例 #5
0
ファイル: Player_Orientation.cs プロジェクト: TamaHobbit/DMV
    void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {

        if (stream.isWriting)
        {
            // write time & position to stream
            stream.SendNext(PhotonNetwork.time);

            // send orientation
            stream.SendNext( (double)transform.rotation.eulerAngles.y); // get Y-rotation

        }
        else
        {
            // receive keyframe
            double time = (double)stream.ReceiveNext();
            double orientation = (double)stream.ReceiveNext();
            if (m_OrientationKeyframesList == null) m_OrientationKeyframesList = new KeyframeList<double>();

            m_OrientationKeyframesList.Add(time, orientation);

            if (m_OrientationKeyframesList.Count > 2)
            {
                //Debug.Log("removing old keyframes");
                // remove old keyframes ( let's say 5 seconds old? )
                m_OrientationKeyframesList.RemoveAllBefore(time - 5);
            }
        }
    }
コード例 #6
0
ファイル: Player_Movement.cs プロジェクト: McBuff/DMV
        // Use this for initialization
        void Start()
        {

            m_PositionKeyFrames = new KeyframeList<Vector3>();
            m_PlayerController  = GetComponent<PlayerController>();

        }
コード例 #7
0
ファイル: IBundler.cs プロジェクト: Staskkk/VRPhone
        public virtual double solve(KeyframeList framesToAdjust, CloudPointVector mapToAdjust, Matrix3x3f K, Vector5f D, IntVector selectKeyframes, Transform3DfList poseAdjusted, CloudPointVector mapAdjusted, Matrix3x3f KAdjusted, Vector5f DAdjusted)
        {
            double ret = solar_api_solver_mapPINVOKE.IBundler_solve(swigCPtr, KeyframeList.getCPtr(framesToAdjust), CloudPointVector.getCPtr(mapToAdjust), Matrix3x3f.getCPtr(K), Vector5f.getCPtr(D), IntVector.getCPtr(selectKeyframes), Transform3DfList.getCPtr(poseAdjusted), CloudPointVector.getCPtr(mapAdjusted), Matrix3x3f.getCPtr(KAdjusted), Vector5f.getCPtr(DAdjusted));

            if (solar_api_solver_mapPINVOKE.SWIGPendingException.Pending)
            {
                throw solar_api_solver_mapPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #8
0
ファイル: IKeyframeRetriever.cs プロジェクト: Staskkk/VRPhone
        public virtual FrameworkReturnCode retrieve(Frame frame, KeyframeList keyframes)
        {
            FrameworkReturnCode ret = (FrameworkReturnCode)solar_api_relocPINVOKE.IKeyframeRetriever_retrieve__SWIG_0(swigCPtr, Frame.getCPtr(frame), KeyframeList.getCPtr(keyframes));

            if (solar_api_relocPINVOKE.SWIGPendingException.Pending)
            {
                throw solar_api_relocPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #9
0
        public virtual KeyframeList getKeyframes()
        {
            KeyframeList ret = new KeyframeList(solar_api_solver_mapPINVOKE.IMapper_getKeyframes(swigCPtr), false);

            if (solar_api_solver_mapPINVOKE.SWIGPendingException.Pending)
            {
                throw solar_api_solver_mapPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #10
0
    public KeyframeList <T> Range(int index, int count)
    {
        KeyframeList <T> newRange = new KeyframeList <T>();

        //List<KeyValuePair<double, T>> range = new List<KeyValuePair<double, T>>();
        for (int i = index; i < index + count; i++)
        {
            newRange.Add(m_KeyframeList[(int)i].KeyTime, m_KeyframeList[(int)i].KeyData);
            //  range.Add( ( KeyValuePair<double, T>) this[i] );
        }
        return(newRange);
        //return range;
    }
コード例 #11
0
    public KeyframeList <T> FindAll(T data)
    {
        KeyframeList <T> result = new KeyframeList <T>();

        for (int i = 0; i < m_KeyframeList.Count; i++)
        {
            if (m_KeyframeList[i].KeyData.Equals(data))
            {
                result.Add((KeyValuePair <double, T>)m_KeyframeList[i]);
            }
        }
        return(result);
    }
コード例 #12
0
    public KeyframeList <T> FindAll(double time)
    {
        KeyframeList <T> result = new KeyframeList <T>();

        for (int i = 0; i < m_KeyframeList.Count; i++)
        {
            if (m_KeyframeList[i].KeyTime.CompareTo(time) == 0)
            {
                result.Add((KeyValuePair <double, T>)m_KeyframeList[i]);
            }
        }
        return(result);
    }
コード例 #13
0
        public static void AddKeyframeToGlobalInstrutionSet(Window callingWindow)
        {
            KeyframeList keyframeList = ((KeyframeListSelectionWindow)callingWindow).SelectedKeyframeList;

