コード例 #1
0
    private IEnumerator DelayKeyTurn(bool restoreBombTimer, bool causeStrikeIfWrongTime = true, bool bypassSettings = false)
    {
        Animator keyAnimator = (Animator)KeyAnimatorField.GetValue(Module.BombComponent.GetComponent(ComponentType));
        KMAudio  keyAudio    = (KMAudio)KeyAudioField.GetValue(Module.BombComponent.GetComponent(ComponentType));
        int      time        = (int)TargetTimeField.GetValue(Module.BombComponent.GetComponent(ComponentType));

        if (!restoreBombTimer)
        {
            Module.Bomb.CurrentTimer = time + 0.5f + Time.deltaTime;
            yield return(null);
        }
        else if (causeStrikeIfWrongTime && time != (int)Mathf.Floor(Module.Bomb.CurrentTimer))
        {
            Module.BombComponent.GetComponent <KMBombModule>().HandleStrike();
            keyAnimator.SetTrigger("WrongTurn");
            keyAudio.PlaySoundAtTransform("WrongKeyTurnFK", Module.transform);
            yield return(null);

            if (!(TwitchPlaySettings.data.AllowTurnTheKeyEarlyLate || bypassSettings) || (bool)SolvedField.GetValue(Module.BombComponent.GetComponent(ComponentType)))
            {
                yield break;
            }
        }

        Module.BombComponent.GetComponent <KMBombModule>().HandlePass();
        KeyUnlockedField.SetValue(Module.BombComponent.GetComponent(ComponentType), true);
        SolvedField.SetValue(Module.BombComponent.GetComponent(ComponentType), true);
        keyAnimator.SetBool("IsUnlocked", true);
        keyAudio.PlaySoundAtTransform("TurnTheKeyFX", Module.transform);
        yield return(null);
    }
コード例 #2
0
    private void OnActivate()
    {
        string   serial   = Module.Bomb.QueryWidgets <string>(KMBombInfo.QUERYKEY_GET_SERIAL_NUMBER).First()["serial"];
        TextMesh textMesh = (TextMesh)DisplayField.GetValue(Module.BombComponent.GetComponent(ComponentType));

        ActivatedField.SetValue(Module.BombComponent.GetComponent(ComponentType), true);

        if (string.IsNullOrEmpty(_previousSerialNumber) || !_previousSerialNumber.Equals(serial) || _keyTurnTimes.Count == 0)
        {
            if (!string.IsNullOrEmpty(_previousSerialNumber) && _previousSerialNumber.Equals(serial))
            {
                Animator keyAnimator = (Animator)KeyAnimatorField.GetValue(Module.BombComponent.GetComponent(ComponentType));
                KMAudio  keyAudio    = (KMAudio)KeyAudioField.GetValue(Module.BombComponent.GetComponent(ComponentType));
                AttemptedForcedSolve = true;
                PrepareSilentSolve();
                Module.BombComponent.GetComponent <KMBombModule>().HandlePass();
                KeyUnlockedField.SetValue(Module.BombComponent.GetComponent(ComponentType), true);
                SolvedField.SetValue(Module.BombComponent.GetComponent(ComponentType), true);
                keyAnimator.SetBool("IsUnlocked", true);
                keyAudio.PlaySoundAtTransform("TurnTheKeyFX", Module.transform);
                textMesh.text = "88:88";
                return;
            }

            _keyTurnTimes.Clear();
            for (int i = OtherModes.Unexplodable ? 45 : 3; i < (OtherModes.Unexplodable ? 3600 : Module.Bomb.CurrentTimer - 45); i += 3)
            {
                _keyTurnTimes.Add(i);
            }
            if (_keyTurnTimes.Count == 0)
            {
                _keyTurnTimes.Add((int)(Module.Bomb.CurrentTimer / 2f));
            }

            _keyTurnTimes         = _keyTurnTimes.Shuffle().ToList();
            _previousSerialNumber = serial;
        }
        TargetTimeField.SetValue(Module.BombComponent.GetComponent(ComponentType), _keyTurnTimes[0]);

        string display = $"{_keyTurnTimes[0] / 60:00}:{_keyTurnTimes[0] % 60:00}";

        _keyTurnTimes.RemoveAt(0);

        textMesh.text = display;
    }