コード例 #1
0
        public List <KCB> GetKCBFormvw_Cschedule_ForAtyIandTCID(int AtyID, int TCID)
        {
            var itemlist = GetEntityFromDAL(AtyID).Where(d => d.TCID != null & d.TCID == TCID).Select(d => new { d.CCode, d.CCname, d.TCName, d.havenum, d.PsName, d.StartW, d.EndW, d.DSZ, d.DayOfWeek, d.SectionTH, d.BuildName, d.CRname, d.PsNumber, d.TCID, d.PSID, d.AtyID, d.CCID, d.CRID, d.CSID }).OrderBy(d => d.StartW).ThenBy(d => d.DayOfWeek).ThenBy(d => d.SectionTH).ToList();

            if (itemlist.Count > 0)
            {
                List <KCB> KCBList = new List <KCB>();
                foreach (var item in itemlist)
                {
                    KCB kcb = new KCB();
                    kcb.CCID           = item.CCID;
                    kcb.TCID           = item.TCID;
                    kcb.TeacherName    = item.PsName;
                    kcb.CourseName     = item.CCname;
                    kcb.CSID           = item.CSID;
                    kcb.PSID           = item.PSID;
                    kcb.SingleOrDouble = item.DSZ;
                    kcb.StartWeek      = item.StartW;
                    kcb.EndWeek        = item.EndW;
                    kcb.Week           = item.DayOfWeek;
                    kcb.Section        = item.SectionTH;
                    KCBList.Add(kcb);
                    kcb = null;
                }
                return(KCBList);
            }
            return(null);
        }
コード例 #2
0
ファイル: Mission.cs プロジェクト: lscyane/KCBr
 public Item(KCB.api_start2.ApiData.ApiMstMission json)
 {
     MissionID = (int)json.api_id;
     MapArea = (int)json.api_maparea_id;
     Name = json.api_name;
     Detail = json.api_details;
     MinutesRequired = (int)json.api_time;
     Diffculty = (int)json.api_difficulty;
     FuelUse = (double)json.api_use_fuel;
     BulletUse = (double)json.api_use_bull;
 }
コード例 #3
0
ファイル: BattleResult.cs プロジェクト: walkure/KCBr
        /// <summary>
        /// 内部状態の初期化
        /// </summary>
        /// <param name="result">戦闘結果</param>
        /// <param name="_memberShip"></param>
        /// <param name="fleetInfo">艦隊情報</param>
        /// <param name="_masterShip"></param>
        private void initializeShipData(KCB.api_req_sortie.Battle.ApiData result,
            MemberData.Deck.Fleet fleetInfo, MemberData.Ship _memberShip, MasterData.Ship _masterShip)
        {
            Debug.WriteLine("戦闘開始/艦隊番号:" + fleetInfo.Num.ToString());
            _battleResult = new Result(result.api_midnight_flag == 1,_practice);

            //戦闘形態を取得する

            _battleResult.Friend.Formation = (Result.FleetState.FormationType)result.api_formation[0];
            _battleResult.Enemy.Formation = (Result.FleetState.FormationType)result.api_formation[1];
            if (result.api_search != null)
            {
                _battleResult.Friend.SearchResult = (Result.FleetState.SearchResultType)result.api_search[0];
                _battleResult.Enemy.SearchResult = (Result.FleetState.SearchResultType)result.api_search[1];
            }
            else
            {
                _battleResult.Friend.SearchResult = Result.FleetState.SearchResultType.索敵なし;
                _battleResult.Enemy.SearchResult = Result.FleetState.SearchResultType.索敵なし;
            }

            _battleResult.MatchState = (Result.MatchType)result.api_formation[2];

            Debug.WriteLine(string.Format("自陣形:{0} {1}\n敵陣形:{2} {3}\n交戦形態:{4}\n夜戦:{5}",
                 _battleResult.Friend.Formation,_battleResult.Friend.SearchResult,
                 _battleResult.Enemy.Formation,_battleResult.Enemy.SearchResult,
                 _battleResult.MatchState, _battleResult.HasNightBattle));