            INameable targetNameable = ((KeyframeListSelectionWindow)callingWindow).SelectedNameable;

            TimedKeyframeList timedKeyframeList = new TimedKeyframeList(keyframeList, targetNameable.Name);

            timedKeyframeList.TimeToExecute = GuiData.TimeLineWindow.CurrentValue;

            // Add the selected KeyframeList to the Global InstructionSet
            EditorData.EditorLogic.CurrentAnimationSequence.Add(timedKeyframeList);
        }
コード例 #14
0
        public InstructionSet ToInstructionSet(FlatRedBall.Scene scene)
        {
            InstructionSet instructionSet = new InstructionSet();

            instructionSet.Name = this.Target;

            INameable nameable = null;


            foreach (KeyframeListSave keyframeList in Instructions)
            {
                KeyframeList keyframes = new KeyframeList();
                keyframes.Name = keyframeList.Name;

                instructionSet.Add(keyframes);
                foreach (KeyframeSave keyframe in keyframeList.SceneKeyframes)
                {
                    InstructionList list = new InstructionList();
                    list.Name = keyframe.Name;
                    keyframes.Add(list);

                    foreach (InstructionSave instructionSave in keyframe.InstructionSaves)
                    {
                        if (nameable == null || nameable.Name != instructionSave.TargetName)
                        {
                            // We don't have a nameable yet, or the current instruction is
                            // not modifying the one referenced by nameable.
                            nameable = scene.Sprites.FindByName(instructionSave.TargetName);

                            if (nameable == null)
                            {
                                nameable = scene.SpriteFrames.FindByName(instructionSave.TargetName);
                            }
                        }

                        if (nameable == null)
                        {
                            throw new NullReferenceException("Could not find an object of instance " + instructionSave.Type + " with the name " + instructionSave.TargetName);
                        }

                        list.Add(instructionSave.ToInstruction(nameable));
                    }
                }
            }

            return(instructionSet);
        }
コード例 #15
0
        private void AddKeyframeListOk(Window callingWindow)
        {
            string name = ((TextInputWindow)callingWindow).Text;

            if (GuiData.TimeLineWindow.InstructionMode == InstructionMode.All)
            {
                AnimationSequence newSequence = new AnimationSequence();
                newSequence.Name = name;
                EditorData.GlobalInstructionSets.Add(newSequence);
            }
            else
            {
                KeyframeList keyframeList = new KeyframeList();

                EditorData.EditorLogic.CurrentInstructionSet.Add(keyframeList);
                keyframeList.Name = name;

                //GuiData.ListBoxWindow.InstructionSetListBox.HighlightItem(item);
            }
            GuiData.ListBoxWindow.UpdateLists();
        }
コード例 #16
0
ファイル: IKeyframeRetriever.cs プロジェクト: Staskkk/VRPhone
        public virtual FrameworkReturnCode retrieve(Frame frame, SWIGTYPE_p_std__setT_unsigned_int_t idxKfCandidates, KeyframeList keyframes)
        {
            FrameworkReturnCode ret = (FrameworkReturnCode)solar_api_relocPINVOKE.IKeyframeRetriever_retrieve__SWIG_1(swigCPtr, Frame.getCPtr(frame), SWIGTYPE_p_std__setT_unsigned_int_t.getCPtr(idxKfCandidates), KeyframeList.getCPtr(keyframes));

            if (solar_api_relocPINVOKE.SWIGPendingException.Pending)
            {
                throw solar_api_relocPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #17
0
ファイル: Player_Orientation.cs プロジェクト: McBuff/DMV
 // Use this for initialization
 void Start()
 {
     m_OrientationKeyframesList = new KeyframeList<double>();
     m_PlayerController = GetComponent<PlayerController>();
 }
コード例 #18
0
        private void SelectKeyframe(Window callingWindow)
        {
            KeyframeList keyframeList = mKeyframeListSelectionComboBox.SelectedObject as KeyframeList;

