public void LoadKeyCard() { KeyCardData data = SaveSystem.LoadKeyCard(gameObject); Debug.Log(gameObject.name + " " + data.cardObtained); obtainedString = data.cardObtained; }
public static void SaveKeyCard(GameObject card) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/" + card.name + ".orb"; FileStream stream = new FileStream(path, FileMode.Create); KeyCardData data = new KeyCardData(card); formatter.Serialize(stream, data); stream.Close(); }
public static KeyCardData LoadKeyCard(GameObject card) { string path = Application.persistentDataPath + "/" + card.name + ".orb"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); KeyCardData data = formatter.Deserialize(stream) as KeyCardData; stream.Close(); Debug.Log("Loaded KeyCard"); return(data); } else { Debug.LogError("Save file not found in " + path); return(null); } }