private void SelectTargetWindows(Kernel_bin.Target t) { Target = t; if ((t & Kernel_bin.Target.Ally) != 0 || t == Kernel_bin.Target.None || ((t & Kernel_bin.Target.Enemy) == 0 && (t & Kernel_bin.Target.Single_Side) != 0)) { TargetParty.Show(); TargetAll(TargetParty); } else { TargetParty.Hide(); } if ((t & Kernel_bin.Target.Enemy) != 0) { TargetEnemies.Show(); TargetAll(TargetEnemies); } else { TargetEnemies.Hide(); } void TargetAll(IGMData.Base i) { if ((Target & Kernel_bin.Target.Single_Target) == 0) { i.Cursor_Status |= Cursor_Status.All; } else { i.Cursor_Status &= ~Cursor_Status.All; } } }
public void SelectTargetWindows(Kernel_bin.Magic_Data c) { Kernel_bin.Target t = c.Target; SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[2]; Magic = c; }
public void SelectTargetWindows(Item_In_Menu c) { Kernel_bin.Target t = c.Battle.Target; SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[4]; Item = c; }
public void SelectTargetWindows(Kernel_bin.Magic_Data c, int casts = 1, Random random = default) { Kernel_bin.Target t = c.Target; SelectTargetWindows(t, casts, random); Command = Kernel_bin.BattleCommands[2]; Magic = c; }
public void SelectTargetWindows(Combine.KernelItem c) { Kernel_bin.Target t = c.Target; SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[19]; CombineKernelItem = c; }
public void SelectTargetWindows(Kernel_bin.Battle_Commands c) { Kernel_bin.Target t = c.Target; SelectTargetWindows(t); Command = c; Magic = null; BlueMagic = null; }
public void SelectTargetWindows(Kernel_bin.Blue_magic_Quistis_limit_break c) { //not sure if target data is missing for blue magic. //The target box does show up in game so I imagine the target data is in there somewhere. Kernel_bin.Target t = c.Target; SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[15]; BlueMagic = c; }
public void SelectTargetWindows(Kernel_bin.Enemy_Attacks_Data c) { // we don't know what the enemy attacks default target is. Setting a general default here. // The battle AI script sets the target for the enemies // http://forums.qhimm.com/index.php?topic=18384.0 Kernel_bin.Target t = Kernel_bin.Target.Ally | Kernel_bin.Target.Enemy | Kernel_bin.Target.Single_Target; SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[1]; EnemyAttack = c; }
public void SelectTargetWindows(Item_In_Menu c, bool shot = false) { Kernel_bin.Target t = c.Battle?.Target ?? Kernel_bin.Target.Enemy | Kernel_bin.Target.Single_Target; if (shot) { t = c.Shot.Target; } SelectTargetWindows(t); Command = Kernel_bin.BattleCommands[shot ? 14 : 4]; Item = c; }
private void SelectTargetWindows(Kernel_bin.Target t, int casts = 1, Random random = default) { RandomTarget = random ?? new Random(false); Casts = casts; Target = t; if ((t & Kernel_bin.Target.Ally) != 0 || t == Kernel_bin.Target.None || ((t & Kernel_bin.Target.Enemy) == 0 && (t & Kernel_bin.Target.Single_Side) != 0)) { TargetParty.Show(); TargetAll(TargetParty); } else { TargetParty.Hide(); } if ((t & Kernel_bin.Target.Enemy) != 0) { TargetEnemies.Show(); TargetAll(TargetEnemies); } else { TargetEnemies.Hide(); } void TargetAll(IGMData.Base i) { if (Target.HasFlag(Kernel_bin.Target.Single_Target)) { i.Cursor_Status &= ~Cursor_Status.All; } else { i.Cursor_Status |= Cursor_Status.All; } } if (Damageable.GetEnemy(out Enemy e)) { if (TargetEnemies.Enabled == (TargetParty.Enabled == true)) { //do nothing } else if (TargetEnemies.Enabled && !TargetParty.Enabled) { TargetParty.Show(); TargetEnemies.Hide(); } else if (!TargetEnemies.Enabled && TargetParty.Enabled) { TargetParty.Hide(); TargetEnemies.Show(); } } }
private void SelectTargetWindows(Kernel_bin.Target t) { IGMData_TargetEnemies i = (IGMData_TargetEnemies)(((IGMDataItem_IGMData)ITEM[0, 0]).Data); IGMData_TargetParty ii = (IGMData_TargetParty)(((IGMDataItem_IGMData)ITEM[1, 0]).Data); if ((t & Kernel_bin.Target.Ally) != 0) { ii.Show(); } else { ii.Hide(); } if ((t & Kernel_bin.Target.Enemy) != 0) { i.Show(); } else { i.Hide(); } }