internal void AddKeyDownListener(Utility.EventImplPriority priority, System.Action <Event, bool> action) => onKeyDownEvent.AddListener(priority, action);
public void AddKeyUpListener(Utils.EventImplPriority priority, System.Action <Event, bool> action) => onKeyUpEvent.AddListener(priority, action);
public void Open(UnityAction cancelAction) { onCancel.AddListener(cancelAction); Open(); }