private void updatePushTimer() { pushThePlayerTimer -= Time.deltaTime; if (pushThePlayerTimer < 0f) { KeyImputManager.freePlayerMouvement(); pushThePlayer = false; pushThePlayerTimer = 1f; } }
void Awake() { KeyImputManager.freePlayerMouvement(); sprite = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody2D>(); timeForNextDash = PlayerDashDelay; timeForNextInvisiblity = PlayerInvisibleDelay; resetImmunity(); SetBackground(); }
public void closedShop() { KeyImputManager.freePlayerMouvement(); shopIsOpen = false; shop.enabled = false; }
public void unlockPlayerMovement() { KeyImputManager.freePlayerMouvement(); rigidbody.velocity = Vector3.zero; }