void Start() { if (keyboardInput) { moveDirection = new Vector3(keyboardInput.GetHorizontal(), keyboardInput.GetVertical(), 0).normalized; } }
public virtual void GetInput() { // Calculate steering amout Steer = Mathf.Clamp(default_input.GetHorizontal(), -1, 1); // How much Accelerator Motor = Mathf.Clamp(default_input.GetVertical(), 0, 1); // How much Brake Brake = -1 * Mathf.Clamp(default_input.GetVertical(), -1, 0); }
public virtual void GetInput() { // calculate steering amount steer = Mathf.Clamp(default_input.GetHorizontal(), -1, 1); // how much accelerator? motor = Mathf.Clamp(default_input.GetVertical(), 0, 1); // how much brake? brake = -1 * Mathf.Clamp(default_input.GetVertical(), -1, 0); }
/// <summary> /// Gets the input (left, right, jump), def. invoke in UpdateCharacter. /// </summary> protected virtual void GetInput() { // this is just a 'default' function that (if needs be) should be overridden in the glue code horizontal_input = default_input.GetHorizontal(); vertical_input = default_input.GetVertical(); if (Input.GetButtonDown("Jump") && grounded && !clickJump) { clickJump = true; } }
public virtual void GetInput() { // This is just a 'default' function that (if needs be) should be overriden in the glue code horizontal_input = default_input.GetHorizontal(); vertical_input = default_input.GetVertical(); }
protected virtual void GetInput() { horz = Mathf.Clamp(default_input.GetHorizontal(), -1, 1); vert = Mathf.Clamp(default_input.GetVertical(), -1, 1); }
public virtual void GetInput() { steer = Mathf.Clamp(default_input.GetHorizontal(), -1, 1); motor = Mathf.Clamp(default_input.GetVertical(), 0, 1); brake = -1 * Mathf.Clamp(default_input.GetVertical(), -1, 0); }
public virtual void GetInput() { horizontal_input = default_Input.GetHorizontal(); vertical_input = default_Input.GetVertical(); }