コード例 #1
0
    void _applyProgramChanges()
    {
        if (prog == null)
        {
            return;
        }

        prog.importTriggeredByInspector = true;

        // 1st erase the store program
        if (storedProg)
        {
            KMImportSettings.RemoveProgram(storedProg);
        }
        // now store the prog in memory to the asset
        KMImportSettings.AddProgram(prog);

        // Trigger mesh reimport -> import processor will execute program
        EditorUtility.DisplayProgressBar(KMImportProcessor.ProgressTitle(prog), "Unity3D reimports model file", 0.0f);

        KMImportSettings.IncrementMasterImportRevision();

        // float dt = Time.realtimeSinceStartup;
        AssetDatabase.ImportAsset(assetPath);
        // dt = ;
        //Debug.LogError("Reimport took " + (Time.realtimeSinceStartup - dt)*1000.0f + " ms.");

        hasChanges = false;
        EditorUtility.ClearProgressBar();

        // Reload prog
        _initializeProgram();
    }
コード例 #2
0
    // Called from progGUI
    public void DeleteProgram()
    {
        if (prog == null)
        {
            return;
        }
        bool del = true;

        if (prog.processors.Length > 0)
        {
            del = EditorUtility.DisplayDialog("Delete Import Program", "Do you want to permanently delete this mesh import program?", "Delete", "Cancel");
        }
        if (del)
        {
            if (storedProg != null)
            {
                EditorUtility.DisplayProgressBar(KMImportProcessor.ProgressTitle(prog), "Unity3D reimports model file", 0.0f);
                KMImportSettings.RemoveProgram(storedProg);

                // Trigger model reimport
                AssetDatabase.ImportAsset(assetPath);
                EditorUtility.ClearProgressBar();
            }
            prog       = null; progGUI = null;
            storedProg = null;
        }
    }