            mOkButton.Enabled = keyframeList != null;
        }
コード例 #19
0
 // Use this for initialization
 void Start()
 {
     m_OrientationKeyframesList = new KeyframeList <double>();
     m_PlayerController         = GetComponent <PlayerController>();
 }
コード例 #20
0
ファイル: Player_Orientation.cs プロジェクト: TamaHobbit/DMV
	// Use this for initialization
	void Start () {
        m_OrientationKeyframesList = new KeyframeList<double>();
        isFrozen = false;
    }
コード例 #21
0
ファイル: Player_Movement.cs プロジェクト: TamaHobbit/DMV
    // Use this for initialization
    void Start()
    {
        //isFrozen = false;

        m_PositionKeyFrames = new KeyframeList<Vector3>();
        #region testCode

        /*
        // testing out my new Keyframelist class
        //

        KeyframeList<Vector3> m_AutoSortedList = new KeyframeList<Vector3>();
        KeyframeList<Vector3> m_NonAutosortedList = new KeyframeList<Vector3>();
        m_NonAutosortedList.Autosort = false;

        // add some test data
        m_AutoSortedList.Add( 1d, Vector3.forward * 1);
        m_AutoSortedList.Add(2d, Vector3.right * 2);
        m_AutoSortedList.Add(3d, Vector3.up * 3);
        m_AutoSortedList.Add(0d, Vector3.left * 4);

        m_NonAutosortedList.Add(1d, Vector3.forward * 1);
        m_NonAutosortedList.Add(2d, Vector3.right * 2);
        m_NonAutosortedList.Add(3d, Vector3.up *3);
        m_NonAutosortedList.Add(0d, Vector3.left * 4);

        //
        Debug.Log("m_AutoSortedList after adding data");
        Debug.Log(m_AutoSortedList.ToString());

        Debug.Log("m_NonAutosortedList after adding data");
        Debug.Log(m_NonAutosortedList.ToString());


        Debug.Log("Getting values by Index retreival");
        Debug.Log("index 0: " + m_AutoSortedList[0].ToString());
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());
        Debug.Log("index 2: " + m_AutoSortedList[2].ToString());
        Debug.Log("index 3: " + m_AutoSortedList[3].ToString());

        Debug.Log("m_AutoSortedList range 1-2");
        KeyframeList<Vector3> autoSortedRange = m_AutoSortedList.Range(1, 2);
        Debug.Log(autoSortedRange.ToString());

        Debug.Log("m_AutoSortedList range 1-2");
        KeyframeList<Vector3> non_autoSortedRange = m_NonAutosortedList.Range(1, 2);
        Debug.Log(non_autoSortedRange.ToString());


        Debug.Log("Getting values by DOUBLE retreival");
        Debug.Log("index 1d: " + m_AutoSortedList[1d].ToString());

        Debug.Log("FINDING INDICES-");
        Debug.Log("FINDING First Before 2 =" + m_AutoSortedList.GetIndexFirstBefore( 2d ));
        Debug.Log("FINDING First Before 2.5 =" + m_AutoSortedList.GetIndexFirstBefore(2.5d));
        Debug.Log("FINDING First Before 0 =" + m_AutoSortedList.GetIndexFirstBefore(0));

        Debug.Log("FINDING First After 0 =" + m_AutoSortedList.GetIndexFirstAfter(0));
        Debug.Log("FINDING First After 1 =" + m_AutoSortedList.GetIndexFirstAfter(1));
        Debug.Log("FINDING First After 1.5 =" + m_AutoSortedList.GetIndexFirstAfter(1.5));
        Debug.Log("FINDING First After 5 =" + m_AutoSortedList.GetIndexFirstAfter(5));

        Debug.Log("FINDING Closest to 5 =" + m_AutoSortedList.GetIndexClosestTo(5));
        Debug.Log("FINDING Closest to -10 =" + m_AutoSortedList.GetIndexClosestTo(-10));
        Debug.Log("FINDING Closest to 2 =" + m_AutoSortedList.GetIndexClosestTo(2));
        Debug.Log("FINDING Closest to 2.3 =" + m_AutoSortedList.GetIndexClosestTo(2.3));
        Debug.Log("FINDING Closest to 2.5 =" + m_AutoSortedList.GetIndexClosestTo(2.5));
        Debug.Log("FINDING Closest to 2.6 =" + m_AutoSortedList.GetIndexClosestTo(2.6));

        // 
        Debug.Log("REMOVING Stuff");
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());
        m_AutoSortedList.Remove(m_AutoSortedList[1].Key, m_AutoSortedList[1].Value);
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());

