public DemoPlayerInputManager() { m_gamePads = new GamePadState[MAX_GAMEPADS_COUNT]; for (int i = 0; i < m_gamePads.Length; ++i) { m_gamePads[i] = new GamePadState(false); } m_keyboard = new KeyBoardState(null); // dummy param }
// call every update public void Update() { state = Keyboard.GetState(); }