private void UpdateVisualState(bool force = false) { bool flag = CurrentValue > threshold; if (flag != was_pressed || was_on != base.IsSwitchedOn || force) { KBatchedAnimController component = GetComponent <KBatchedAnimController>(); if (flag) { if (force) { component.Play((!base.IsSwitchedOn) ? "off_down" : "on_down", KAnim.PlayMode.Once, 1f, 0f); } else { component.Play((!base.IsSwitchedOn) ? "off_down_pre" : "on_down_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!base.IsSwitchedOn) ? "off_down" : "on_down", KAnim.PlayMode.Once, 1f, 0f); } } else if (force) { component.Play((!base.IsSwitchedOn) ? "off_up" : "on_up", KAnim.PlayMode.Once, 1f, 0f); } else { component.Play((!base.IsSwitchedOn) ? "off_up_pre" : "on_up_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!base.IsSwitchedOn) ? "off_up" : "on_up", KAnim.PlayMode.Once, 1f, 0f); } was_pressed = flag; was_on = base.IsSwitchedOn; } }
private void OnOperationalChanged(object data) { if ((bool)data) { kbac.Queue("on_pre"); kbac.Queue("on"); } else { kbac.Queue("on_pst"); kbac.Queue("off"); } }
private void UpdateVisualization() { KBatchedAnimController component = GetComponent <KBatchedAnimController>(); component.Play((!switchedOn) ? "on_pst" : "on_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!switchedOn) ? "off" : "on", KAnim.PlayMode.Once, 1f, 0f); }
private void UpdateVisualization() { KBatchedAnimController component = this.GetComponent <KBatchedAnimController>(); component.Play((HashedString)(this.switchedOn ? "on_pre" : "on_pst"), KAnim.PlayMode.Once, 1f, 0.0f); component.Queue((HashedString)(this.switchedOn ? "on" : "off"), KAnim.PlayMode.Once, 1f, 0.0f); }
private static void PlayRancherWorkingLoops(Instance smi) { KBatchedAnimController kBatchedAnimController = smi.sm.rancher.Get <KBatchedAnimController>(smi); for (int i = 0; i < smi.ranchStation.def.interactLoopCount; i++) { kBatchedAnimController.Queue("working_loop", KAnim.PlayMode.Once, 1f, 0f); } }
private void UpdateVisualState(bool force = false) { if (wasOn != switchedOn || force) { wasOn = switchedOn; KBatchedAnimController component = GetComponent<KBatchedAnimController>(); component.Play((!switchedOn) ? "on_pst" : "on_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!switchedOn) ? "off" : "on", KAnim.PlayMode.Once, 1f, 0f); } }
public void Sim200ms(float dt) { float num = kjConsumptionRate * dt; Vector2I vector2I = maxCheckOffset - minCheckOffset + 1; int num2 = vector2I.x * vector2I.y; float num3 = num / (float)num2; Grid.PosToXY(base.transform.GetPosition(), out int x, out int y); for (int i = minCheckOffset.y; i <= maxCheckOffset.y; i++) { for (int j = minCheckOffset.x; j <= maxCheckOffset.x; j++) { int num4 = Grid.XYToCell(x + j, y + i); if (Grid.IsValidCell(num4) && Grid.Temperature[num4] > minTemperature) { kjConsumed += num3; SimMessages.ModifyEnergy(num4, 0f - num3, 5000f, SimMessages.EnergySourceID.HeatBulb); } } } float num5 = lightKJConsumptionRate * dt; if (kjConsumed > num5) { if (!lightSource.enabled) { kanim.Play("open", KAnim.PlayMode.Once, 1f, 0f); kanim.Queue("on", KAnim.PlayMode.Once, 1f, 0f); lightSource.enabled = true; } kjConsumed -= num5; } else { if (lightSource.enabled) { kanim.Play("close", KAnim.PlayMode.Once, 1f, 0f); kanim.Queue("off", KAnim.PlayMode.Once, 1f, 0f); } lightSource.enabled = false; } }
protected override void InternalBegin() { reactor_navigator = reactor.GetComponent <Navigator>(); KBatchedAnimController component = reactor.GetComponent <KBatchedAnimController>(); component.AddAnimOverrides(Assets.GetAnim("anim_idle_distracted_kanim"), 1f); component.Play("idle_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue("idle_default", KAnim.PlayMode.Loop, 1f, 0f); checkpoint.OrphanReactable(); checkpoint.CreateNewReactable(); }
private void UpdateVisualState(bool force = false) { if (!(this.wasOn != this.switchedOn | force)) { return; } this.wasOn = this.switchedOn; KBatchedAnimController component = this.GetComponent <KBatchedAnimController>(); component.Play((HashedString)(this.switchedOn ? "on_pre" : "on_pst")); component.Queue((HashedString)(this.switchedOn ? "on" : "off")); }
