コード例 #1
0
        /// <summary>
        /// Function to update the keyboard label.
        /// </summary>
        /// <param name="key">Key that's currently pressed.</param>
        /// <param name="shift">Shifted keys.</param>
        private void UpdateKeyboardLabel(KeyboardKeys key, KeyboardKeys shift)
        {
            var shiftKey = KeyboardKeys.None;

            if ((KeyboardKeys.Alt & shift) == KeyboardKeys.Alt)
            {
                shiftKey = (shift & KeyboardKeys.LeftVersion) == KeyboardKeys.LeftVersion ? KeyboardKeys.LMenu : KeyboardKeys.RMenu;
            }

            if ((shift & KeyboardKeys.Control) == KeyboardKeys.Control)
            {
                shiftKey = (shift & KeyboardKeys.LeftVersion) == KeyboardKeys.LeftVersion ? KeyboardKeys.LControlKey : KeyboardKeys.RControlKey;
            }

            if ((shift & KeyboardKeys.Shift) == KeyboardKeys.Shift)
            {
                shiftKey = (shift & KeyboardKeys.LeftVersion) == KeyboardKeys.LeftVersion ? KeyboardKeys.LShiftKey : KeyboardKeys.RShiftKey;
            }


            labelKeyboard.Text = string.Format("{2}. Currently pressed key: {0}{1}  (Press 'P' to switch between polling and events for the mouse. Press 'ESC' to close.)"
                                               , key
                                               , ((shiftKey != KeyboardKeys.None) && (shiftKey != key) ? " + " + shiftKey : string.Empty)
                                               , _keyboard.Name);
        }
コード例 #2
0
        protected void HandleKeyPress(KeyCode keyCode)
        {
            var key = KeyboardKeys
                      .Where(o =>
                             !o.HasBeenActivated &&
                             o.Image.rectTransform.anchoredPosition.x >= -80 &&
                             o.Image.rectTransform.anchoredPosition.x <= 80)
                      .OrderBy(o => o.Image.rectTransform.anchoredPosition.x)
                      .FirstOrDefault();

            if (key == null)
            {
                BadKeyPresses++;

                return;
            }

            if (key.KeyCode != keyCode)
            {
                BadKeyPresses++;

                return;
            }

            if (key.Image.rectTransform.anchoredPosition.x <= 100)
            {
                ActivateButton(key, true);
            }
        }
コード例 #3
0
        public KeyboardControl()
        {
            InitializeComponent();

            // Add keyboard keys to listBox
            string[] keyboardKeys = Enum.GetNames(typeof(KeyboardKeys));
            keysListBox.Items.Insert(0, "Select a Key");
            keysListBox.Text = "Select a Key";
            keysListBox.Items.AddRange(keyboardKeys);
            keysListBox.SelectedIndexChanged += KeysListBox_SelectedIndexChanged;

            // Add an event button handler to every button inside the keyboard panel
            List <Button> keyboardButtons = keyboardPanel.Controls.OfType <Button>().Where(b => b.Enabled).ToList();

            foreach (Button button in keyboardButtons)
            {
                string enumName = button.Name.Substring(0, button.Name.IndexOf("Button")); // Remove "button" from name

                KeyboardKeys key = (KeyboardKeys)Enum.Parse(typeof(KeyboardKeys), enumName, true);
                button.Click += (object sender, EventArgs e) =>
                {
                    // OnClickHandler
                    UpdateKey(key);
                };
            }
        }
コード例 #4
0
        public KeyboardPressMacro(string macroName, string note, KeyboardKeys kbdKey) : base(macroName, note)
        {
            Key = kbdKey;
            string enumName = Enum.GetName(typeof(Keys), (int)kbdKey);

            _kbdKey = (Keys)Enum.Parse(typeof(Keys), enumName, true);
        }
コード例 #5
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        protected void CheckForOver()
        {
            if (!KeyboardKeys
                .Any(o => !o.HasBeenActivated))
            {
                IsCheckingForOver = false;

                // TODO - CHANGE FOR TESTING
                DoAfter(1, () =>
                {
                    int totalKeyPresses = GoodKeyPresses + BadKeyPresses;
                    bool wasSuccessful  = (float)GoodKeyPresses / (float)totalKeyPresses >= 0.75f;

