コード例 #1
0
 public DemoPlayerInputManager()
 {
     m_gamePads = new GamePadState[MAX_GAMEPADS_COUNT];
     for (int i = 0; i < m_gamePads.Length; ++i)
     {
         m_gamePads[i] = new GamePadState(false);
     }
     m_keyboard = new KeyBoardState(null); // dummy param
 }
コード例 #2
0
 public DemoPlayerInputManager()
 {
     m_gamePads = new GamePadState[MAX_GAMEPADS_COUNT];
     for (int i = 0; i < m_gamePads.Length; ++i)
     {
         m_gamePads[i] = new GamePadState(false);
     }
     m_keyboard = new KeyBoardState(null); // dummy param
 }
コード例 #3
0
 // call every update
 public void Update()
 {
     state = Keyboard.GetState();
 }