            ///味方艦隊の情報を取得する
            for (int i = 0; i < fleetInfo.Member.Count; i++)
            {
                var ship_id = fleetInfo.Member[i];
                var ship = _memberShip.GetShip(ship_id);
                var info = _battleResult.Friend.Ships[i];

                info.Initialize(ship_id,ship.ShipNameId,ship.ShipName,ship.ShipTypeId,
                    result.api_maxhps[i + 1],result.api_nowhps[i + 1]);

                Debug.WriteLine(string.Format("No.{0} ID:{1} Name:{2} HP:{3}", i + 1,
                    ship_id, ship.ShipName,ship.HP.ToString()));
            }

            ///敵艦隊の情報を取得する
            for (int i = 0; i < 6; i++)
            {
                int ship_id = result.api_ship_ke[i + 1];
                if (ship_id < 0)
                    continue;

                var ship = _masterShip.LookupShipMaster(ship_id);
                var info = _battleResult.Enemy.Ships[i];
                string shipName;
                if(_practice)
                    shipName = ship.Name;
                else
                    shipName = string.Format("{0}{1}", ship.Name, ship.Yomi);

                info.Initialize(-1,ship_id,shipName,ship.ShipTypeId,
                    result.api_maxhps[i + 7],result.api_nowhps[i + 7]);

                Debug.WriteLine(string.Format("No.{0} Name:{1} HP:{2}/{3}",
                    i + 1, shipName, result.api_maxhps[i + 7], result.api_nowhps[i + 7]));
            }
        }
コード例 #4
0
ファイル: BattleResult.cs プロジェクト: walkure/KCBr
        /// <summary>
        /// 砲雷撃戦の結果処理
        /// </summary>
        /// <param name="hougeki"></param>
        /// <param name="result"></param>
        private int getHougekiDamage(KCB.api_req_sortie.Battle.ApiData.ApiHougeki hougeki,
            Result result, MasterData.Item _masterItem)
        {
            if (hougeki == null)
                return 0;

            //長さが一致しない
            if (hougeki.api_damage.Count != hougeki.api_df_list.Count)
                return 0;

            int battleTime = 0;

            //攻撃先のHPを減算
            for (int i = 1; i < hougeki.api_damage.Count; i++)
            {
                var targets = (Newtonsoft.Json.Linq.JArray)hougeki.api_df_list[i];
                var damages = (Newtonsoft.Json.Linq.JArray)hougeki.api_damage[i];
                var weapons = (Newtonsoft.Json.Linq.JArray)hougeki.api_si_list[i];
                int from = hougeki.api_at_list[i];

                for (int j = 0; j < targets.Count; j++)
                {
                    int target = (int)targets[j];
                    double damage = (double)damages[j];
                    int weapon_id = (int)weapons[j];

                    var weapon = _masterItem.GetItemParam(weapon_id);

                    if(weapon == null)
                        Debug.WriteLine(string.Format("砲撃:{0}->{1} ダメージ:{2} 装備:なし", from, target, damage));
                    else
                        Debug.WriteLine(string.Format("砲撃:{0}->{1} ダメージ:{2} 装備:{3}", from, target, damage
                            , weapon.Name));

                    if (target > 0 && target <= 6)
                    {
                        var it = result.Friend.Ships[target - 1];

                        //敵→味方
                        var critical = it.AddDamage(damage);
                        if (critical)
                            battleTime += CriticalHitTime;

                        if(it.Submarine)
                            battleTime += HouRaiSubmarine;
                    }
                    else if (target > 0 && target <= 12)
                    {
                        var it = result.Enemy.Ships[target - 7];
                        //味方→敵
                        it.AddDamage(damage);