                    RoundOverPanel
                    .Open(wasSuccessful, GoodKeyPresses, totalKeyPresses);

                    if (wasSuccessful)
                    {
                        DoAfter(3, () =>
                        {
                            RoundOverPanel
                            .Close();

                            LevelManager
                            .AdvanceLevel();
                        });
                    }
                });

                //LevelManager
                //  .AdvanceLevel();
            }
        }
コード例 #6
0
            /// <inheritdoc />
            public override bool OnKeyDown(KeyboardKeys key)
            {
                // Up
                if (key == KeyboardKeys.ArrowUp)
                {
                    int index = IndexInParent - 1;
                    if (index >= 0)
                    {
                        var target = Parent.GetChild(index);
                        target.Focus();
                        ((Panel)Parent.Parent).ScrollViewTo(target);
                        return(true);
                    }
                }
                // Down
                else if (key == KeyboardKeys.ArrowDown)
                {
                    int index = IndexInParent + 1;
                    if (index < Parent.ChildrenCount)
                    {
                        var target = Parent.GetChild(index);
                        target.Focus();
                        ((Panel)Parent.Parent).ScrollViewTo(target);
                        return(true);
                    }
                }
                // Ctrl+C
                else if (key == KeyboardKeys.C && Root.GetKey(KeyboardKeys.Control))
                {
                    Copy();
                    return(true);
                }

                return(base.OnKeyDown(key));
            }
コード例 #7
0
ファイル: Game.cs プロジェクト: PeJack/BannersOfRogues
        private void OnUpdate(object sender, UpdateEventArgs e)
        {
            if (Input.anyKeyDown || Time.time - lastKeyPressTime > KeyPressDelay)
            {
                lastKeyPressTime = Time.time;

                if (TargetingSystem.IsPlayerTargeting)
                {
                    KeyboardKeys key = screen.GetUserKey();
                    if (TargetingSystem.HandleKey(key))
                    {
                        CommandSystem.EndPlayerTurn();
                    }
                    needRender = true;
                }
                else if (CommandSystem.IsPlayerTurn)
                {
                    CheckKeyboard();
                }
                else
                {
                    CommandSystem.ActivateEnemies();
                    needRender = true;
                }
            }

            Logger.Draw();

            if (needRender)
            {
                Draw();
                needRender = false;
            }
        }
コード例 #8
0
        public DigitalButton Assign(KeyboardKeys key)
        {
            // Should it replace the assignment?
            this.mappingKeys.Add(key);

            return this;
        }
コード例 #9
0
 void SendKeyKeyboard(KeyboardKeys sendKey)
 {
     try
     {
         //Check if the caps lock is enabled
         if (vCapsEnabled)
         {
             if (sendKey == KeyboardKeys.Enter)
             {
                 vFakerInputDevice.KeyboardPressRelease(KeyboardModifiers.ControlLeft, KeyboardModifiers.None, KeyboardKeys.Z, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None);
             }
             else if (sendKey == KeyboardKeys.Home)
             {
                 vFakerInputDevice.KeyboardPressRelease(KeyboardModifiers.None, KeyboardModifiers.None, KeyboardKeys.Home, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None);
             }
             else if (sendKey == KeyboardKeys.End)
             {
                 vFakerInputDevice.KeyboardPressRelease(KeyboardModifiers.None, KeyboardModifiers.None, KeyboardKeys.End, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None);
             }
             else
             {
                 vFakerInputDevice.KeyboardPressRelease(KeyboardModifiers.ShiftLeft, KeyboardModifiers.None, sendKey, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None);
             }
         }
         else
         {
             vFakerInputDevice.KeyboardPressRelease(KeyboardModifiers.None, KeyboardModifiers.None, sendKey, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None, KeyboardKeys.None);
         }
     }
     catch { }
 }
コード例 #10
0
        internal MenuItem FindHotKey(MenuItem P, KeyboardKeys KeyCode)
        {
            MenuItem T;

            while (P != null)
            {
                if (P.Name != "")
                {
                    if (P.Command == 0)
                    {
                        T = FindHotKey(P.SubMenu.Items, KeyCode);
                        if (T != null)
                        {
                            return(T);
                        }
                    }
                    else
                    if ((!P.Disabled) && (P.KeyCode != KeyboardKeys.NoKey) && (P.KeyCode == KeyCode))
                    {
                        return(P);
                    }
                }
                P = P.Next;
            }
            return(null);
        }
コード例 #11
0
        /// <inheritdoc />
        public override bool OnKeyDown(KeyboardKeys key)
        {
            if (IsFocused)
            {
                switch (key)
                {
                case KeyboardKeys.F2:
                    StartRenaming();
                    return(true);

