public IEnumerator StartGameCoroutine(RolesInfo role) { yield return(StartCoroutine(ListBranchinges())); KBEngine.PacketHolder packet = new KBEngine.PacketHolder(); CGSelectCharacter.Builder selChar = CGSelectCharacter.CreateBuilder(); selChar.Username = SaveGame.saveGame.GetDefaultUserName(); selChar.Password = SaveGame.saveGame.GetDefaultPassword(); selChar.PlayerId = role.PlayerId; Debug.Log("LoginInit:: StartGameCoroutine BranchNumb " + branches.BranchingCount); selChar.Branching = branches.GetBranching(0).Line; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, selChar, packet))); if (packet.packet.responseFlag == 0) { var selCharRes = packet.packet.protoBody as GCSelectCharacter; SaveGame.saveGame.loginCharData = selCharRes; SaveGame.saveGame.SetSelectChar(role); StartCoroutine(BindSession()); } else { } }
//游戏过程中切换场景 向服务器请求场景切换 public IEnumerator ChangeScene(int sceneId, bool isRelive) { Log.Sys("ChangeEnterNextScene " + sceneId); nextSceneId = sceneId; var sdata = CopyController.copyController.GetLevelInfo(nextSceneId); BackgroundSound.Instance.PlaySound(sdata.background); station = isRelive ? WorldStation.Relive : WorldStation.AskChangeScene; //先显示加载界面,首先加载网络资源接着加载静态资源 loadUI = WindowMng.windowMng.PushView("UI/loading").GetComponent <LoadingUI>(); //再去清理UI 层深度信息 MyEventSystem.myEventSystem.PushEvent(MyEvent.EventType.ChangeScene); Log.Net("EnterScene Process"); CGEnterScene.Builder es = CGEnterScene.CreateBuilder(); es.Id = sceneId; var packet = new KBEngine.PacketHolder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, es, packet))); if (packet.packet.responseFlag == 0) { station = WorldStation.Entering; yield return(StartCoroutine(EnterScene(packet.packet.protoBody as GCEnterScene))); } else { Debug.LogError("ChangeScene Error "); } }
//通过网络使用装备 public IEnumerator UseEquipForNetwork() { Log.Important("Use EquipData For Network"); var newEquip = SlotData [slotId]; CGUserDressEquip.Builder equip = CGUserDressEquip.CreateBuilder(); equip.DressType = true; equip.SrcEquipId = newEquip.id; if (oldEquip != null) { equip.DestEquipId = oldEquip.id; } else { equip.DestEquipId = 0; } var packet = new KBEngine.PacketHolder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, equip, packet))); if (packet.packet.responseFlag == 0) { var useResult = packet.packet.protoBody as GCUserDressEquip; UseEquipNetworkResp(useResult); } else { } }
/* * 注入经验 */ public IEnumerator InjectionExperience() { var packet = new KBEngine.PacketHolder(); var load = CGInjectionExperience.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * Network Init EquipmentData */ IEnumerator InitEquipData() { Debug.Log("BackPack::InitEquipData "); UserEquipClear(); var packet = new KBEngine.PacketHolder(); CGLoadPackInfo.Builder equip = CGLoadPackInfo.CreateBuilder(); equip.PackType = PackType.DRESSED_PACK; var data = equip.BuildPartial(); KBEngine.Bundle bundle = new KBEngine.Bundle(); bundle.newMessage(data.GetType()); uint fid = bundle.writePB(data); yield return(StartCoroutine(bundle.sendCoroutine(KBEngine.KBEngineApp.app.networkInterface(), fid, packet))); if (packet.packet.responseFlag == 0) { var ret = packet.packet.protoBody as GCLoadPackInfo; foreach (PackInfo pkinfo in ret.PackInfoList) { var eqData = new EquipData(pkinfo); UseEquip(eqData); } } else { } }
/* * 解散公会 */ public IEnumerator DisbandGuild() { var packet = new KBEngine.PacketHolder(); var load = CGDisbandGuild.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 退出副本 */ public IEnumerator exitDungeon() { var packet = new KBEngine.PacketHolder(); var load = CGExitDungeon.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 发送邮件 */ public IEnumerator SendMail(string receiver, string title, string content, int goldCoin, int goldTicket, int silverCoin, int silverTicket, List <int> itemIds) { var packet = new KBEngine.PacketHolder(); var send = CGSendMail.CreateBuilder(); send.Receiver = receiver; send.Title = title; send.Content = content; //send.GoldCoin = 0; //send.GoldTicket = 0; send.SilverCoin = silverCoin; if (itemIds != null) { foreach (int i in itemIds) { var att = SendSingleAttachment.CreateBuilder(); att.UserPropId = i; att.UserPropType = 0; send.AddSendSingleAttachment(att); } } yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, send, packet))); //扣除银币和 道具 //BackPack.backpack.SendMail (silverCoin, itemIds); }
/* * 组队邀请 */ public IEnumerator SendTeamInvite(int targetId) { var packet = new KBEngine.PacketHolder(); var load = CGSendTeamInvite.CreateBuilder(); load.TargetId = targetId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 申请加入队伍 */ public IEnumerator ApplyTeam(int teamId) { var packet = new KBEngine.PacketHolder(); var p = CGApplyTeam.CreateBuilder(); p.TeamId = teamId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, p, packet))); }
