コード例 #1
0
        private static void JungleSteal()
        {
            Jungle.AddSeparator();
            Jungle.AddGroupLabel("Jungle Steal Settings", "jungle.grouplabel", true);
            Jungle.AddCheckBox("jungle.stealenabled", "Enable Jungle Steal", true, true);
            if (Game.MapId == GameMapId.SummonersRift)
            {
                Jungle.AddLabel("Epics", 25, "jungle.label", true);
                Jungle.AddCheckBox("jungle.SRU_Baron", "Baron", true, true);
                Jungle.AddCheckBox("jungle.SRU_Dragon", "Dragon", true, true);
                Jungle.AddLabel("Buffs", 25, "jungle.label.1", true);
                Jungle.AddCheckBox("jungle.SRU_Blue", "Blue", false, true);
                Jungle.AddCheckBox("jungle.SRU_Red", "Red", false, true);
                Jungle.AddLabel("Small Camps", 25, "jungle.label.2", true);
                Jungle.AddCheckBox("jungle.SRU_Gromp", "Gromp", false, true);
                Jungle.AddCheckBox("jungle.SRU_Murkwolf", "Murkwolf", false, true);
                Jungle.AddCheckBox("jungle.SRU_Krug", "Krug", false, true);
                Jungle.AddCheckBox("jungle.SRU_Razorbeak", "Razerbeak", false, true);
                Jungle.AddCheckBox("jungle.Sru_Crab", "Skuttles", false, true);
            }

            if (Game.MapId == GameMapId.TwistedTreeline)
            {
                Jungle.AddLabel("Epics", 25, "jungle.label.3", true);
                Jungle.AddCheckBox("TT_Spiderboss8.1", "Vilemaw", true, true);
                Jungle.AddLabel("Camps", 25, "jungle.label.4", true);
                Jungle.AddCheckBox("TT_NWraith1.1", "Wraith", false, true);
                Jungle.AddCheckBox("TT_NWraith4.1", "Wraith", false, true);
                Jungle.AddCheckBox("TT_NGolem2.1", "Golem", false, true);
                Jungle.AddCheckBox("TT_NGolem5.1", "Golem", false, true);
                Jungle.AddCheckBox("TT_NWolf3.1", "Wolf", false, true);
                Jungle.AddCheckBox("TT_NWolf6.1", "Wolf", false, true);
            }
        }
コード例 #2
0
ファイル: Menus.cs プロジェクト: NoShurim/Buddys
 internal static void Execute()
 {
     ty = MainMenu.AddMenu("Tristana", "Tristana");
     St = ty.AddSubMenu("Config Tristana");
     St.AddLabel("Prediction [W]");
     St.Add("pw", new Slider("Prediction [W] > {0}", 75, 0, 100));
     St.AddSeparator();
     St.AddLabel("Settings Stacks [W]");
     St.Add("stack", new Slider("Use [W] Stacks > {0}", 3, 0, 5));
     St.AddSeparator();
     St.AddLabel("[W] Settings");
     St.Add("Wc", new CheckBox("Use [W] Jump"));
     St.AddLabel("Settings [W] (Confing Tristana)");
     //
     Combo = ty.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q] Combo"));
     Combo.Add("Ec", new CheckBox("Use [E] Combo"));
     Combo.Add("Rc", new CheckBox("Use [R] Combo"));
     //
     Hara = ty.AddSubMenu("AutoHarass");
     Hara.Add("active", new CheckBox("Enabled"));
     //
     Lane = ty.AddSubMenu("Lane");
     Lane.Add("Ql", new CheckBox("Use [Q] LaneClear"));
     Lane.Add("El", new CheckBox("Use [E] LaneClear"));
     Lane.Add("forE", new CheckBox("Use [E] For target minion"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("mana", new Slider("Mana Percent > {0}", 50, 0, 100));
     Jungle = ty.AddSubMenu("Jungle");
     Jungle.AddGroupLabel("Development");
     Misc = ty.AddSubMenu("Misc");
     Misc.Add("Gap", new CheckBox("Use [Aint-GapClose]"));
     Misc.Add("Int", new CheckBox("Use [Interrumpt]"));
     Draws = ty.AddSubMenu("Drawings");
     Draws.Add("DW", new CheckBox("[W] Draws"));
     Draws.Add("DR", new CheckBox("[R/Q/E] Draws"));
 }
コード例 #3
0
 /// <summary>
 ///     Jungle Clear Keys
 /// </summary>
 /// <param name="useQ">Create Q JC menu</param>
 /// <param name="defaultQ">Determinate toggle status</param>
 /// <param name="useW">Create W JC menu</param>
 /// <param name="defaultW">Determinate toggle status</param>
 /// <param name="useE">Create E JC menu</param>
 /// <param name="defaultE">Determinate toggle status</param>
 /// <param name="useR">Create R JC menu</param>
 /// <param name="defaultR">Determinate toggle status</param>
 /// <param name="junglesteal">Determinate toggle status for JungleSteal</param>
 public static void JungleKeys(
     bool useQ        = true,
     bool defaultQ    = true,
     bool useW        = true,
     bool defaultW    = true,
     bool useE        = true,
     bool defaultE    = true,
     bool useR        = true,
     bool defaultR    = true,
     bool junglesteal = false)
 {
     Jungle.AddGroupLabel("JungleClear Settings");
     if (useQ)
     {
         Jungle.AddCheckBox("jungle.q", "Use Q", false);
     }
     if (useW)
     {
         Jungle.AddCheckBox("jungle.w", "Use W", false);
     }
     if (useE)
     {
         Jungle.AddCheckBox("jungle.e", "Use E", false);
     }
     if (useR)
     {
         Jungle.AddCheckBox("jungle.r", "Use R", false);
     }
     Jungle.AddSeparator();
     Jungle.Add("jungle.advanced", new CheckBox("Show Advanced Menu", false)).OnValueChange +=
         Value.AdvancedModeChanged;
     JsonSettings.Profile.Options.Add(new JsonSetting("jungle.advanced", Setting.Checkbox, Jungle["jungle.advanced"].Cast <CheckBox>().CurrentValue.ToString()));
     if (junglesteal)
     {
         JungleSteal();
     }
 }
コード例 #4
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != Champion.Riven.ToString())
            {
                return;
            }