                case KeyboardKeys.Delete:
                    Editor.Instance.Windows.ContentWin.Delete(Folder);
                    return(true);
                }
                if (RootWindow.GetKey(KeyboardKeys.Control))
                {
                    switch (key)
                    {
                    case KeyboardKeys.D:
                        Editor.Instance.Windows.ContentWin.Duplicate(Folder);
                        return(true);
                    }
                }
            }

            return(base.OnKeyDown(key));
        }
コード例 #12
0
        private void HandleKeyPress(KeyboardKeys key)
        {
            //TODO: Messy, make more readable.


            //Check for any KeyWasPressed events
            //Then check if Cancel was set to true
            //Useful for sub-classes with special input checkers
            if (CancelCharacterInput != null)
            {
                KeyPressed kp = new KeyPressed();
                kp.Key    = key;
                kp.Cancel = false;
                CancelCharacterInput(this, kp);
                if (kp.Cancel)
                {
                    return;
                }
            }

            StringBuilder sb = new StringBuilder();

            sb.Append(Text.Substring(0, _cursorPosition));
            sb.Append(key);
            sb.Append(Text.Substring(_cursorPosition));
            _cursorPosition += 1;
            Text             = sb.ToString();
        }
コード例 #13
0
ファイル: GorgonInputEvents.cs プロジェクト: tmp7701/Gorgon
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="key">Key that is pressed.</param>
 /// <param name="modifierKey">Keys that are held down during the event.</param>
 /// <param name="character">Character that the key represents.</param>
 /// <param name="scanData">Scan code data.</param>
 public KeyboardEventArgs(KeyboardKeys key, KeyboardKeys modifierKey, GorgonKeyboard.KeyCharMap character, int scanData)
 {
     _key         = key;
     _modifierKey = modifierKey;
     _character   = character;
     _scan        = scanData;
 }
コード例 #14
0
ファイル: Dialog.cs プロジェクト: MiheevN/FlaxEngine
        /// <inheritdoc />
        public override bool OnKeyDown(KeyboardKeys key)
        {
            if (base.OnKeyDown(key))
            {
                return(true);
            }

            switch (key)
            {
            case KeyboardKeys.Return:
                if (Root?.FocusedControl != null)
                {
                    Root.SubmitFocused();
                }
                else
                {
                    OnSubmit();
                }
                return(true);

            case KeyboardKeys.Escape:
                OnCancel();
                return(true);

            case KeyboardKeys.Tab:
                Root?.Navigate(NavDirection.Next);
                return(true);
            }
            return(false);
        }
コード例 #15
0
        protected private void Reset()
        {
            foreach (var keyboardKey in KeyboardKeys)
            {
                if (keyboardKey == null || keyboardKey.gameObject == null)
                {
                    continue;
                }

#if UNITY_EDITOR
                DestroyImmediate(keyboardKey.gameObject);
#else
                Destroy(keyboardKey.gameObject);
#endif
            }

            KeyboardKeys
            .Clear();

            IsCheckingForOver = false;
            SpawnX            = 1200;
            SpawnTimer        = 0;
            BadKeyPresses     = 0;
            GoodKeyPresses    = 0;
        }
コード例 #16
0
ファイル: EditorWindow.cs プロジェクト: MiheevN/FlaxEngine
        /// <inheritdoc />
        public override bool OnKeyDown(KeyboardKeys key)
        {
            if (base.OnKeyDown(key))
            {
                return(true);
            }

            switch (key)
            {
            case KeyboardKeys.Return:
                if (CanUseNavigation && Root?.FocusedControl != null)
                {
                    Root.SubmitFocused();
                    return(true);
                }
                break;

            case KeyboardKeys.Tab:
                if (CanUseNavigation && Root != null)
                {
                    Root.Navigate(NavDirection.Next);
                    return(true);
                }
                break;
            }
            return(false);
        }
コード例 #17
0
        private void HandlePositionTargeting(KeyboardKeys key)
        {
            int x = cursorPosition.X;
            int y = cursorPosition.Y;

