コード例 #1
0
ファイル: LordControl.cs プロジェクト: uvbs/FullSource
        private void DoGetPalyerCount()
        {
            KSubProtocolHead protocol = new KSubProtocolHead();

            protocol.ProtocolId    = (ushort)ProtocolDef.e2l_header_def;
            protocol.SubProtocolID = (ushort)ProtocolDef.e2l_PlayerCount_def;
            _server.SendMessage(protocol);
        }
コード例 #2
0
ファイル: LordControl.cs プロジェクト: uvbs/FullSource
        bool GetGameRunningTime(int userId)
        {
            bool result = false;
            User user   = AdminServer.TheInstance.SecurityManager.GetUser(userId);

            if (_server.IsConnected)
            {
                KSubProtocolHead protocol = new KSubProtocolHead();
                protocol.SubProtocolID = (ushort)ProtocolDef.e2l_GetGameStartTime_def;
                result = _server.SendMessage(protocol);
            }
            Security.LogSystem.TheInstance.WriteLog(
                userId,
                OpType.READ,
                _server.Id,
                string.Format(StringDef.LogMessageGetGameRunningTime,
                              user == null ? userId.ToString() : user.UserName,
                              _server.Name,
                              result ? StringDef.Success : StringDef.Fail)
                );

            return(result);
        }
コード例 #3
0
ファイル: MessageEngine.cs プロジェクト: uvbs/FullSource
        /// <summary>
        /// 分发消息
        /// </summary>
        /// <param name="msgBuff">消息</param>
        private void Dispatch(GameServer server, byte[] msgBuff)
        {
            if (server == null || msgBuff == null)
            {
                return;
            }

            if (msgBuff.Length <= 2)
            {
                return;
            }


            ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0);
            IProtocol   message    = null;

            switch (protocalId)
            {
                #region 文件管理
            case ProtocolDef.g2e_openfile_def:                    //打开文件
                message = new g2e_openfile();
                message.FromBytes(msgBuff);
                break;

            case ProtocolDef.g2e_seekfile_def:                    //移动到文件中的位置
                message = new g2e_seekfile();
                break;

            case ProtocolDef.g2e_writefile_def:                    //写入文件
                message = new g2e_writefile();
                break;

            case ProtocolDef.g2e_closefile_def:                    //关闭文件
                message = new g2e_closefile();
                break;

            case ProtocolDef.g2e_readfile_def:     //读文件
                message = new g2e_readfile();
                break;
                #endregion

                #region 游戏服务器信息
            case ProtocolDef.g2e_getcpubaseinfo_def:                    //取得CPU基本信息
                message = new g2e_getcpubaseinfo();
                break;

            case ProtocolDef.g2e_getcpuload_def:                    //取得CPU负载
                message = new g2e_getcpuload();
                break;

            case ProtocolDef.g2e_getdiskinfo_def:                    //取得磁盘信息
                message = new g2e_getdiskinfo();
                break;

            case ProtocolDef.g2e_getmeminfo_def:                    //取得内存信息
                message = new g2e_getmeminfo();
                break;

            case ProtocolDef.g2e_getprocinfo_def:                    //取得进程信息
                message = new g2e_getprocinfo();
                break;

            case ProtocolDef.g2e_getcardload_def:                    //取得网卡负载
                message = new g2e_getcardload();
                break;

            case ProtocolDef.g2e_getnetinfo_def:                    //取得网卡信息
                message = new g2e_getnetinfo();
                break;

            case ProtocolDef.g2e_getpluginfo_def:    //取得插件信息
                message = new g2e_getpluginfo();
                break;
                #endregion

                #region 其他
            case ProtocolDef.g2e_ping_def:                    //Ping
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_exesql_def:
                message = new g2e_exesql();
                break;

            case ProtocolDef.g2e_exesyscmd_def:
                message = new g2e_exesyscmd();
                break;

            case ProtocolDef.g2e_GetGuardDir_def:
                message = new g2e_GetGuardDir();
                break;

            case ProtocolDef.g2e_switchmode_def:
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_config_def:
                message = new KProtocolHead();
                break;

            case ProtocolDef.g2e_updateserver_def:
                message = new g2e_updateserver();
                break;

            case ProtocolDef.g2e_ftpdownload_def:
                message = new g2e_ftpdownload();
                break;

            case ProtocolDef.g2e_serverpid_def:
                message = new g2e_server_pid();
                break;
                #endregion

