private void button2_Click(object sender, EventArgs e) { KSPM.Network.Common.Messages.Message messageToSend = null; if (myNetworkEntity.ownerNetworkCollection.socketReference.Connected) { KSPM.Network.Common.Messages.Message.DisconnectMessage(myNetworkEntity, out messageToSend); PacketHandler.EncodeRawPacket(ref myNetworkEntity.ownerNetworkCollection.rawBuffer); this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer); this.myNetworkEntity.ownerNetworkCollection.socketReference.Disconnect(true); this.checkBox1.Checked = this.myNetworkEntity.ownerNetworkCollection.socketReference.Connected; } }
private void button1_Click(object sender, EventArgs e) { KSPM.Network.Common.Messages.Message messageToSend = null; string tmpUserName; string[] splitedUserInfo; int bytesCount; byte[] utf8Bytes; byte[] hashCode; GameUser user; switch ((KSPM.Network.Common.Messages.Message.CommandType) this.comboBoxCommands.SelectedIndex) { case KSPM.Network.Common.Messages.Message.CommandType.NewClient: KSPM.Network.Common.Messages.Message.NewUserMessage(myNetworkEntity, out messageToSend); PacketHandler.EncodeRawPacket(ref myNetworkEntity.ownerNetworkCollection.rawBuffer); this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer, (int)messageToSend.MessageBytesSize, SocketFlags.None); //this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer); break; case KSPM.Network.Common.Messages.Message.CommandType.Disconnect: KSPM.Network.Common.Messages.Message.DisconnectMessage(myNetworkEntity, out messageToSend); PacketHandler.EncodeRawPacket(ref myNetworkEntity.ownerNetworkCollection.rawBuffer); this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer, (int)messageToSend.MessageBytesSize, SocketFlags.None); //this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer); break; case KSPM.Network.Common.Messages.Message.CommandType.Authentication: tmpUserName = textBoxCommands.Text; utf8Bytes = utf8Strings.GetBytes(tmpUserName); KSPM.IO.Security.Hash.GetHash(ref utf8Bytes, 0, (uint)utf8Bytes.Length, out hashCode); user = new GameUser(ref tmpUserName, ref hashCode); User asd = user; KSPM.Network.Common.Messages.Message.AuthenticationMessage(myNetworkEntity, asd, out messageToSend); this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer, (int)messageToSend.MessageBytesSize, SocketFlags.None); //this.myNetworkEntity.ownerNetworkCollection.socketReference.Send(myNetworkEntity.ownerNetworkCollection.rawBuffer); break; } }
static void server_UDPMessageArrived(object sender, KSPM.Network.Common.Messages.Message message) { //Console.WriteLine( string.Format("{0}-{1}", ((ServerSideClient)sender).Id, message.MessageBytesSize.ToString())); KSPMGlobals.Globals.KSPMServer.ClientsManager.UDPBroadcastClients(message); ((ServerSideClient)sender).IOUDPMessagesPool.Recycle(message); }