// Update is called once per frame void Update() { if (gamePadState.State.IsConnected == false) { return; } m_input.UpdateInput(); //KartTransformer.Update(); UpdateCamera(); if (KartState.CanMove()) { UpdateGameplay(); } m_wheelRotation.m_horizontalFactor = m_input.horizontal; KartRigidbody.Update(); KartState.Update(); UpdateWeapon(); }
public bool AbleToMove() { return(kart_state.CanMove()); }