            Map    map    = game.MapManager.Map;
            Player player = game.Player;

            if (key == KeyboardKeys.Right)
            {
                x++;
            }
            else if (key == KeyboardKeys.Left)
            {
                x--;
            }
            else if (key == KeyboardKeys.Down)
            {
                y--;
            }
            else if (key == KeyboardKeys.Up)
            {
                y++;
            }

            if (map.IsInFov(x, y))
            {
                cursorPosition.X = x;
                cursorPosition.Y = y;
            }
        }
コード例 #18
0
        //Send the clicked button
        async Task KeyButtonClick(object sender)
        {
            try
            {
                PlayInterfaceSound(vConfigurationCtrlUI, "Click", false, false);

                Button sendButton  = sender as Button;
                Type   sendKeyType = sendButton.Tag.GetType();
                string sendKeyName = sendButton.Tag.ToString();
                if (sendKeyType == typeof(string))
                {
                    if (sendKeyName == "EmojiPopup")
                    {
                        await ShowHideEmojiListPopup();
                    }
                    else if (sendKeyName == "TextListPopup")
                    {
                        await ShowHideTextListPopup();
                    }
                }
                else
                {
                    if (sendKeyType == typeof(KeyboardKeys))
                    {
                        KeyboardKeys sendKey = (KeyboardKeys)sendButton.Tag;
                        Debug.WriteLine("Sending Keyboard key: " + sendKey);
                        SendKeyKeyboard(sendKey);
                    }
                    else if (sendKeyType == typeof(KeyboardModifiers))
                    {
                        KeyboardModifiers sendKey = (KeyboardModifiers)sendButton.Tag;
                        Debug.WriteLine("Sending Modifier key: " + sendKey);
                        SendKeyModifier(sendKey);
                    }
                    else if (sendKeyType == typeof(KeyboardMultimedia))
                    {
                        KeyboardMultimedia sendKey = (KeyboardMultimedia)sendButton.Tag;
                        Debug.WriteLine("Sending Multimedia key: " + sendKey);
                        if (sendKey == KeyboardMultimedia.VolumeMute)
                        {
                            await VolumeOutputMute();
                        }
                        else if (sendKey == KeyboardMultimedia.VolumeUp)
                        {
                            await VolumeUp();
                        }
                        else if (sendKey == KeyboardMultimedia.VolumeDown)
                        {
                            await VolumeDown();
                        }
                        else
                        {
                            SendKeyMultimedia(sendKey);
                        }
                    }
                }
            }
            catch { }
        }
コード例 #19
0
 public void RegisterReleasedCommand(KeyboardKeys name, Keys key, ICommand command)
 {
     if (!releasedKeyDict.ContainsKey(name) && !releasedCommandDict.ContainsKey(key))
     {
         releasedKeyDict.Add(name, key);
         releasedCommandDict.Add(key, command);
     }
 }
コード例 #20
0
 public void RegisterCommand(KeyboardKeys name, Keys key, ICommand command)
 {
     if (!keyDict.ContainsKey(name) && !commandDict.ContainsKey(key))
     {
         keyDict.Add(name, key);
         commandDict.Add(key, command);
     }
 }
コード例 #21
0
        /// <summary>
        /// Returns a <see cref="System.String" /> that represents the key enum (for UI).
        /// </summary>
        /// <param name="key">The key.</param>
        /// <returns>A <see cref="System.String" /> that represents the key.</returns>
        public static string ToString(KeyboardKeys key)
        {
            switch (key)
            {
            case KeyboardKeys.Control: return("Ctrl");

            default: return(key.ToString());
            }
        }
コード例 #22
0
ファイル: ControllerHandlers.cs プロジェクト: dumbie/CtrlUI
 //Update key press byte array
 void UpdateKeyPressByteArray(ref byte[] keyArray, ref int keyIndex, KeyboardKeys key)
 {
     try
     {
         keyArray[keyIndex] = (byte)key;
         keyIndex++;
     }
     catch { }
 }
コード例 #23
0
ファイル: Timeline.UI.cs プロジェクト: MiheevN/FlaxEngine
            /// <inheritdoc />
            public override bool OnKeyDown(KeyboardKeys key)
            {
                if (key == KeyboardKeys.Escape)
                {
                    Hide();
                    return(true);
                }

