public async Task BulletsCommand(CommandContext context) { Animation anim = new Animation(3); Keyframe frame1 = new Keyframe(1.5f); Keyframe frame2 = new Keyframe(1.5f); Keyframe frame3 = new Keyframe(1.5f); Keyframe frame4 = new Keyframe(1.5f); Keyframe frame5 = new Keyframe(1.5f); frame1.AddElement(new Emote(0, 1, ":DOOD:")); frame1.AddElement(new Emote(38.25f, 1, ":gun:")); frame1.AddElement(new Emote(0, 3, ":Kuuhaku")); frame2.AddElement(new Emote(0, 0, ":DOOD:")); frame2.AddElement(new Emote(30, 1, ":boom:")); frame2.AddElement(new Emote(38.25f, 1, ":gun:")); frame2.AddElement(new Emote(0, 3, ":Kuuhaku")); frame3.AddElement(new Emote(0, 2, ":DOOD:")); frame3.AddElement(new Emote(30, 0, ":boom:")); frame3.AddElement(new Emote(38.25f, 0, ":gun:")); frame3.AddElement(new Emote(0, 3, ":Kuuhaku")); frame4.AddElement(new Emote(0, 0, ":DOOD:")); frame4.AddElement(new Emote(30, 2, ":boom:")); frame4.AddElement(new Emote(38.25f, 2, ":gun:")); frame4.AddElement(new Emote(0, 3, ":Kuuhaku")); frame5.AddElement(new Emote(0, 2, ":DOOD:")); frame5.AddElement(new Emote(30, 0, ":boom:")); frame5.AddElement(new Emote(38.25f, 0, ":gun:")); frame5.AddElement(new Emote(0, 3, ":Kuuhaku")); anim.AddKeyframe(frame1); anim.AddKeyframe(frame2); anim.AddKeyframe(frame3); anim.AddKeyframe(frame4); DiscordMessage message = await context.Message.RespondAsync(anim.StartAnimation()); await anim.PlayAnimation(message); }
public async Task SpinCommand(CommandContext context) { Animation anim = new Animation(5); Keyframe frame1 = new Keyframe(1.5f); Keyframe frame2 = new Keyframe(1.5f); frame1.AddElement(new Emote(":DOOD:")); frame2.AddElement(new Emote(":DOOD2")); anim.AddKeyframe(frame1); anim.AddKeyframe(frame2); DiscordMessage message = await context.Message.RespondAsync(anim.StartAnimation()); await anim.PlayAnimation(message); }