コード例 #1
0
 private BatchKey(KAnimConverter.IAnimConverter controller)
 {
     _layer        = controller.GetLayer();
     _groupID      = controller.GetBatchGroupID(false);
     _materialType = controller.GetMaterialType();
     _z            = controller.GetZ();
     _idx          = KAnimBatchManager.ControllerToChunkXY(controller);
     _hash         = 0;
 }
コード例 #2
0
 protected override void Register()
 {
     if (IsActive() && batch == null && batchGroupID.IsValid && batchGroupID != KAnimBatchManager.NO_BATCH)
     {
         lastChunkXY = KAnimBatchManager.ControllerToChunkXY(this);
         KAnimBatchManager.Instance().Register(this);
         forceRebuild = true;
         SetDirty();
     }
 }
コード例 #3
0
 public void UpdateAnim(float dt)
 {
     if (batch != null && base.transform.hasChanged)
     {
         base.transform.hasChanged = false;
         if (batch != null && batch.group.maxGroupSize == 1)
         {
             float   z        = lastPos.z;
             Vector3 position = base.transform.GetPosition();
             if (z != position.z)
             {
                 KAnimBatch kAnimBatch = batch;
                 Vector3    position2  = base.transform.GetPosition();
                 kAnimBatch.OverrideZ(position2.z);
             }
         }
         Vector3 vector = lastPos = base.PositionIncludingOffset;
         if (visibilityType != VisibilityType.Always)
         {
             Vector2I u = KAnimBatchManager.ControllerToChunkXY(this);
             if (u != lastChunkXY && lastChunkXY != KBatchedAnimUpdater.INVALID_CHUNK_ID)
             {
                 DeRegister();
                 Register();
             }
         }
         SetDirty();
     }
     if (!(batchGroupID == KAnimBatchManager.NO_BATCH) && IsActive())
     {
         if (!forceRebuild && (mode == KAnim.PlayMode.Paused || stopped || curAnim == null || (mode == KAnim.PlayMode.Once && curAnim != null && (base.elapsedTime > curAnim.totalTime || curAnim.totalTime <= 0f) && animQueue.Count == 0)))
         {
             SuspendUpdates(true);
         }
         if (!isVisible && !forceRebuild)
         {
             if (visibilityType == VisibilityType.OffscreenUpdate && !stopped && mode != KAnim.PlayMode.Paused)
             {
                 SetElapsedTime(base.elapsedTime + dt * playSpeed);
             }
         }
         else
         {
             curAnimFrameIdx = GetFrameIdx(base.elapsedTime, true);
             if (eventManagerHandle.IsValid() && aem != null)
             {
                 float elapsedTime = aem.GetElapsedTime(eventManagerHandle);
                 if ((int)((base.elapsedTime - elapsedTime) * 100f) != 0)
                 {
                     UpdateAnimEventSequenceTime();
                 }
             }
             UpdateFrame(base.elapsedTime);
             if (!stopped && mode != KAnim.PlayMode.Paused)
             {
                 SetElapsedTime(base.elapsedTime + dt * playSpeed);
             }
             forceRebuild = false;
         }
     }
 }