            Menu = MainMenu.AddMenu("RivenBuddy", "rivenbuddy");
            Menu.AddGroupLabel("Riven Buddy");
            Menu.AddSeparator();
            Menu.AddLabel("By Fluxy");
            Menu.AddLabel("nixi waz here");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "combosettingsRiven");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
            ComboMenu.Add("combo.useQGapClose", new CheckBox("Use Q to Gapclose", false));
            ComboMenu.Add("combo.useW", new CheckBox("Use W"));
            ComboMenu.Add("combo.useE", new CheckBox("Use E"));
            ComboMenu.Add("combo.useR", new CheckBox("Use R"));
            ComboMenu.Add("combo.useR2", new CheckBox("Use R2"));
            ComboMenu.Add("combo.hydra", new CheckBox("Use Hydra/Tiamat"));
            ComboMenu.Add("useR", new KeyBind("Force R", false, KeyBind.BindTypes.PressToggle, 'T'));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R1 Combos");
            ComboMenu.Add("combo.eR1", new CheckBox("E -> R1"));
            ComboMenu.Add("combo.R1", new CheckBox("R1"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R2 Combos");
            ComboMenu.Add("combo.eR2", new CheckBox("E -> R2"));
            ComboMenu.Add("combo.qR2", new CheckBox("R2 -> Q"));
            ComboMenu.Add("combo.R2", new CheckBox("R2"));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Burst Combo");
            ComboMenu.Add("burst.flash", new CheckBox("Use Flash in Burst"));
            ComboMenu.Add("burst", new KeyBind("Burst", false, KeyBind.BindTypes.HoldActive, 'Y'));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Misc");
            ComboMenu.Add("combo.keepQAlive", new CheckBox("Keep Q Alive"));
            ComboMenu.Add("combo.useRBeforeExpire", new CheckBox("Use R Before Expire"));
            ComboMenu.Add("combo.alwaysCancelQ", new CheckBox("Always Cancel Q", false));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "harasssettingsRiven");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("harass.hydra", new CheckBox("Use Hydra/Tiamat"));
            HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Use W"));
            HarassMenu.Add("harass.useE", new CheckBox("Use E"));

            MinionClear = Menu.AddSubMenu("Minion Clear Settings", "farmettingsRiven");
            MinionClear.AddGroupLabel("LastHit Settings");
            MinionClear.Add("lasthit.useQ", new CheckBox("Use Q"));
            MinionClear.Add("lasthit.useW", new CheckBox("Use W"));
            MinionClear.AddSeparator();
            MinionClear.AddGroupLabel("Wave Clear Settings");
            MinionClear.Add("waveclear.hydra", new CheckBox("Use Hydra/Tiamat"));
            MinionClear.Add("waveclear.useQ", new CheckBox("Use Q"));
            MinionClear.Add("waveclear.useW", new CheckBox("Use W"));

