//to notify when a kind of knife was selected //so UI/HUD can update their status public static void OnKnifeSelected(KNIFE_ITEMS knife) { KnifeSelected?.Invoke(knife); }
private void OnKnifeSelected(KNIFE_ITEMS knife) { KnifeStoreMenu.Instance.RefreshSelectedKnive(); }
//to notify when a new knife was unlocked //so UI/HUD can update their status public static void OnKnifeUnlocked(KNIFE_ITEMS knife) { KnifeUnlocked?.Invoke(knife); }