private bool handleClientUpdate(Kaminari.IMarshal marshal, Kaminari.PacketReader packet, IClient client, ushort blockId) { if (Overflow.leq(blockId, clientUpdateLastCalled)) { // TODO: Returning true here means the packet is understood as correctly parsed, while we are ignoring it return(true); } var data = emplaceData(clientUpdate, blockId, packet.timestamp()); if (!data.unpack(marshal, packet)) { return(false); } // The user is assumed to provide all peek methods in C# // TODO: Test if the method exists in the class return(client.peekClientUpdate(data, packet.timestamp())); }
private bool handleLoginCharacter(Kaminari.IMarshal marshal, Kaminari.PacketReader packet, IClient client, ushort blockId) { if (!client.check(client, "status", ingame_status::login_done)) { return(client.handleClientError(client, packet.getOpcode())); } if (Overflow.leq(blockId, loginCharacterLastCalled)) { // TODO: Returning true here means the packet is understood as correctly parsed, while we are ignoring it return(true); } var data = emplaceData(loginCharacter, blockId, packet.timestamp()); if (!data.unpack(marshal, packet)) { return(false); } // The user is assumed to provide all peek methods in C# // TODO: Test if the method exists in the class return(client.peekLoginCharacter(data, packet.timestamp())); }