void Update() { if (waitforpress && keyBinds.GetButtonDown("Interract")) { dialogueOption.Choice("Can I join your party?", yesEvent, noEvent); } }
void Update() { if (keyBinds.GetButtonDown("Jump")) { characterSwapper.currentCharacter.GetComponent <PlayerController>().jump(); } ; if (Input.GetButtonDown("Character1")) { characterSwapper.switchToCharacter1(); } if (Input.GetButtonDown("Character2")) { characterSwapper.switchToCharacter2(); } if (Input.GetButtonDown("Character3")) { characterSwapper.switchToCharacter3(); } if (Input.GetButtonDown("Character4")) { characterSwapper.switchToCharacter4(); } }
// Update is called once per frame void Update() { if (waitforpress && keyBinds.GetButtonDown("Interract")) { if (theText != null) { textbox.reuse(theText); } //else if (start < lines.Length) //{ // line.text = lines[start]; //} textbox.currentline = start; textbox.endatline = end; textbox.enable(); if (stopPlayerMovement) { characterSwapper.currentCharacter.GetComponent <PlayerController>().controlEnabled = false; } if (DestroyObject) { Destroy(gameObject); } waitforpress = false; } //else if (lines.Length != 0) //{ // //activate Textbox // //each line in lines = each line in TextBox // //advance by getting interact //} }
void Update() { if (waitforpress && keyBinds.GetButtonDown("Interract")) { dialogueOption.Choice("Ohoho, you're approaching me?", yesEvent, noEvent); } }
// Update is called once per frame void Update() { if (keyBinds.GetButtonDown("Skill2")) { gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <PlayerDetectShoot>().ShootBulletButton(1); } if (keyBinds.GetButtonDown("Skill3")) { gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <PlayerDetectShoot>().ShootBulletButton(2); } if (keyBinds.GetButtonDown("Skill4")) { if (gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <Mana>().currentMP >= 5) { gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <PlayerController>().decrementMana(5); gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <PlayerDetectShoot>().ShootBulletButton(3); } } if (keyBinds.GetButtonDown("Skill1")) { gameObject.GetComponent <CharacterSwapping>().currentCharacter.GetComponent <PlayerDetectShoot>().ShootBulletButton(4); } }
// Update is called once per frame void Update() { if (!isActive) { return; } if (currentline < textlines.Length) { theText.text = textlines[currentline]; } if (keyBinds.GetButtonDown("Interract")) // press return/enter advances text { currentline += 1; } if (currentline > endatline) // once you reach the end, box disappears { disable(); } }