private void UpdateVisual() { //Clean up old keys foreach (Transform child in container) { if (child == keyTemplate) { continue; } { Destroy(child.gameObject); } } //Instantiate current key list List <KeyScript.KeyType> keyList = keyHolder.GetKeyList(); for (int i = 0; i < keyList.Count; i++) { KeyScript.KeyType keyType = keyList[i]; Transform keyTransform = Instantiate(keyTemplate, container); keyTemplate.gameObject.SetActive(true); keyTransform.GetComponent <RectTransform>().anchoredPosition = new Vector2(50 * 1, 0); Image keyImage = keyTransform.Find("Image").GetComponent <Image>(); switch (keyType) { default: case KeyScript.KeyType.Red: keyImage.color = Color.red; break; case KeyScript.KeyType.Green: keyImage.color = Color.red; break; case KeyScript.KeyType.Blue: keyImage.color = Color.red; break; } } }
public bool ContainsKey(KeyScript.KeyType keyType) { return(keyList.Contains(keyType)); }
public void RemoveKey(KeyScript.KeyType keyType) { keyList.Remove(keyType); OnKeysChanged?.Invoke(this, EventArgs.Empty); }
public void AddKey(KeyScript.KeyType keyType) { keyList.Add(keyType); OnKeysChanged?.Invoke(this, EventArgs.Empty); }