static void KeyMenuInitialise() { KeyPress.AddControl("Menu"); KeyPress.Set("Menu", ConsoleKey.DownArrow, Keys[needOption.menuDown]); KeyPress.Set("Menu", ConsoleKey.UpArrow, Keys[needOption.menuUp]); KeyPress.Set("Menu", ConsoleKey.Enter, Keys[needOption.menuPress]); KeyPress.AddControl("Snake"); KeyPress.Set("Snake", ConsoleKey.UpArrow, Keys[needOption.snakeUp]); KeyPress.Set("Snake", ConsoleKey.DownArrow, Keys[needOption.snakeDown]); KeyPress.Set("Snake", ConsoleKey.LeftArrow, Keys[needOption.snakeLeft]); KeyPress.Set("Snake", ConsoleKey.RightArrow, Keys[needOption.snakeRigh]); KeyPress.Set("Snake", ConsoleKey.W, Keys[needOption.secondSnakeUp]); KeyPress.Set("Snake", ConsoleKey.S, Keys[needOption.secondSnakeDown]); KeyPress.Set("Snake", ConsoleKey.A, Keys[needOption.secondSnakeLeft]); KeyPress.Set("Snake", ConsoleKey.D, Keys[needOption.secondSnakeRigh]); KeyPress.Set("Snake", ConsoleKey.Escape, Keys[needOption.snakePause]); }