private void UpdateVisualState(bool force = false) { if (this.wasOn == this.switchedOn && !force) { return; } this.wasOn = this.switchedOn; KBatchedAnimController component = this.GetComponent <KBatchedAnimController>(); component.Play((HashedString)(!this.switchedOn ? "on_pst" : "on_pre"), KAnim.PlayMode.Once, 1f, 0.0f); component.Queue((HashedString)(!this.switchedOn ? "off" : "on"), KAnim.PlayMode.Once, 1f, 0.0f); }
private void UpdateVisualState(bool force = false) { if (this.wasOn == base.switchedOn && !force) { return; } this.wasOn = base.switchedOn; KBatchedAnimController component = base.GetComponent <KBatchedAnimController>(); component.Play((!base.switchedOn) ? "on_pst" : "on_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!base.switchedOn) ? "off" : "on", KAnim.PlayMode.Once, 1f, 0f); }
private void UpdateVisualState(bool force) { if (wasOn == switchedOn && !force) { return; } wasOn = switchedOn; KBatchedAnimController component = this.GetComponent <KBatchedAnimController>(); component.Play(!this.switchedOn ? "on_pst" : "on_pre", KAnim.PlayMode.Once, 1f, 0.0f); component.Queue(!this.switchedOn ? "off" : "on", KAnim.PlayMode.Once, 1f, 0.0f); }
private void SetAnimator() { if ((UnityEngine.Object)animController == (UnityEngine.Object)null) { animController = Util.KInstantiateUI(Assets.GetPrefab(new Tag("MinionSelectPreview")), contentBody.gameObject, false).GetComponent <KBatchedAnimController>(); animController.gameObject.SetActive(true); KCanvasScaler kCanvasScaler = UnityEngine.Object.FindObjectOfType <KCanvasScaler>(); animController.animScale = baseCharacterScale * (1f / kCanvasScaler.GetCanvasScale()); ScreenResize instance = ScreenResize.Instance; instance.OnResize = (System.Action)Delegate.Combine(instance.OnResize, new System.Action(OnResize)); Transform transform = animController.transform.parent.gameObject.transform.Find("BG"); KBatchedAnimController kBatchedAnimController = (!((UnityEngine.Object)transform != (UnityEngine.Object)null)) ? null : transform.gameObject.GetComponent <KBatchedAnimController>(); if ((UnityEngine.Object)kBatchedAnimController != (UnityEngine.Object)null) { kBatchedAnimController.animScale = baseCharacterScale * (1f / kCanvasScaler.GetCanvasScale()); } } stats.ApplyTraits(animController.gameObject); stats.ApplyRace(animController.gameObject); stats.ApplyAccessories(animController.gameObject); stats.ApplyExperience(animController.gameObject); HashedString name = idleAnims[UnityEngine.Random.Range(0, idleAnims.Length)]; idle_anim = Assets.GetAnim(name); if ((UnityEngine.Object)idle_anim != (UnityEngine.Object)null) { animController.AddAnimOverrides(idle_anim, 0f); } HashedString name2 = new HashedString("crewSelect_fx_kanim"); KAnimFile anim = Assets.GetAnim(name2); if ((UnityEngine.Object)anim != (UnityEngine.Object)null) { animController.AddAnimOverrides(anim, 0f); } animController.Queue("idle_default", KAnim.PlayMode.Loop, 1f, 0f); }
private void OnStartedTalking(object data) { ConversationManager.StartedTalkingEvent startedTalkingEvent = (ConversationManager.StartedTalkingEvent)data; GameObject talker = startedTalkingEvent.talker; if ((Object)talker == (Object)base.worker.gameObject) { KBatchedAnimController component = base.worker.GetComponent <KBatchedAnimController>(); string anim = startedTalkingEvent.anim; anim += Random.Range(1, 9).ToString(); component.Play(anim, KAnim.PlayMode.Once, 1f, 0f); component.Queue("idle", KAnim.PlayMode.Loop, 1f, 0f); } else { Facing component2 = base.worker.GetComponent <Facing>(); component2.Face(talker.transform.GetPosition()); lastTalker = talker; } }
private void UpdateCircuit(bool should_update_anim = true) { if ((UnityEngine.Object)attachedWire != (UnityEngine.Object)null) { if (switchedOn) { attachedWire.Connect(); } else { attachedWire.Disconnect(); } } if (should_update_anim && wasOn != switchedOn) { KBatchedAnimController component = GetComponent <KBatchedAnimController>(); component.Play((!switchedOn) ? "on_pst" : "on_pre", KAnim.PlayMode.Once, 1f, 0f); component.Queue((!switchedOn) ? "off" : "on", KAnim.PlayMode.Once, 1f, 0f); Game.Instance.userMenu.Refresh(base.gameObject); } wasOn = switchedOn; }
