public override KeyMapCollection GetDefaultControls() { KeyMapCollection defControls = base.GetDefaultControls(); defControls.Game = this.name; //Camera List <KeyBinding> cameraDefaults = new List <KeyBinding>(); cameraDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward)); cameraDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft)); cameraDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward)); cameraDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight)); cameraDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease)); cameraDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease)); cameraDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease)); cameraDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease)); cameraDefaults.Add(new KeyBinding("Change Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle)); cameraDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome)); // cameraDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo)); cameraDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug)); KeyMap camControls = new KeyMap(GenericInputGroups.Camera.ToString(), cameraDefaults); List <KeyBinding> ClientDefs = new List <KeyBinding>(); ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop)); KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs); // Car List <KeyBinding> carDefaults = new List <KeyBinding>(); //careDefaults.Add(new KeyBinding("Spawn", Keys.R, false, true, false, KeyEvent.Pressed, SpawnCar)); carDefaults.Add(new KeyBinding("Forward", Keys.Up, false, false, false, KeyEvent.Down, Accelerate)); carDefaults.Add(new KeyBinding("Left", Keys.Left, false, false, false, KeyEvent.Down, SteerLeft)); carDefaults.Add(new KeyBinding("Brake / Reverse", Keys.Down, false, false, false, KeyEvent.Down, Deccelerate)); carDefaults.Add(new KeyBinding("Right", Keys.Right, false, false, false, KeyEvent.Down, SteerRight)); carDefaults.Add(new KeyBinding("Handbrake", Keys.B, false, false, false, KeyEvent.Down, ApplyHandbrake)); KeyMap carControls = new KeyMap(SpecificInputGroups.Car.ToString(), carDefaults); // player // Spheres //cardefaults.Add(new KeyBinding("SpawnSpheres", Keys.N, false, true, false, KeyEvent.Pressed, SpawnSpheres)); //Lunar Lander List <KeyBinding> landerDefaults = new List <KeyBinding>(); //landerDefaults.Add(new KeyBinding("Spawn", Keys.Decimal, false, false, false, KeyEvent.Pressed, SpawnLander)); landerDefaults.Add(new KeyBinding("Thrust Up", Keys.Space, false, false, false, KeyEvent.Down, LunarThrustUp)); landerDefaults.Add(new KeyBinding("Pitch Up", Keys.NumPad5, false, false, false, KeyEvent.Down, LunarPitchUp)); landerDefaults.Add(new KeyBinding("Pitch Down", Keys.NumPad8, false, false, false, KeyEvent.Down, LunarPitchDown)); landerDefaults.Add(new KeyBinding("Roll Left", Keys.NumPad4, false, false, false, KeyEvent.Down, LunarRollLeft)); landerDefaults.Add(new KeyBinding("Roll Right", Keys.NumPad6, false, false, false, KeyEvent.Down, LunarRollRight)); landerDefaults.Add(new KeyBinding("Yaw Left", Keys.NumPad7, false, false, false, KeyEvent.Down, LunarYawLeft)); landerDefaults.Add(new KeyBinding("Yaw Right", Keys.NumPad9, false, false, false, KeyEvent.Down, LunarYawRight)); KeyMap landerControls = new KeyMap(SpecificInputGroups.Lander.ToString(), landerDefaults); // jet List <KeyBinding> jetDefaults = new List <KeyBinding>(); //jetDefaults.Add(new KeyBinding("Spawn ", Keys.P, false, true, false, KeyEvent.Pressed, SpawnPlane)); jetDefaults.Add(new KeyBinding("Increase Thrust", Keys.OemPlus, false, false, false, KeyEvent.Down, PlaneThrustIncrease)); jetDefaults.Add(new KeyBinding("Decrease Thrust", Keys.OemMinus, false, false, false, KeyEvent.Down, PlaneThrustDecrease)); jetDefaults.Add(new KeyBinding("Roll Left", Keys.H, false, false, false, KeyEvent.Down, PlaneRollLeft)); jetDefaults.Add(new KeyBinding("Roll Right", Keys.K, false, false, false, KeyEvent.Down, PlaneRollRight)); jetDefaults.Add(new