public override void Reset() { boolKeyValuePairLists.Clear(); intKeyValuePairLists.Clear(); stringKeyValuePairLists.Clear(); abilityListKeyValuePairLists.Clear(); vector3KeyValuePairLists.Clear(); quaternionKeyValuePairLists.Clear(); characterStatsKeyValuePairLists.Clear(); abilityListKeyValuePairLists.Clear(); }
public override void Reset() { boolKeyValuePairLists.Clear(); intKeyValuePairLists.Clear(); stringKeyValuePairLists.Clear(); vector3KeyValuePairLists.Clear(); quaternionKeyValuePairLists.Clear(); }
// Function to Reset all Collections public override void Reset() { // Clear all the Collections (Clear Key&Value) boolKeyValuePairLists.Clear(); intKeyValuePairLists.Clear(); stringKeyValuePairLists.Clear(); vector3KeyValuePairLists.Clear(); quaternionKeyValuePairLists.Clear(); }