            Jungle = Menu.AddSubMenu("Jungle Settings", "jungleettingsRiven");
            Jungle.AddGroupLabel("Jungle Clear Settings");
            Jungle.Add("jungle.hydra", new CheckBox("Use Hydra/Tiamat"));
            Jungle.Add("jungle.useQ", new CheckBox("Use Q"));
            Jungle.Add("jungle.useW", new CheckBox("Use W"));
            Jungle.Add("jungle.useE", new CheckBox("Use E"));

            DrawMenu = Menu.AddSubMenu("Draw Settings", "drawsettingsRiven");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("draw.Q", new CheckBox("Draw Q", false));
            DrawMenu.Add("draw.W", new CheckBox("Draw W", false));
            DrawMenu.Add("draw.E", new CheckBox("Draw E", false));
            DrawMenu.Add("draw.R", new CheckBox("Draw R", false));
            DrawMenu.Add("draw.Damage", new CheckBox("Draw Damage"));
            DrawMenu.Add("draw.Combo", new CheckBox("Write Current Combo", false));
            DrawMenu.Add("draw.rState", new CheckBox("Write R State"));

            R2 = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Cone, 250, 1600, 125);
            TargetSelector2.Init();
            SpellEvents.Init();
            Game.OnUpdate       += Game_OnUpdate;
            Drawing.OnDraw      += Drawing_OnDraw;
            Game.OnUpdate       += delegate { SpellManager.UpdateSpells(); };
            Player.OnIssueOrder += Player_OnIssueOrder;
            Indicator            = new DamageIndicator.DamageIndicator();

            //Chat.Print("RivenBuddy : Fully Loaded. by fluxy");
        }
コード例 #5
0
ファイル: KMenu.cs プロジェクト: spall9/Godlike
        public static void Initialize()
        {
            // Main Menu
            Main = MainMenu.AddMenu("Godlike Ashe", "KAMain");
            Main.AddGroupLabel("Thank you for choosing Godlike Ashe!");
            Main.AddLabel("If you see a bug or have an idea, please post it on the forum thread!");
            Main.AddSeparator(1);
            Main.AddGroupLabel("Hitchances");
            Main.Add("hitchanceW", new ComboBox("W Hitchance", 1, "High", "Medium", "Low"));
            Main.Add("hitchanceR", new ComboBox("R Hitchance", 1, "High", "Medium", "Low"));
            Main.AddLabel("Medium for both is recommended.");

            // Combo Menu
            Combo = Main.AddSubMenu("Combo", "KACombo");
            Combo.AddGroupLabel("Skills");
            Combo.Add("KAcomboQ", new CheckBox("Use Q"));
            Combo.Add("KAcomboW", new CheckBox("Use W"));
            Combo.Add("KAcomboR", new CheckBox("Use R"));
            Combo.Add("KAcomboSR", new CheckBox("Enable Smart R"));
            Combo.AddSeparator(1);
            Combo.AddGroupLabel("Additional Features");
            Combo.Add("KAcomboQlimit", new Slider("Minimum enemy for Q", 1, 1, 5));
            Combo.AddSeparator(1);
            Combo.Add("KAcomboBOTRK", new CheckBox("Use BOTRK and Bilgewater Cutlass"));
            Combo.Add("KAcomboYOUMUU", new CheckBox("Use Youmuu's Ghostblade"));
            Combo.Add("KAcomboYOUMUUlimit", new Slider("Minimum enemy for Youmuu's Ghostblade", 2, 1, 5));

            // Harass Menu
            Harass = Main.AddSubMenu("Harras", "KAHarass");
            Harass.AddGroupLabel("Skills");
            Harass.Add("KAharassQ", new CheckBox("Use Q"));
            Harass.Add("KAharassW", new CheckBox("Use W"));
            Harass.AddSeparator(1);
            Harass.AddGroupLabel("Additional Features");
            Harass.Add("KAharassM", new Slider("Minimum mana for using skills (%)", 70, 0, 100));
            Harass.Add("KAharassQlimit", new Slider("Minimum enemy for Q", 2, 1, 6));

            // Lane Clear Menu
            Lane = Main.AddSubMenu("Lane Clear", "KALane");
            Lane.AddGroupLabel("Skills");
            Lane.Add("KAlaneQ", new CheckBox("Use Q"));
            Lane.Add("KAlaneW", new CheckBox("Use W"));
            Lane.AddSeparator(1);
            Lane.AddGroupLabel("Additional Features");
            Lane.Add("KAlaneM", new Slider("Minimum mana for using skills (%)", 70, 0, 100));
            Lane.Add("KAlaneQlimit", new Slider("Minimum minion for Q", 4, 1, 40));
            Lane.Add("KAlaneWlimit", new Slider("Minimum minion for W", 3, 1, 40));

