public void KeyReleased(KeyboardKeyReleasedEvent e) { if (this._preventEvents) { return; } this.currentScene.HandleKeyboardKeyReleased(e); }
public override void HandleKeyboardKeyReleased(KeyboardKeyReleasedEvent e) { base.HandleKeyboardKeyReleased(e); if (e.Handled) { return; } if (e.Key == KeyboardKey.Escape) { e.Handled = true; Debug.ToggleDebugOverlay(); } }
public virtual void HandleKeyboardKeyReleased(KeyboardKeyReleasedEvent e) { }