                return(base.OnKeyDown(key));
            }
コード例 #24
0
 public void KeyPressCombo(KeyboardModifiers keyMod, KeyboardKeys keyPress)
 {
     try
     {
         KeysPress((byte)keyMod, (byte)keyPress, 0, 0, 0, 0, 0);
         Thread.Sleep(50);
         KeysRelease();
     }
     catch { }
 }
コード例 #25
0
ファイル: StatusLine.cs プロジェクト: 10der/tvision
 public static StatusItem NewStatusKey(string text, KeyboardKeys keyCode, int command, StatusItem next)
 {
     return(new StatusItem()
     {
         Text = text,
         KeyCode = keyCode,
         Command = command,
         Next = next
     });
 }
コード例 #26
0
 public void KeyPressSingle(KeyboardKeys keyPress)
 {
     try
     {
         KeysPress(0, (byte)keyPress, 0, 0, 0, 0, 0);
         Thread.Sleep(50);
         KeysRelease();
     }
     catch { }
 }
コード例 #27
0
        /// <summary>
        /// Parses the specified key text value.
        /// </summary>
        /// <param name="value">The value.</param>
        /// <param name="result">The result (valid only if parsing succeed).</param>
        /// <returns>True if parsing succeed, otherwise false.</returns>
        public static bool Parse(string value, out KeyboardKeys result)
        {
            if (string.Equals(value, "Ctrl", StringComparison.OrdinalIgnoreCase))
            {
                result = KeyboardKeys.Control;
                return(true);
            }

            return(Enum.TryParse(value, true, out result));
        }
コード例 #28
0
        /// <inheritdoc />
        public override bool OnKeyDown(KeyboardKeys key)
        {
            // Base
            if (base.OnKeyDown(key))
            {
                return(true);
            }

            // Custom input events
            return(InputActions.Process(Editor, this, key));
        }
コード例 #29
0
        public bool Clicked(KeyboardKeys input)
        {
            bool flag = false;

            if (currentState.IsKeyUp(KeyBindings[input]) && !previousState.IsKeyUp(KeyBindings[input]))
            {
                flag = true;
            }
            //if (previousState.GetPressedKeys().Length > 1) flag = false;
            return(flag);
        }
コード例 #30
0
 /// <inheritdoc />
 public override void OnKeyUp(KeyboardKeys key)
 {
     for (int i = 0; i < _children.Count && _children.Count > 0; i++)
     {
         var child = _children[i];
         if (child.Enabled && child.ContainsFocus)
         {
             child.OnKeyUp(key);
             break;
         }
     }
 }
コード例 #31
0
 /// <inheritdoc />
 public override bool OnKeyDown(KeyboardKeys key)
 {
     for (int i = 0; i < _children.Count && _children.Count > 0; i++)
     {
         var child = _children[i];
         if (child.Enabled && child.ContainsFocus)
         {
             return(child.OnKeyDown(key));
         }
     }
     return(false);
 }
コード例 #32
0
        /// <summary>
        /// Post a key event to a window and return immediately
        /// </summary>
        /// <param name="windowHandle">The target window</param>
        /// <param name="key">Key to send</param>
        /// <param name="modifiers">Any modifier keys sent at the same time</param>
        /// <param name="pressed">Whether the key is pressed or released</param>
        /// <returns>True if successful</returns>
        public static bool PostKeyClick(IntPtr windowHandle, KeyboardKeys key, ModifierKeys modifiers, bool pressed)
        {
            uint msg = GetKeypressWM(pressed);

            // lParam is always 0 for button press/released
            IntPtr lParam = IntPtr.Zero;

            // If the key is pressed, press the modifier first
            if (pressed)
            {
                PostModifierKeys(windowHandle, modifiers, msg, lParam);
            }

            bool rc = PostMessage(windowHandle, msg, VirtualKeyFromKey(key), lParam);

            // If the key is released, release the modifier last
            if (!pressed)
            {
                PostModifierKeys(windowHandle, modifiers, msg, lParam);
            }
            return rc;
        }
コード例 #33
0
        /// <summary>
        /// Send a key event and wait for the window queue to process the message
        /// </summary>
        /// <param name="windowHandle">The target window</param>
        /// <param name="key">Key to send</param>
        /// <param name="modifiers">Any modifier keys sent at the same time</param>
        /// <param name="pressed">Whether the key is pressed or released</param>
        /// <returns>Message result code</returns>
        public static IntPtr SendKeyClick(IntPtr windowHandle, KeyboardKeys key, ModifierKeys modifiers, bool pressed)
        {
            IntPtr rc = IntPtr.Zero;
            uint msg = GetKeypressWM(pressed);