/* * 邀请切磋 */ public IEnumerator LoadContestInvite(int inviteId) { var packet = new KBEngine.PacketHolder(); var load = CGContestInvite.CreateBuilder(); load.InvitedId = inviteId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 转让会长 */ public IEnumerator DevolveMaster(int targetId) { var packet = new KBEngine.PacketHolder(); var load = CGDevolveMaster.CreateBuilder(); load.TargetPlayerId = targetId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 创建公会 */ public IEnumerator ApplyJoinGuild(int guildId) { var packet = new KBEngine.PacketHolder(); var load = CGApplyJoinGuild.CreateBuilder(); load.GuildId = guildId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 修改宣言信息 */ public IEnumerator ModifyManifesto(string str) { var packet = new KBEngine.PacketHolder(); var load = CGModifyManifesto.CreateBuilder(); load.GuildManifesto = str; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 任命成员 */ public IEnumerator AppointMember(int targetId, int duty) { var packet = new KBEngine.PacketHolder(); var load = CGAppointMember.CreateBuilder(); load.TargetPlayerId = targetId; load.Duty = duty; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 回复切磋邀请 */ public IEnumerator ContestReplayInvite(int replayinviteId, ReplayState state) { var packet = new KBEngine.PacketHolder(); var load = CGContestReplayInvite.CreateBuilder(); load.ReplyInviteId = replayinviteId; load.ReplyState = state; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 加载公会列表信息 */ public IEnumerator LoadGuildListInfo() { var packet = new KBEngine.PacketHolder(); var load = CGLoadGuildList.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); loadguildList = (packet.packet.protoBody as GCLoadGuildList); }
/* * 处理组队邀请 */ public IEnumerator ProcessInviteTeam(int targetid, bool accept) { var packet = new KBEngine.PacketHolder(); var p = CGProcessInviteTeam.CreateBuilder(); p.TargetId = targetid; p.Accept = accept; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, p, packet))); }
/* * 加载邮件消息 */ public IEnumerator LoadMail() { var packet = new KBEngine.PacketHolder(); var load = CGLoadMails.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); mails = (packet.packet.protoBody as GCLoadMails); }
/* * 创建公会 */ public IEnumerator CreatGuildInfo(string guildName, string guildManifesto) { var packet = new KBEngine.PacketHolder(); var load = CGCreateGuild.CreateBuilder(); load.GuildName = guildName; load.GuildManifesto = guildManifesto; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); }
/* * 学习公会技能 */ public IEnumerator LearnGuildSkill(int skillId) { var packet = new KBEngine.PacketHolder(); var load = CGLearnGuildSkill.CreateBuilder(); load.SkillId = skillId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); learnguildskill = (packet.packet.protoBody as GCLearnGuildSkill); }
/* * 加载公会技能面板 */ public IEnumerator LoadGuildSkills() { var packet = new KBEngine.PacketHolder(); var load = CGLoadGuildSkills.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); //GCLoadGuildSkills guildskills = (packet.packet.protoBody as GCLoadGuildSkills); //guildskills.GuildSkillList }
public IEnumerator LeaveTeam() { var packet = new KBEngine.PacketHolder(); var leave = CGLeaveTeam.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, leave, packet))); myTeam = null; MyEventSystem.myEventSystem.PushEvent(MyEvent.EventType.TeamStateChange); }
/* * 收取单个邮件 附件 */ public IEnumerator ReceiveSingleMail(int mailId) { var packet = new KBEngine.PacketHolder(); var rec = CGReceiveSingleMailAllReward.CreateBuilder(); rec.MailId = mailId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, rec, packet))); //mailList.ReceiveSingle (mailId); }
/* * 读取一封邮件 */ public IEnumerator ReadMail(int EMailId) { var packet = new KBEngine.PacketHolder(); var read = CGReadMail.CreateBuilder(); read.MailId = EMailId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, read, packet))); readmail = (packet.packet.protoBody as GCReadMail); }
public IEnumerator RejectApply(GCPushTeamInvite invite) { var packet = new KBEngine.PacketHolder(); var accept = CGProcessApplyTeam.CreateBuilder(); accept.TargetId = invite.PlayerId; accept.Accept = false; accept.TargetName = invite.PlayerName; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, accept, packet))); }
/* * 删除一封邮件 */ public IEnumerator DelMails(List <int> mailIds) { var ids = string.Join(",", mailIds.Select(x => x.ToString()).ToArray()); var packet = new KBEngine.PacketHolder(); var del = CGDelMails.CreateBuilder(); del.MailIds = ids; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, del, packet))); //mailList.DelMail (mailIds); }
/* * 收取所有邮件 里面的附件 */ public IEnumerator ReceiveMailsAllReward() { var packet = new KBEngine.PacketHolder(); var rec = CGReceiveMailsAllReward.CreateBuilder(); yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, rec, packet))); //Clear Mail State //BackPack.backpack.ReceiveAll (packet.packet.protoBody as GCReceiveMailsAllReward); }
/* * 购买公会商店物品 */ public IEnumerator BuyGuildShopGoods(int shopId, int count) { var packet = new KBEngine.PacketHolder(); var load = CGBuyGuildShopGoods.CreateBuilder(); load.ShopId = shopId; load.Count = count; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, load, packet))); //GCBuyGuildShopGoods buy = (packet.packet.protoBody as GCBuyGuildShopGoods); //buy.Donate }
public IEnumerator DownLevelSkill(int skillId) { var packet = new KBEngine.PacketHolder(); var levelDown = CGSkillLevelDown.CreateBuilder(); levelDown.SkillId = skillId; yield return(StartCoroutine(KBEngine.Bundle.sendSimple(this, levelDown, packet))); //skillList.LevelUpWithProps (packet.packet.protoBody as GCInjectPropsLevelUp); LevelDown(skillId); MyEventSystem.myEventSystem.PushEvent(MyEvent.EventType.UpdateSkill); }