                        if (it.Submarine)
                            battleTime += HouRaiSubmarine;
                    }

                    battleTime += HouRai;
                }

            }
            return battleTime;
        }
コード例 #5
0
ファイル: Dock.cs プロジェクト: lscyane/KCBr
 /// <summary>
 /// 建造パラメタを設定
 /// </summary>
 /// <param name="data">パラメタ</param>
 public void UpdateMaterialParam(KCB.api_get_member.KDock.ApiData data)
 {
     Fuel = data.api_item1;
     Ammo = data.api_item2;
     Steel = data.api_item3;
     Bauxite = data.api_item4;
     Dev = data.api_item5;
 }
コード例 #6
0
ファイル: LogDataStructs.cs プロジェクト: lscyane/KCBr
        /// <summary>
        /// レスポンスから
        /// </summary>
        /// <param name="req">リクエストパラメタ</param>
        /// <param name="json">レスポンス情報</param>
        public CreateItemInfo(IDictionary<string, string> req, KCB.api_req_kousyou.CreateItem.ApiData json)
//        public CreateItemInfo(IDictionary<string, string> req, dynamic json)
        {
            Succeess = false;
            Number = 0;
            ItemNameID = 0;
            ItemType = "";
            ItemName = "(失敗)";
            Date = DateTime.Now;
            Resource = new Material(req);
            if ((int)json.api_create_flag == 0)
                return;

            Succeess = true;
            ItemNameID = (int)json.api_slot_item.api_slotitem_id;
        }
コード例 #7
0
ファイル: Basic.cs プロジェクト: lscyane/KCBr
        public void UpdateRequireInfo(KCB.api_get_member.RequireInfo.ApiData.ApiBasic data)
        {
            MemberID = data.api_member_id.ToString();

            Debug.WriteLine("BASIC(3) MemberID:" + MemberID);
        }
コード例 #8
0
ファイル: Basic.cs プロジェクト: lscyane/KCBr
        public bool UpdatePort(KCB.api_port.Port.ApiData.ApiBasic data)
        {
            _initialiized = true;

            MemberID = data.api_member_id;
            Nick = data.api_nickname;
            Level = data.api_level;
            Rank = data.api_rank;
            Experience = data.api_experience;
            MaxShip = data.api_max_chara;
            MaxItem = data.api_max_slotitem;
            Deck = data.api_count_deck;
            KDock = data.api_count_kdock;
            NDock = data.api_count_ndock;
            FurnitureCoin = data.api_fcoin;

            Debug.WriteLine(string.Format(
                "BASIC(2) MemberID:{0} Nick:{1} Lv:{2} Rank:{3} Exp;{4} ShipMax:{5} ItemMax:{6} Deck:{7} KDock:{8} NDock:{9} FCoin:{10}",
                MemberID, Nick, Level, Rank, Experience, MaxShip, MaxItem, Deck, KDock, NDock, FurnitureCoin));

            return true;
        }
コード例 #9
0
ファイル: Item.cs プロジェクト: lscyane/KCBr
            /// <summary>
            /// 装備改装
            /// </summary>
            /// <param name="data">改装情報</param>
            /// <param name="itemMaster">マスタデータ</param>
            public void Remodel(KCB.api_req_kousyou.RemodelSlot.ApiData.ApiAfterSlot data,
                MasterData.Item itemMaster)
            {
                ItemUID = data.api_id;
                SlotItemType = data.api_slotitem_id;
                Locked = data.api_locked == 1;
                Level = data.api_level;

                ApplyMasterSlotItemInfo(itemMaster);
            }
コード例 #10
0
ファイル: Item.cs プロジェクト: lscyane/KCBr
            //                public Info(dynamic data)
            public Info(KCB.api_get_member.Slot_Item.ApiData data, MasterData.Item itemMaster)
            {
                Owner = null;
                ItemUID = data.api_id;
                SlotItemType = data.api_slotitem_id;
                Locked = data.api_locked == 1;

                if (data.api_alv == null)
                    Level = data.api_level;
                else if (data.api_alv > 0)
                    Level = (int) data.api_alv;
                else
                    Level = data.api_level;

                ApplyMasterSlotItemInfo(itemMaster);
            }