コード例 #1
0
            public void FyreKeyWanted(object sender, KeyWantedEventArgs e)
            {
                string line;

                do
                {
                    line = GetInputLineAsync().Result;
                }while (line == null || line.Length < 1);

                e.Char = line[0];
            }
コード例 #2
0
 void engine_KeyWanted(object sender, KeyWantedEventArgs e)
 {
     if (test.CurrentStep.CommandType != CommandType.KeyWanted)
     {
         test.CurrentStep.Status  = TestStatus.Failed;
         test.CurrentStep.Message = "Game requested unexpected key press.";
         engine.Stop();
     }
     else
     {
         e.Char = (char)test.CurrentStep.Command[0];
     }
 }
コード例 #3
0
        void engine_KeyWanted(object sender, KeyWantedEventArgs e)
        {
            keyReady.Reset();

            if (WaitHandle.WaitAny(keyEvents) == 0)
            {
                e.Char = nextKey;
            }
            else
            {
                engine.Stop();
            }
        }
コード例 #4
0
        private uint glk_select(uint[] args)
        {
            DeliverOutput();

            if (glkWantLineInput)
            {
                string line;
                if (LineWanted == null)
                {
                    line = "";
                }
                else
                {
                    LineWantedEventArgs e = new LineWantedEventArgs();
                    LineWanted(this, e);
                    line = e.Line;
                }

                byte[] bytes = StringToLatin1(line);
                uint   max   = Math.Min(glkLineInputBufSize, (uint)bytes.Length);
                for (uint i = 0; i < max; i++)
                {
                    image.WriteByte(glkLineInputBuffer + i, bytes[i]);
                }

                // return event
                GlkWriteReference(
                    args[0],
                    GlkConst.evtype_LineInput, 1, max, 0);

                glkWantLineInput = false;
            }
            else if (glkWantCharInput)
            {
                char ch;
                if (KeyWanted == null)
                {
                    ch = '\0';
                }
                else
                {
                    KeyWantedEventArgs e = new KeyWantedEventArgs();
                    KeyWanted(this, e);
                    ch = e.Char;
                }

                // return event
                GlkWriteReference(
                    args[0],
                    GlkConst.evtype_CharInput, 1, ch, 0);

                glkWantCharInput = false;
            }
            else
            {
                // no event
                GlkWriteReference(
                    args[0],
                    GlkConst.evtype_None, 0, 0, 0);
            }

            return(0);
        }
コード例 #5
0
ファイル: EngineWrapper.cs プロジェクト: DESYS21/FyreVM
 private void vm_KeyWanted(object sender, KeyWantedEventArgs e)
 {
     e.Char = entry[0];
 }
コード例 #6
0
 private void vm_KeyWanted(object sender, KeyWantedEventArgs e)
 {
     this.Invoke(new Action(RequestKey));
     inputReadyEvent.WaitOne();
     e.Char = inputLine[0];
 }