KeyBinding("Pitch Up", Keys.J, false, false, false, KeyEvent.Down, PlanePitchUp)); jetDefaults.Add(new KeyBinding("Pitch Down", Keys.J, false, false, false, KeyEvent.Down, PlanePitchDown)); KeyMap jetControls = new KeyMap(SpecificInputGroups.Aircraft.ToString(), jetDefaults); // Chat List <KeyBinding> commDefaults = new List <KeyBinding>(); commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed)); KeyMap commControls = new KeyMap(SpecificInputGroups.Communication.ToString(), commDefaults); // Interface List <KeyBinding> interfaceDefaults = new List <KeyBinding>(); interfaceDefaults.Add(new KeyBinding("Enter / Exit Vehicle", Keys.Enter, false, false, false, KeyEvent.Pressed, EnterVehicle)); interfaceDefaults.Add(new KeyBinding("Spawn Lander", Keys.L, false, true, false, KeyEvent.Pressed, SpawnLander)); interfaceDefaults.Add(new KeyBinding("Spawn Aircraft", Keys.P, false, true, false, KeyEvent.Pressed, Request_Plane)); interfaceDefaults.Add(new KeyBinding("Spawn Car", Keys.R, false, true, false, KeyEvent.Pressed, Request_Car)); KeyMap interfaceControls = new KeyMap(SpecificInputGroups.Interface.ToString(), interfaceDefaults); defControls.AddMap(camControls); defControls.AddMap(clientControls); defControls.AddMap(carControls); defControls.AddMap(jetControls); defControls.AddMap(landerControls); defControls.AddMap(commControls); defControls.AddMap(interfaceControls); Vector3 res = new Vector3(); Vector3 l = Vector3.Left; Vector3 n = Vector3.Zero; Vector3.Subtract(ref l, ref n, out res); return(defControls); }
public override KeyMapCollection GetDefaultControls() { KeyMapCollection defControls = new KeyMapCollection(); defControls.Game = this.name; List <KeyBinding> buildDefaults = new List <KeyBinding>(); buildDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward)); buildDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft)); buildDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward)); buildDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight)); buildDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease)); buildDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease)); buildDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease)); buildDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease)); buildDefaults.Add(new KeyBinding("Cycle Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle)); buildDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome)); // buildDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo)); buildDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug)); KeyMap buildControls = new KeyMap(InputGroups.Build.ToString(), buildDefaults); List <KeyBinding> ClientDefs = new List <KeyBinding>(); ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop)); KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs); // Chat List <KeyBinding> commDefaults = new List <KeyBinding>(); commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed)); KeyMap commControls = new KeyMap(InputGroups.Communication.ToString(), commDefaults); // Interface List <KeyBinding> interfaceDefaults = new List <KeyBinding>(); interfaceDefaults.Add(new KeyBinding("Pause Physics", Keys.P, false, true, false, KeyEvent.Pressed, Pause)); interfaceDefaults.Add(new KeyBinding("Toggle Build / Play Mode", Keys.F5, false, false, false, KeyEvent.Pressed, ToggleMode)); interfaceDefaults.Add(new KeyBinding("Toggle Build Camera", Keys.C, false, false, false, KeyEvent.Pressed, buildCamToggle)); KeyMap interfaceControls = new KeyMap(InputGroups.Interface.ToString(), interfaceDefaults); defControls.AddMap(buildControls); defControls.AddMap(clientControls); defControls.AddMap(commControls); defControls.AddMap(interfaceControls); Vector3 res = new Vector3(); Vector3 l = Vector3.Left; Vector3 n = Vector3.Zero; Vector3.Subtract(ref l, ref n, out res); return(defControls); }