コード例 #1
0
    private IEnumerator BallTemporarily(KeyboardSpawner keyboardSpawnerComponent, SpriteRenderer show)
    {
        keyboardSpawnerComponent.enabled = true;
        bool thrown = false;

        while (!thrown)
        {
            if (Input.GetKeyDown(keyToPress))
            {
                thrown = true;
                keyboardSpawnerComponent.enabled = false;
                show.sprite = spriteWithOutBall;
            }
            yield return(new WaitForSeconds(timeToWait));
        }
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        KeyboardSpawner KS = (KeyboardSpawner)target;

        if (GUILayout.Button("Spawn"))
        {
            KS.SpawnKeyboard();
        }

        if (GUILayout.Button("Clear"))
        {
            KS.ClearKeyboard();
        }
    }
コード例 #3
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         KeyboardSpawner player = other.transform.GetComponent<KeyboardSpawner>();
         if (this.tag == "Power")
         {
             Debug.Log("Power triggered by player");
             if (player != null)
                 player.TripleShotActive();
             Destroy(this.gameObject);  // Power the shield itself - prevent double-use q
         }
         if (this.tag == "Shield")
         {
             if (player != null)
                 player.SheildRoutine();
             Destroy(this.gameObject);  // Power the shield itself - prevent double-use
         }
     }
 }
コード例 #4
0
 // Start is called before the first frame update
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         Debug.Log("ExtraShot triggered by player");
         player = other.transform.GetComponent <KeyboardSpawner>();
         if (player != null)
         {
             player.PowerupActive(true);
         }
         var destroyComponent = other.GetComponent <DestroyOnTrigger2D>();
         if (destroyComponent)
         {
             destroyComponent.StartCoroutine(ShieldTemporarily(destroyComponent));
             // NOTE: If you just call "StartCoroutine", then it will not work,
             //       since the present object is destroyed!
             Destroy(gameObject);  // Destroy the shield itself - prevent double-use
         }
     }
     else
     {
         Debug.Log("Powerup triggered by " + other.name);
     }
 }
コード例 #5
0
 private void Start()
 {
     Spawner = FindObjectOfType <KeyboardSpawner>();
 }