            // lParam is always 0 for button press and <shrug> for released
            IntPtr lParam = pressed ? IntPtr.Zero : (IntPtr)0xC0000000;

            // If the key is pressed, press the modifier first
            if (pressed)
            {
                SendModifierKeys(windowHandle, modifiers, msg, lParam);
            }

            rc = SendMessage(windowHandle, msg, VirtualKeyFromKey(key), lParam);

            // If the key is released, release the modifier last
            if (!pressed)
            {
                SendModifierKeys(windowHandle, modifiers, msg, lParam);
            }
            return rc;
        }
コード例 #34
0
ファイル: Keymap.cs プロジェクト: Nefylem/consoleXstream
        public void InitializeKeyboardDefaults()
        {
            KeyDef = new KeyboardKeys();
            KeyAltDef = new KeyboardKeys();

            KeyDef.DpadDown = "DOWN";
            KeyDef.DpadUp = "UP";
            KeyDef.DpadLeft = "LEFT";
            KeyDef.DpadRight = "RIGHT";

            KeyDef.ButtonY = "KEY_I";
            KeyDef.ButtonX = "KEY_J";
            KeyDef.ButtonA = "KEY_K";
            KeyDef.ButtonB = "KEY_L";

            KeyDef.LXleft = "KEY_A";
            KeyDef.LXright = "KEY_D";
            KeyDef.LYup = "KEY_W";
            KeyDef.LYdown = "KEY_S";

            KeyDef.RXleft = "NUMPAD4";
            KeyDef.RXright = "NUMPAD6";
            KeyDef.RYup = "NUMPAD8";
            KeyDef.RYdown = "NUMPAD2";

            KeyDef.Modifier = "LSHIFT";
            KeyDef.RightModifier = "RSHIFT";

            KeyDef.ButtonBack = "ESCAPE";
            KeyDef.ButtonHome = "F2";
            KeyDef.ButtonStart = "F3";

            KeyAltDef.ButtonBack = "F4";

            KeyAltDef.ButtonA = "RETURN";
            KeyAltDef.ButtonB = "BACK";
        }
コード例 #35
0
 /// <summary>
 /// Returns true if the specified key is pressed. 
 /// Flag EnableUserInput must be enabled.
 /// Unfortunately this does not read the raw keyboard input yet - when you hold down a key, 
 /// the IsKeyPressed function is true for a frame, then false for a few frames, 
 /// and then alternates between true and false (as if you were holding down the key in a text box). 
 /// </summary>
 /// <param name="key"></param>
 /// <returns></returns>
 public static bool IsKeyPressed(KeyboardKeys key) {
     return SWIG.BWAPI.bwapi.Broodwar.getKeyState((int)key);
 }
コード例 #36
0
 private static Keys ConvertToXnaKey(KeyboardKeys key)
 {
     return (Keys)(int)key;
 }
コード例 #37
0
 public override bool IsKeyDown(KeyboardKeys key)
 {
     return this.states.IsKeyDown(ConvertToXnaKey(key));
 }
コード例 #38
0
ファイル: GameMain.cs プロジェクト: Zeraan/Xasteroids
 public bool IsKeyDown(KeyboardKeys whichKey)
 {
     return _parentForm.IsKeyDown(whichKey);
 }
コード例 #39
0
 static IntPtr VirtualKeyFromKey(KeyboardKeys key)
 {
     return (IntPtr)key;
 }
コード例 #40
0
 public abstract bool IsKeyDown(KeyboardKeys key);
コード例 #41
0
ファイル: Xasteroids.cs プロジェクト: Zeraan/Xasteroids
 public bool IsKeyDown(KeyboardKeys whichKey)
 {
     return _keyboard.KeyStates[whichKey] == KeyState.Down;
 }
コード例 #42
0
ファイル: PlayerManager.cs プロジェクト: Gartley/ss13remake
 public void KeyDown(KeyboardKeys key)
 {
 }
コード例 #43
0
ファイル: PlayerManager.cs プロジェクト: Gartley/ss13remake
 public void KeyUp(KeyboardKeys key)
 {
 }