public static KernelModules Setup(KernelModules moduleTypes, object?param = null) { // Ignore any requested modules... MonoGame is all or nothing SetGame(param); InitializeReflectedMembers(); SDL2.LoadApi(); return(KernelModules.All); }
public static void Setup(KernelModules moduleTypes, object?param = null) { TryLoadDriver(); _setupAction(moduleTypes, param); }