public void PlayAnims() { if (base.def.anims != null && base.def.anims.Length != 0) { KBatchedAnimController component = GetComponent <KBatchedAnimController>(); for (int i = 0; i < base.def.anims.Length; i++) { KAnim.PlayMode mode = KAnim.PlayMode.Once; if (base.def.loop && i == base.def.anims.Length - 1) { mode = KAnim.PlayMode.Loop; } if (i == 0) { component.Play(base.def.anims[i], mode, 1f, 0f); } else { component.Queue(base.def.anims[i], mode, 1f, 0f); } } } }
private void SetPortraitAnimator(IAssignableIdentity identity) { if (identity != null && !identity.IsNull()) { if ((UnityEngine.Object)animController == (UnityEngine.Object)null) { animController = Util.KInstantiateUI(Assets.GetPrefab(new Tag("FullMinionUIPortrait")), duplicantAnimAnchor.gameObject, false).GetComponent <KBatchedAnimController>(); animController.gameObject.SetActive(true); KCanvasScaler kCanvasScaler = UnityEngine.Object.FindObjectOfType <KCanvasScaler>(); animController.animScale = baseCharacterScale * (1f / kCanvasScaler.GetCanvasScale()); ScreenResize instance = ScreenResize.Instance; instance.OnResize = (System.Action)Delegate.Combine(instance.OnResize, new System.Action(OnResize)); } string value = string.Empty; Accessorizer component = animController.GetComponent <Accessorizer>(); for (int num = component.GetAccessories().Count - 1; num >= 0; num--) { component.RemoveAccessory(component.GetAccessories()[num].Get()); } MinionIdentity minionIdentity = identity as MinionIdentity; StoredMinionIdentity storedMinionIdentity = identity as StoredMinionIdentity; Accessorizer accessorizer = null; if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null) { accessorizer = minionIdentity.GetComponent <Accessorizer>(); foreach (ResourceRef <Accessory> accessory in accessorizer.GetAccessories()) { component.AddAccessory(accessory.Get()); } value = minionIdentity.GetComponent <MinionResume>().CurrentHat; } else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { foreach (ResourceRef <Accessory> accessory2 in storedMinionIdentity.accessories) { component.AddAccessory(accessory2.Get()); } value = storedMinionIdentity.currentHat; } HashedString name = "anim_idle_healthy_kanim"; idle_anim = Assets.GetAnim(name); if ((UnityEngine.Object)idle_anim != (UnityEngine.Object)null) { animController.AddAnimOverrides(idle_anim, 0f); } animController.Queue("idle_default", KAnim.PlayMode.Loop, 1f, 0f); AccessorySlot hat = Db.Get().AccessorySlots.Hat; animController.SetSymbolVisiblity(hat.targetSymbolId, (!string.IsNullOrEmpty(value)) ? true : false); animController.SetSymbolVisiblity(Db.Get().AccessorySlots.Hair.targetSymbolId, string.IsNullOrEmpty(value) ? true : false); animController.SetSymbolVisiblity(Db.Get().AccessorySlots.HatHair.targetSymbolId, (!string.IsNullOrEmpty(value)) ? true : false); KAnim.Build.Symbol source_symbol = null; KAnim.Build.Symbol source_symbol2 = null; if ((bool)accessorizer) { source_symbol = accessorizer.GetAccessory(Db.Get().AccessorySlots.Hair).symbol; source_symbol2 = Db.Get().AccessorySlots.HatHair.Lookup("hat_" + HashCache.Get().Get(accessorizer.GetAccessory(Db.Get().AccessorySlots.Hair).symbol.hash)).symbol; } else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { source_symbol = storedMinionIdentity.GetAccessory(Db.Get().AccessorySlots.Hair).symbol; source_symbol2 = Db.Get().AccessorySlots.HatHair.Lookup("hat_" + HashCache.Get().Get(storedMinionIdentity.GetAccessory(Db.Get().AccessorySlots.Hair).symbol.hash)).symbol; } animController.GetComponent <SymbolOverrideController>().AddSymbolOverride(Db.Get().AccessorySlots.HairAlways.targetSymbolId, source_symbol, 1); animController.GetComponent <SymbolOverrideController>().AddSymbolOverride(Db.Get().AccessorySlots.HatHair.targetSymbolId, source_symbol2, 1); } }