コード例 #1
0
        /// <summary>
        /// Populate the tree control with the Items. If rebuilding, then it should remember all expanded nodes
        /// </summary>
        /// <param name="rebuild">Indicates whether expanded nodes should be recalled.</param>
        public void BuildTree(bool rebuild)
        {
            _clickedNode = null;
            //KellyControls.TreeNode Node = null;
            var SelectedNodes     = new List <KellyControls.TreeNode>();
            var ExpandedNodePaths = new List <string>();

            if (rebuild)
            {
                // Find all the paths of nodes that have their Expanded flags set to True.
                ExpandedNodePaths.AddRange(GetExpandedNodePaths(ItemTree.Nodes));
            }

            ItemTree.Nodes.Clear();
            FontStyle FontStyle = ItemTree.Font.Style;

            //...

            if (ItemTree.SelectedNodes.Count > 0)
            {
                _clickedNode = ItemTree.SelectedNodes[0];
            }

            ItemTree.SelectedNodes = SelectedNodes;

            if (rebuild)
            {
                foreach (string FullPath in ExpandedNodePaths)
                {
                    var FoundNodes = ItemTree.Nodes.Find(FullPath, true);
                    if (FoundNodes != null)
                    {
                        for (int i = 0; i < FoundNodes.Length; i++)
                        {
                            FoundNodes[i].Expand();
                        }
                    }
                }
            }

            //int Scroll = 0;
            //if (_scrollPositions.Keys.Contains(Document.GUID))
            //	Scroll = _scrollPositions[Document.GUID];
            //ExplorerTree.VScrollPos = Scroll;
        }
コード例 #2
0
 /// <summary>
 /// Record the position of the mouse down event.
 /// </summary>
 private void Tree_MouseDown(object sender, MouseEventArgs e)
 {
     _clickedNode = (KellyControls.TreeNode)ItemTree.GetNodeAt(e.X, e.Y);
 }
コード例 #3
0
 /// <summary>
 /// Checks the item on the node specified to see if it is visible or not, updates the icon accordingly.
 /// </summary>
 private void UpdateIcon(KellyControls.TreeNode node)
 {
 }