コード例 #1
0
    void Update()
    {
        filter.PredictState(Time.deltaTime);

        //Dummy Data : Generate a very noisy position estimate
        noisyXPosition = Mathf.Sin(Time.time) + Random.Range(-0.5f, 0.5f);
        filter.UpdateState(new double[, ]
        {
            { noisyXPosition }, //Noisy Position
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { -Mathf.Sin(Time.time) }, //Flawless acceleration
            { 0.0 },
            { 0.0 }
        });

        double oldPos = filter.StateMatrix[0, 0];

        for (int i = 1; i < 10; i++)
        {
            double[,] PredictedState = filter.SafePredictState(0.1 * i);
            Debug.DrawLine(new Vector3((float)oldPos, i * 0.02f, 0f), new Vector3((float)PredictedState[0, 0], (i + 1) * 0.02f, 0f), Color.green);
            oldPos = PredictedState[0, 0];

            Debug.DrawLine(new Vector3(Mathf.Sin((Time.time + (i * 0.1f))), i * 0.02f, 0f),
                           new Vector3(Mathf.Sin((Time.time + ((i + 1f) * 0.1f))), (i + 1) * 0.02f, 0f), Color.red);
        }
    }
コード例 #2
0
    void DoFilter(double noisyXPosition, GameObject broca)
    {
        filter.UpdateState(new double[, ]
        {
            { noisyXPosition },     //Noisy Position
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { 0.0 },
            { -Mathf.Sin(Time.time) },     //Flawless acceleration
            { 0.0 },
            { 0.0 }
        });

        double oldPos = filter.StateMatrix[0, 0];

        for (int i = 1; i < 10; i++)
        {
            double[,] PredictedState = filter.SafePredictState(0.1 * i);
            //Debug.DrawLine(new Vector3((float)oldPos, i * 0.02f, 0f), new Vector3((float)PredictedState[0, 0], (i + 1) * 0.02f, 0f), Color.green);
            oldPos = PredictedState[0, 0];

            /* Debug.DrawLine(new Vector3(Mathf.Sin((Time.time + (i * 0.1f))), i * 0.02f, 0f),
             *                              new Vector3(Mathf.Sin((Time.time + ((i + 1f) * 0.1f))), (i + 1) * 0.02f, 0f), Color.red);*/
        }
    }