private static void ReadVertices(KeyFloatArrayPair kfap, VertexAttachment attachment, int verticesLength, Single scale) { attachment.WorldVerticesLength = verticesLength; float[] vertices = kfap.FloatArrayValue.ToArray(); // GetFloatArray(map, "vertices", 1); if (verticesLength == vertices.Length) { if (scale != 1) { for (int i = 0; i < vertices.Length; i++) { vertices[i] *= scale; } } attachment.vertices = vertices; return; } ExposedList <float> weights = new ExposedList <float>(verticesLength * 3 * 3); ExposedList <int> bones = new ExposedList <int>(verticesLength * 3); for (int i = 0, n = vertices.Length; i < n;) { int boneCount = (int)vertices[i++]; bones.Add(boneCount); for (int nn = i + boneCount * 4; i < nn; i += 4) { bones.Add((int)vertices[i]); weights.Add(vertices[i + 1] * scale); weights.Add(vertices[i + 2] * scale); weights.Add(vertices[i + 3]); } } attachment.bones = bones.ToArray(); attachment.vertices = weights.ToArray(); }
/// <summary> /// 主要逻辑copy SkeletonJson.ReadAttachment /// </summary> /// <param name="sdEX"></param> /// <param name="atlasArray"></param> /// <returns></returns> public Skin GenSkinBySkniDataAsset(SkinDataEx sdEX, Atlas[] atlasArray) { #if SPINE_TK2D throw new NotImplementedException("GenSkinBySkniDataAsset Not Implemented"); #endif float scale = this.skeletonDataAsset.scale; var attachmentLoader = new AtlasAttachmentLoader(atlasArray); var skin = new Skin(sdEX.SkinName); var linkedMeshes = new List <SkeletonJson.LinkedMesh>(); Attachment attachment = null; foreach (var slot in sdEX.AllSlots) { var slotIndex = skeleton.Data.FindSlotIndex(slot.SlotName); foreach (var entry in slot.AllAttachments) { switch (entry.type) { case AttachmentType.Region: { RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, entry.AttachmentName, entry.PathName); if (region == null) { Debug.LogError("RegionAttachment New Fail:" + entry.AttachmentName + "," + entry.PathName); continue; } region.Path = entry.PathName; #region Region数据的填充 CheckRegionData(entry.FloatValues); Single w = 32, h = 32; foreach (var f in entry.FloatValues) { switch (f.Key) { case "x": region.x = f.FloatValue * scale; break; case "y": region.y = f.FloatValue * scale; break; case "scaleX": region.scaleX = f.FloatValue; break; case "scaleY": region.scaleY = f.FloatValue; break; case "rotation": region.rotation = f.FloatValue; break; case "width": w = f.FloatValue; break; case "height": h = f.FloatValue; break; } } region.width = w * scale; region.height = h * scale; if (entry.ColorValues != null && entry.ColorValues.Count > 0) { foreach (var c in entry.ColorValues) { switch (c.Key) { case "color": region.r = c.ColorValue.r; region.g = c.ColorValue.g; region.b = c.ColorValue.b; region.a = c.ColorValue.a; break; } } } #endregion region.UpdateOffset(); attachment = region; } break; case AttachmentType.Boundingbox: { BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, entry.AttachmentName); if (box == null) { Debug.LogError("BoundingBoxAttachment New Fail:" + entry.AttachmentName); continue; } #region Box数据填充 Int32 vertexCount = 0; if (entry.IntValues != null && entry.IntValues.Count > 0) { foreach (var i in entry.IntValues) { if (i.Key.Equals("vertexCount")) { vertexCount = i.IntValue; break; } } } foreach (var fs in entry.FloatArrayValues) { if (fs.Key.Equals("vertices")) { ReadVertices(fs, box, vertexCount << 1, scale); break; } } #endregion attachment = box; } break; case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, entry.AttachmentName, entry.PathName); if (mesh == null) { Debug.LogError("MeshAttachment New Fail:" + entry.AttachmentName + "," + entry.PathName); continue; } #region Mesh数据填充 mesh.Path = entry.PathName; if (entry.ColorValues != null && entry.ColorValues.Count > 0) { foreach (var c in entry.ColorValues) { if (c.Key.Equals("color")) { mesh.r = c.ColorValue.r; mesh.g = c.ColorValue.g; mesh.b = c.ColorValue.b; mesh.a = c.ColorValue.a; break; } } } Single w = 0, h = 0; foreach (var f in entry.FloatValues) { switch (f.Key) { case "width": w = f.FloatValue * scale; break; case "height": h = f.FloatValue * scale; break; } } mesh.Width = w; mesh.Height = h; String parentStr = null, skinStr = null; Boolean deform = true; if (entry.StringValues != null && entry.StringValues.Count > 0) { foreach (var ss in entry.StringValues) { switch (ss.Key) { case "parent": parentStr = ss.StringValue; break; case "skin": skinStr = ss.StringValue; break; } } } if (entry.BoolValues != null && entry.BoolValues.Count > 0) { foreach (var b in entry.BoolValues) { if (b.Key.Equals("deform")) { deform = b.BooleanValue; break; } } } if (parentStr != null) { mesh.InheritDeform = deform; linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinStr, slotIndex, parentStr)); } KeyFloatArrayPair kfap_Vs = new KeyFloatArrayPair(); Single[] uvs = null; foreach (var fs in entry.FloatArrayValues) { switch (fs.Key) { case "vertices": kfap_Vs = fs; break; case "uvs": uvs = fs.FloatArrayValue.ToArray(); break; } } ReadVertices(kfap_Vs, mesh, uvs.Length, scale); Int32[] triangles = null, edges = null; if (entry.IntArrayValues != null && entry.IntArrayValues.Count > 0) { foreach (var i32s in entry.IntArrayValues) { switch (i32s.Key) { case "triangles": triangles = i32s.IntArrayValue.ToArray(); break; case "edges": edges = i32s.IntArrayValue.ToArray(); break; } } } mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); Int32 hull = 0; if (entry.IntValues != null && entry.IntValues.Count > 0) { foreach (var i in entry.IntValues) { if (i.Key.Equals("hull")) { hull = i.IntValue * 2; break; } } } if (hull != 0) { mesh.HullLength = hull; } if (edges != null) { mesh.Edges = edges; } #endregion attachment = mesh; } break; case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, entry.AttachmentName); if (pathAttachment == null) { Debug.LogError("PathAttachment New Fail:" + entry.AttachmentName); continue; } #region Path填充数据 Boolean closed = false, constantSpeed = false; if (entry.BoolValues != null && entry.BoolValues.Count > 0) { foreach (var b in entry.BoolValues) { switch (b.Key) { case "closed": closed = b.BooleanValue; break; case "constantSpeed": constantSpeed = b.BooleanValue; break; } } } pathAttachment.closed = closed; pathAttachment.constantSpeed = constantSpeed; Int32 vertexCount = 0; if (entry.IntValues != null && entry.IntValues.Count > 0) { foreach (var i in entry.IntValues) { if (i.Key.Equals("vertexCount")) { vertexCount = i.IntValue; break; } } } foreach (var fs in entry.FloatArrayValues) { switch (fs.Key) { case "vertices": ReadVertices(fs, pathAttachment, vertexCount << 1, scale); break; case "lengths": var count = fs.FloatArrayValue.Count; pathAttachment.lengths = new Single[count]; for (var idx = 0; idx < count; idx++) { pathAttachment.lengths[idx] = fs.FloatArrayValue[idx] * scale; } break; } } #endregion attachment = pathAttachment; } break; case AttachmentType.Point: { PointAttachment point = attachmentLoader.NewPointAttachment(skin, entry.AttachmentName); if (point == null) { Debug.LogError("PointAttachment New Fail:" + entry.AttachmentName); continue; } #region Point填充数据 Single x = 0, y = 0, r = 0; if (entry.FloatValues != null && entry.FloatValues.Count > 0) { foreach (var f in entry.FloatValues) { switch (f.Key) { case "x": x = f.FloatValue * scale; break; case "y": y = f.FloatValue * scale; break; case "rotation": r = f.FloatValue; break; } } } point.x = x; point.y = y; point.rotation = r; #endregion attachment = point; } break; case AttachmentType.Clipping: { ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, entry.AttachmentName); if (clip == null) { Debug.LogError("ClippingAttachment New Fail:" + entry.AttachmentName); continue; } #region Clipping填充数据 String end = null; if (entry.StringValues != null && entry.StringValues.Count > 0) { foreach (var s in entry.StringValues) { if (s.Key.Equals("end")) { end = s.StringValue; break; } } } if (end != null) { SlotData sd = skeleton.Data.FindSlot(end); if (sd == null) { throw new Exception("Clipping end slot not found: " + end); } clip.EndSlot = sd; } Int32 vertexCount = 0; if (entry.IntValues != null && entry.IntValues.Count > 0) { foreach (var i in entry.IntValues) { if (i.Key.Equals("vertexCount")) { vertexCount = i.IntValue; break; } } } foreach (var fs in entry.FloatArrayValues) { if (fs.Key.Equals("vertices")) { ReadVertices(fs, clip, vertexCount << 1, scale); break; } } #endregion attachment = clip; } break; default: break; } skin.SetAttachment(slot.SlotName, entry.AttachmentName, attachment, skeleton); } } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { var linkedMesh = linkedMeshes[i]; Skin sk = linkedMesh.skin == null ? skeleton.Data.defaultSkin : skeleton.Data.FindSkin(linkedMesh.skin); if (sk == null) { throw new Exception("Slot not found: " + linkedMesh.skin); } Attachment parent = sk.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } skeleton.Data.Skins.Add(skin); return(skin); }