        Debug.Log("Overwriting Stuff");
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());
        m_AutoSortedList[1] = new KeyValuePair<double, Vector3>(11, Vector3.zero);
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());
        m_AutoSortedList.Sort();
        Debug.Log("Overwriting Sorting");
        Debug.Log("index 1: " + m_AutoSortedList[1].ToString());
        m_AutoSortedList[11d] = Vector3.down;
        int indexoff11d = m_AutoSortedList.GetIndexClosestTo(9);
        Debug.Log("index of 11d: " + indexoff11d);
        Debug.Log("value of 11d: " + m_AutoSortedList[ indexoff11d ]);
        // Notes:
        /*
        Add() -> Keyvaluepair
        
        */

        
        #endregion
    }
コード例 #22
0
        public InstructionSet ToInstructionSet(FlatRedBall.Scene scene)
        {
            InstructionSet instructionSet = new InstructionSet();
            instructionSet.Name = this.Target;

            INameable nameable = null;
            

            foreach (KeyframeListSave keyframeList in Instructions)
            {
                KeyframeList keyframes = new KeyframeList();
                keyframes.Name = keyframeList.Name;

                instructionSet.Add(keyframes);
                foreach (KeyframeSave keyframe in keyframeList.SceneKeyframes)
                {
                    InstructionList list = new InstructionList();
                    list.Name = keyframe.Name;
                    keyframes.Add(list);

                    foreach (InstructionSave instructionSave in keyframe.InstructionSaves)
                    {
                        if (nameable == null || nameable.Name != instructionSave.TargetName)
                        {
                            // We don't have a nameable yet, or the current instruction is 
                            // not modifying the one referenced by nameable.
                            nameable = scene.Sprites.FindByName(instructionSave.TargetName);

                            if (nameable == null)
                            {
                                nameable = scene.SpriteFrames.FindByName(instructionSave.TargetName);
                            }

                        }

                        if (nameable == null)
                        {
                            throw new NullReferenceException("Could not find an object of instance " + instructionSave.Type + " with the name " + instructionSave.TargetName);
                        }

                        list.Add(instructionSave.ToInstruction(nameable));
                    }
                }

            }

            return instructionSet;
        }
コード例 #23
0
        public InstructionSet ToInstructionSet(IInstructable instructable)
        {
            InstructionSet instructionSet = new InstructionSet();
            instructionSet.Name = this.Target;

            //INameable nameable = null;


            foreach (KeyframeListSave keyframeList in Instructions)
            {
                KeyframeList keyframes = new KeyframeList();
                keyframes.Name = keyframeList.Name;

                instructionSet.Add(keyframes);
                foreach (KeyframeSave keyframe in keyframeList.SceneKeyframes)
                {
                    InstructionList list = new InstructionList();
                    list.Name = keyframe.Name;
                    keyframes.Add(list);

                    foreach (InstructionSave instructionSave in keyframe.InstructionSaves)
                    {
                        list.Add(instructionSave.ToInstruction(instructable));
                    }
                }

            }

            return instructionSet;
        }
コード例 #24
0
        public void UpdateLists()
        {
            #region Update List window visibility

            mInstructionSetListBox.Visible    = GuiData.TimeLineWindow.InstructionMode == InstructionMode.Current;
            mAnimationSequenceListBox.Visible = GuiData.TimeLineWindow.InstructionMode == InstructionMode.All;

            #endregion

            #region Update the Global InstructionSets ListDisplayWindow

            mAnimationSequenceListBox.ListShowing = EditorData.GlobalInstructionSets;

            #endregion

            #region If there is not a CurrentInstructionSet

            if (EditorData.EditorLogic.CurrentInstructionSet == null)
            {
                mInstructionSetListBox.Clear();
            }

            #endregion

            #region Else, there is
            else
            {
                #region See if there are any KeyframeLists that aren't shown in the list
                for (int i = 0; i < EditorData.EditorLogic.CurrentInstructionSet.Count; i++)
                {
                    if (mInstructionSetListBox.ContainsObject(
                            EditorData.EditorLogic.CurrentInstructionSet[i]) == false)
                    {
                        CollapseItem item = mInstructionSetListBox.AddItem(
                            EditorData.EditorLogic.CurrentInstructionSet[i].Name,
                            EditorData.EditorLogic.CurrentInstructionSet[i]);
                    }
                    else
                    {
                        mInstructionSetListBox.GetItem(EditorData.EditorLogic.CurrentInstructionSet[i]).Text =
                            EditorData.EditorLogic.CurrentInstructionSet[i].Name;
                    }
                }
                #endregion

