private void RenderStatusPhase() { statusPhase_card.SetActive(true); KartuStatus statusCard = StatusManagement.instance.GetCurrentStatus(); statusPhase_title.text = statusCard.GetEffectStatus().nameCard; statusPhase_description.text = statusCard.GetEffectStatus().description; statusPhase_status.text = GenerateStatusEffect(statusCard.GetEffectStatus()); }
public void DrawStatusCard() { while (cardDeck.Count > 0) { TurnPlayerManager.instance.GetCurrentStatePlayer().SetStatus(cardDeck.Peek()); currentActiveStatus = cardDeck.Peek(); graveDeck.Push(cardDeck.Pop()); } if (cardDeck.Count == 0) { Shuffle(); } }
public void SetStatus(KartuStatus status) { this.status = status; }