public static void SpawnJunimoAtHut(JunimoHut hut) { // I don't know why we're multiplying by 64 here var pos = new Vector2((float)hut.tileX.Value + 1, (float)hut.tileY.Value + 1) * 64f + new Vector2(0.0f, 32f); SpawnJunimoAtPosition(Game1.getFarm(), pos, hut, hut.getUnusedJunimoNumber()); }
public static void SpawnJunimoAtHut(JunimoHut hut) { Vector2 pos = new Vector2((float)hut.tileX.Value + 1, (float)hut.tileY.Value + 1) * 64f + new Vector2(0.0f, 32f); SpawnJunimoAtPosition(pos, hut, hut.getUnusedJunimoNumber()); }