コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        switch (mState)
        {
        case State.WaitAnimation:
            if (mAnimationKenList == null || mAnimationKenList.Count <= mAnimationIndex)
            {
                mState = State.ChoiceKen;
                return;
            }
            mCount++;
            if (mCount > 10)
            {
                mCount = 0;
                KenchoKen ken = GetKenObject(mAnimationKenList[mAnimationIndex]);
                ken.Kencho.SetActive(true);
                mAnimationIndex++;
            }
            break;

        case State.ChoiceKen:
            Ray        ray;
            RaycastHit hit;
            float      distance = 1000.0f;        //光線を伸ばす距離

            if (Input.GetMouseButtonDown(0))
            {
                //メインカメラのスクリーン上のポイントを光線に変換
                ray = Camera.main.ScreenPointToRay(Input.mousePosition);

                Vector3    aTapPoint   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                Collider2D aCollider2d = Physics2D.OverlapPoint(aTapPoint);

                if (aCollider2d)
                {
                    GameObject obj = aCollider2d.transform.gameObject;
                    OnPressKen(obj.name);
                }
            }
            break;

        case State.Answer:
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                OnPressAnswer();
            }
            break;

        case State.WaitTap:
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                ChangeNextScene();
            }
            break;
        }
    }
コード例 #2
0
    KenchoKen GetKenObject(Ken ken)
    {
        KenchoKen obj = Tokyo;

        switch (ken)
        {
        case Ken.Tokyo:
            obj = Tokyo;
            break;

        case Ken.Chiba:
            obj = Chiba;
            break;

        case Ken.Ibaraki:
            obj = Ibaraki;
            break;

        case Ken.Saitama:
            obj = Saitama;
            break;

        case Ken.Tochigi:
            obj = Tochigi;
            break;

        case Ken.Gunma:
            obj = Gunma;
            break;

        case Ken.Kanagawa:
            obj = Kanagawa;
            break;

        default:
            break;
        }
        return(obj);
    }