                #region 与游戏的通讯

            case ProtocolDef.l2e_header_def:
            {
                if (msgBuff.Length <= 4)
                {
                    return;
                }
                ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4);

                switch (subProtocolId)
                {
                // ahpho
                case ProtocolDef.l2e_update_custom_info_def:
                    message = new l2e_update_custom_info();
                    break;

                case ProtocolDef.l2e_PlayerCount_def:
                    message = new l2e_PlayerCount();
                    break;

                case ProtocolDef.l2e_ExeGMCmd_def:
                    message = new l2e_ExeGMCmd();
                    break;

                case ProtocolDef.l2e_GetBasicInfo_def:
                    message = new l2e_GetBasicInfo();
                    break;

                case ProtocolDef.l2e_Who_def:
                    message = new l2e_Who();
                    break;

                case ProtocolDef.l2e_GetGlobalVariable_def:
                    message = new l2e_GetGlobalVariable();
                    break;

                case ProtocolDef.l2e_GetGameStartTime_def:
                    message = new l2e_GetGameStartTime();
                    break;

                case ProtocolDef.l2e_ReportError_def:
                    message = new l2e_ReportError();
                    break;

                case ProtocolDef.l2e_info_def:
                    message = new l2e_info();
                    break;

                case ProtocolDef.l2e_info_large_def:
                    message = new l2e_info_large();
                    break;

                case ProtocolDef.l2e_ping_def:
                    message = new KSubProtocolHead();
                    break;

                default:
                    throw new Exception("收到未在MessageEngine中注册的协议包");
                }
            }
            break;
                #endregion

            default:
                //TODO 记录没有出现过的协议包,开发阶段抛出异常
                throw new Exception("收到未在MessageEngine中注册的协议包");
            }

            if (server != null && message != null)
            {
                message.FromBytes(msgBuff);
                AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message);
            }
        }
コード例 #4
0
ファイル: LordControl.cs プロジェクト: viticm/pap2
		bool GetGameRunningTime(int userId)
		{
            bool result = false;
            User user = AdminServer.TheInstance.SecurityManager.GetUser(userId);
			if (_server.IsConnected)
            {
                KSubProtocolHead protocol = new KSubProtocolHead();
                protocol.SubProtocolID = (ushort)ProtocolDef.e2l_GetGameStartTime_def;
                result = _server.SendMessage(protocol);
			}
            Security.LogSystem.TheInstance.WriteLog(
                userId,
                OpType.READ,
                _server.Id,
                string.Format(StringDef.LogMessageGetGameRunningTime,
                user == null ? userId.ToString() : user.UserName,
                _server.Name,
                result ? StringDef.Success : StringDef.Fail)
            );

			return result;
		}
コード例 #5
0
ファイル: LordControl.cs プロジェクト: viticm/pap2
		private void DoGetPalyerCount()
		{
            KSubProtocolHead protocol = new KSubProtocolHead();
            protocol.ProtocolId = (ushort)ProtocolDef.e2l_header_def;
            protocol.SubProtocolID = (ushort)ProtocolDef.e2l_PlayerCount_def;
			_server.SendMessage(protocol);
		}
コード例 #6
0
ファイル: MessageEngine.cs プロジェクト: viticm/pap2
		/// <summary>
		/// 分发消息
		/// </summary>
		/// <param name="msgBuff">消息</param>
		private void Dispatch(GameServer server, byte[] msgBuff)
		{
			if (server == null || msgBuff == null)
				return;

            if (msgBuff.Length <= 2)
            {
                return;
            }


			ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0);
			IProtocol message = null;
			switch (protocalId)
			{
				#region 文件管理
				case ProtocolDef.g2e_openfile_def://打开文件
                    message = new g2e_openfile();
                    message.FromBytes(msgBuff);
					break;
				case ProtocolDef.g2e_seekfile_def://移动到文件中的位置
					message = new g2e_seekfile();
					break;
				case ProtocolDef.g2e_writefile_def://写入文件
					message = new g2e_writefile();
					break;
				case ProtocolDef.g2e_closefile_def://关闭文件
					message = new g2e_closefile();
					break;
                case ProtocolDef.g2e_readfile_def: //读文件
                    message = new g2e_readfile();
                    break;
				#endregion

