private void loadTex(int texIndex) { pcc = new KFreonLib.PCCObjects.ME3PCCObject(textures[texIndex].allPccs[0]); tex2D = new SaltTexture2D(pcc, textures[texIndex].pccExpIdx, Path.GetDirectoryName(pathCooked)); tex2D.pccExpIdx = textures[texIndex].pccExpIdx; tex2D.allPccs = textures[texIndex].allPccs; }
private void bgw1_DoWork(object sender, DoWorkEventArgs e) { bgw1.ReportProgress(0); pcc = new KFreonLib.PCCObjects.ME3PCCObject(tex2D.allPccs[0]); KFreonLib.PCCObjects.ME3ExportEntry expEntry = pcc.Exports[tex2D.pccExpIdx]; expEntry.SetData(tex2D.ToArray(expEntry.DataOffset, pcc)); pcc.Exports[tex2D.pccExpIdx] = expEntry; pcc.saveToFile(tex2D.allPccs[0]); #region Old code /* * File.Copy(pcc.pccFileName, exec + "temp.pcc", true); * * long test = (new FileInfo(exec + "temp.pcc")).Length; * if (pcc.bCompressed) * { * Form2 decompress = new Form2(); * decompress.Decompress(exec + "temp.pcc"); * decompress.Close(); * if (test == (new FileInfo(exec + "temp.pcc")).Length) * pcc.saveToFile(exec + "temp.pcc"); * } * pcc = new Texplorer.PCCObject(exec + "temp.pcc"); * pcc.Names.Add("TEXTUREGROUP_Shadowmap"); * Unreal.PCCObject.ExportEntry exp = pcc.Exports[tex2D.pccExpIdx]; * exp.Data = tex2D.ToArray(exp.DataOffset, pcc); * pcc.Exports[tex2D.pccExpIdx] = exp; * pcc.altSaveToFile(exec + "temp2.pcc", true); * try * { * Unreal.PCCObject temp = new Unreal.PCCObject(exec + "temp2.pcc"); * } * catch * { * pcc.saveToFile(exec + "temp2.pcc"); * } * File.Copy(exec + "temp2.pcc", tex2D.allPccs[0], true); * bgw1.ReportProgress(1); * * for (int i = 0; i < tex2D.allPccs.Count; i++) * { * throw new NotImplementedException("Not done yet"); * } */ #endregion tocUpdate(); }
private void bgw1_DoWork(object sender, DoWorkEventArgs e) { bgw1.ReportProgress(0); pcc = new KFreonLib.PCCObjects.ME3PCCObject(tex2D.allPccs[0]); KFreonLib.PCCObjects.ME3ExportEntry expEntry = pcc.Exports[tex2D.pccExpIdx]; expEntry.SetData(tex2D.ToArray(expEntry.DataOffset, pcc)); pcc.Exports[tex2D.pccExpIdx] = expEntry; pcc.saveToFile(tex2D.allPccs[0]); #region Old code /* File.Copy(pcc.pccFileName, exec + "temp.pcc", true); long test = (new FileInfo(exec + "temp.pcc")).Length; if (pcc.bCompressed) { Form2 decompress = new Form2(); decompress.Decompress(exec + "temp.pcc"); decompress.Close(); if (test == (new FileInfo(exec + "temp.pcc")).Length) pcc.saveToFile(exec + "temp.pcc"); } pcc = new Texplorer.PCCObject(exec + "temp.pcc"); pcc.Names.Add("TEXTUREGROUP_Shadowmap"); Unreal.PCCObject.ExportEntry exp = pcc.Exports[tex2D.pccExpIdx]; exp.Data = tex2D.ToArray(exp.DataOffset, pcc); pcc.Exports[tex2D.pccExpIdx] = exp; pcc.altSaveToFile(exec + "temp2.pcc", true); try { Unreal.PCCObject temp = new Unreal.PCCObject(exec + "temp2.pcc"); } catch { pcc.saveToFile(exec + "temp2.pcc"); } File.Copy(exec + "temp2.pcc", tex2D.allPccs[0], true); bgw1.ReportProgress(1); for (int i = 0; i < tex2D.allPccs.Count; i++) { throw new NotImplementedException("Not done yet"); } */ #endregion tocUpdate(); }