private void Awake() { playerSprite = GetComponent <SpriteRenderer>(); playerCollider2D = GetComponent <Collider2D>(); playerRigidBody2D = GetComponent <Rigidbody2D>(); soundSource = GetComponent <AudioSource>(); gameControllerReference = FindObjectOfType <KHNGGameController>(); }
private void Start() { soundSource = GetComponent <AudioSource>(); gameControllerReference = FindObjectOfType <KHNGGameController>(); }
private void Start() { gameControllerReference = FindObjectOfType <KHNGGameController>(); }