				#region 游戏服务器信息
				case ProtocolDef.g2e_getcpubaseinfo_def://取得CPU基本信息
					message = new g2e_getcpubaseinfo();
					break;
				case ProtocolDef.g2e_getcpuload_def://取得CPU负载
					message = new g2e_getcpuload();
					break;
				case ProtocolDef.g2e_getdiskinfo_def://取得磁盘信息
                    message = new g2e_getdiskinfo();
					break;
				case ProtocolDef.g2e_getmeminfo_def://取得内存信息
                    message = new g2e_getmeminfo();
					break;
				case ProtocolDef.g2e_getprocinfo_def://取得进程信息
                    message = new g2e_getprocinfo();
					break;
				case ProtocolDef.g2e_getcardload_def://取得网卡负载
                    message = new g2e_getcardload();					
					break;
				case ProtocolDef.g2e_getnetinfo_def://取得网卡信息
                    message = new g2e_getnetinfo();
					break;
                case ProtocolDef.g2e_getpluginfo_def://取得插件信息
                    message = new g2e_getpluginfo();
                    break;				
				#endregion

				#region 其他
				case ProtocolDef.g2e_ping_def://Ping
                    message = new KProtocolHead();
                    break;
				case ProtocolDef.g2e_exesql_def:
					message = new g2e_exesql();
					break;
				case ProtocolDef.g2e_exesyscmd_def:
					message = new g2e_exesyscmd();
					break;
				case ProtocolDef.g2e_GetGuardDir_def:
					message = new g2e_GetGuardDir();
					break;
				case ProtocolDef.g2e_switchmode_def:
					message = new KProtocolHead();
					break;
				case ProtocolDef.g2e_config_def:
					message = new KProtocolHead();
					break;
                case ProtocolDef.g2e_updateserver_def:
                    message = new g2e_updateserver();
                    break;
                case ProtocolDef.g2e_ftpdownload_def:
                    message = new g2e_ftpdownload();
                    break;
                case ProtocolDef.g2e_serverpid_def:
                    message = new g2e_server_pid();
                    break;                        
				#endregion

				#region 与游戏的通讯
			
                case ProtocolDef.l2e_header_def:
                    {
                        if (msgBuff.Length <= 4)
                            return;
                        ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4);

                        switch (subProtocolId)
                        {
                            // ahpho
                            case ProtocolDef.l2e_update_custom_info_def:
                                message = new l2e_update_custom_info();
                                break;
                            case ProtocolDef.l2e_PlayerCount_def:
                                message = new l2e_PlayerCount();
                                break;
                            case ProtocolDef.l2e_ExeGMCmd_def:
                                message = new l2e_ExeGMCmd();
                                break;
                            case ProtocolDef.l2e_GetBasicInfo_def:
                                message = new l2e_GetBasicInfo();
                                break;
                            case ProtocolDef.l2e_Who_def:
                                message = new l2e_Who();
                                break;
                            case ProtocolDef.l2e_GetGlobalVariable_def:
                                message = new l2e_GetGlobalVariable();
                                break;
                            case ProtocolDef.l2e_GetGameStartTime_def:
                                message = new l2e_GetGameStartTime();
                                break;
                            case ProtocolDef.l2e_ReportError_def:
                                message = new l2e_ReportError();
                                break;
                            case ProtocolDef.l2e_info_def:
                                message = new l2e_info();
                                break;
                            case ProtocolDef.l2e_info_large_def:
                                message = new l2e_info_large();
                                break;
                            case ProtocolDef.l2e_ping_def:
                                message = new KSubProtocolHead();
                                break;
                            default:
                                throw new Exception("收到未在MessageEngine中注册的协议包");
                        }
                    }
                    break;
				#endregion

				default:
					//TODO 记录没有出现过的协议包,开发阶段抛出异常
					throw new Exception("收到未在MessageEngine中注册的协议包");
			}

			if (server != null && message != null)
			{
                message.FromBytes(msgBuff);
				AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message);
			}
		}