                #region See if there are any Keyframes that aren't in the ListBox

                foreach (KeyframeList keyframeList in EditorData.EditorLogic.CurrentInstructionSet)
                {
                    CollapseItem itemForKeyframe = mInstructionSetListBox.GetItem(keyframeList);

                    for (int i = 0; i < keyframeList.Count; i++)
                    {
                        InstructionList list = keyframeList[i];

                        string listName = "";

                        if (list.Count != 0)
                        {
                            string numberString = list[0].TimeToExecute.ToString("00.000");
                            listName = numberString + "  " + list.Name;
                        }
                        else
                        {
                            listName = list.Name;
                        }

                        if (itemForKeyframe.Contains(list) == false)
                        {
                            itemForKeyframe.InsertItem(i,
                                                       listName, list);
                        }
                        else
                        {
                            itemForKeyframe.GetItem(list).Text = listName;
                        }
                    }
                }

                #endregion

                #region See if there are any KeyframeLists or Keyframes in the ListBox that aren't in the List

                for (int itemNumber = 0; itemNumber < mInstructionSetListBox.Items.Count; itemNumber++)
                {
                    CollapseItem item = mInstructionSetListBox.Items[itemNumber];

                    KeyframeList keyframeList = item.ReferenceObject as KeyframeList;

                    if (EditorData.EditorLogic.CurrentInstructionSet.Contains(keyframeList) == false)
                    {
                        mInstructionSetListBox.RemoveCollapseItem(item);
                    }
                    else
                    {
                        for (int i = item.Count - 1; i > -1; i--)
                        {
                            CollapseItem subItem = item[i];

                            InstructionList keyframe = subItem.ReferenceObject as InstructionList;

                            if (keyframeList.Contains(keyframe) == false)
                            {
                                item.RemoveObject(keyframe);
                            }
                        }
                    }
                }

                #endregion
            }
            #endregion
        }
コード例 #25
0
        public void HighlightNoCall(KeyframeList keyframeList)
        {
            UpdateLists();

            mInstructionSetListBox.HighlightObjectNoCall(keyframeList, false);
        }
コード例 #26
0
ファイル: ListBoxWindow.cs プロジェクト: vchelaru/FlatRedBall
        private void AddKeyframeListOk(Window callingWindow)
        {
            string name = ((TextInputWindow)callingWindow).Text;

            if (GuiData.TimeLineWindow.InstructionMode == InstructionMode.All)
            {
                AnimationSequence newSequence = new AnimationSequence();
                newSequence.Name = name;
                EditorData.GlobalInstructionSets.Add(newSequence);
            }
            else
            {

                KeyframeList keyframeList = new KeyframeList();

                EditorData.EditorLogic.CurrentInstructionSet.Add(keyframeList);
                keyframeList.Name = name;

                //GuiData.ListBoxWindow.InstructionSetListBox.HighlightItem(item);
            }
            GuiData.ListBoxWindow.UpdateLists();


        }
コード例 #27
0
ファイル: Player_Movement.cs プロジェクト: McBuff/DMV
        // Photon Code:
        // Write/Read from data stream
        void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
        {

            if (stream.isWriting)
            {
                // write time & position to stream
                stream.SendNext(PhotonNetwork.time);
                stream.SendNext(transform.position);

            }
            else
            {
                // receive keyframe
                double time = (double)stream.ReceiveNext();
                Vector3 position = (Vector3)stream.ReceiveNext();
                if (m_PositionKeyFrames == null) m_PositionKeyFrames = new KeyframeList<Vector3>();

                m_PositionKeyFrames.Add(time, position);

                if (m_PositionKeyFrames.Count > 2)
                {
                    //Debug.Log("removing old keyframes");
                    // remove old keyframes ( let's say 5 seconds old? )
                    m_PositionKeyFrames.RemoveAllBefore(time - 5);
                }
            }
        }
コード例 #28
0
 public TimedKeyframeList(KeyframeList keyframeList, string targetName)
 {
     mKeyframeList = keyframeList;
     mTargetName = targetName;
     mName = keyframeList.Name;
 }
コード例 #29
0
 // Use this for initialization
 void Start()
 {
     m_PositionKeyFrames = new KeyframeList <Vector3>();
     m_PlayerController  = GetComponent <PlayerController>();
 }
コード例 #30
0
ファイル: ListBoxWindow.cs プロジェクト: vchelaru/FlatRedBall
        public void HighlightNoCall(KeyframeList keyframeList)
        {
            UpdateLists();

            mInstructionSetListBox.HighlightObjectNoCall(keyframeList, false);
        }