public void AddKey(int key) { KeyDown.Enqueue(Utily.MakePair <int, TypeKeyDown>(key, TypeKeyDown.KeyDown)); if (key == (int)Keyboard.Key.W) { isW = true; } if (key == (int)Keyboard.Key.S) { isS = true; } if (key == (int)Keyboard.Key.A) { isA = true; } if (key == (int)Keyboard.Key.D) { isD = true; } UpdateDir(); }
public void KeyUp(int key) { KeyDown.Enqueue(Utily.MakePair <int, TypeKeyDown>(key, TypeKeyDown.KeyUp)); }
public void MouseDown(int button) { KeyDown.Enqueue(Utily.MakePair <int, TypeKeyDown>(button, TypeKeyDown.MouseDown)); }