            // Jungle Clear Menu
            Jungle = Main.AddSubMenu("Jungle Clear", "KAJungle");
            Jungle.AddGroupLabel("Skills");
            Jungle.Add("KAjungleQ", new CheckBox("Use Q"));
            Jungle.Add("KAjungleW", new CheckBox("Use W"));
            Jungle.AddSeparator(1);
            Jungle.AddGroupLabel("Additional Features");
            Jungle.Add("KAjungleM", new Slider("Minimum mana for using skills (%)", 70, 0, 100));

            // Kill Steal Menu
            Steal = Main.AddSubMenu("Kill Steal", "KASteal");
            Steal.AddGroupLabel("Skills");
            Steal.Add("KAstealW", new CheckBox("Steal with W"));
            Steal.Add("KAstealR", new CheckBox("Steal with R"));
            Steal.Add("KAstealRlimit", new Slider("Maximumu range for kill steal with R", 1500, 500, 3000));

            // Misc Menu
            Misc = Main.AddSubMenu("Misc", "KAMisc");
            Misc.AddGroupLabel("Flee");
            Misc.Add("KAfleeW", new CheckBox("Use W"));
            Misc.AddSeparator(1);
            Misc.AddGroupLabel("Life Saver");
            Misc.Add("KAInterrupt", new CheckBox("Interrupt important spells with R"));
            Misc.Add("KAGap", new CheckBox("Anti Gapclose with W"));
            //Misc.Add("KAUseHEA", new CheckBox("Use Heal"));
            //Misc.Add("KAUseBAR", new CheckBox("Use Barrier"));
            //Misc.Add("KAUseQSS", new CheckBox("Use QSS"));
            Misc.AddSeparator(1);
            Misc.AddGroupLabel("Auto W Usage");
            Misc.Add("KAautoWE", new CheckBox("Enable"));
            Misc.Add("KAautoWlimit", new CheckBox("Disable while under enemy turret"));
            //Misc.Add("KAautoWlimit1", new CheckBox("Disable 'Auto W' while stealth"));
            Misc.Add("KAautoWM", new Slider("Minimum mana for automatic W usage (%)", 75, 0, 100));
            Misc.AddSeparator(1);
            Misc.AddGroupLabel("Hawkshot (E)");
            Misc.Add("hawkDragon", new KeyBind("Cast Hawkshot (E) to Dragon", false, KeyBind.BindTypes.HoldActive, 'U'));
            Misc.Add("hawkBaron", new KeyBind("Cast Hawkshot (E) to Baron", false, KeyBind.BindTypes.HoldActive, 'I'));
            Misc.Add("hawkEnable", new CheckBox("Enable"));


            // Settings Menu
            Settings = Main.AddSubMenu("Settings", "KASettings");
            Settings.AddGroupLabel("Drawings");
            Settings.Add("KADrawAA", new CheckBox("Draw AA"));
            Settings.Add("KADrawW", new CheckBox("Draw W"));
            Settings.AddSeparator(1);
            Settings.AddGroupLabel("Skin Changer");
            Settings.Add("skinEnable", new CheckBox("Enable"));
            Settings.Add("skinID", new ComboBox("Current Skin", 8, "Default Ashe", "Freljord Ashe", "Sherwood Forest Ashe", "Woad Ashe", "Queen Ashe", "Amethyst Ashe", "Heartseeker Ashe", "Marauder Ashe", "PROJECT: Ashe"));
        }
コード例 #6
0
ファイル: KMenu.cs プロジェクト: spall9/Godlike
        public static void Initialize()
        {
            // Main Menu
            Main = MainMenu.AddMenu("Godlike Draven", "KDMain");
            Main.AddGroupLabel("Thank you for choosing Godlike Draven!");
            Main.AddLabel("If you see a bug or have an idea, please post it on the forum thread!");
            Main.AddSeparator(1);
            Main.AddGroupLabel("Hit Chances");
            Main.Add("hitchanceE", new ComboBox("E Hitchance", 1, "High", "Medium", "Low"));
            Main.Add("hitchanceR", new ComboBox("R Hitchance", 1, "High", "Medium", "Low"));
            Main.AddSeparator(5);
            Main.AddLabel("Warning: If you set hitchances to high the spells will be used rarely. Medium is recommended!");

            // Axe Menu
            Axe = Main.AddSubMenu("Axe Settings", "KDAxe");
            Axe.Add("axeMode", new ComboBox("Axe Catch Mode", 0, "Always", "On Combo", "Never"));
            Axe.AddSeparator(1);
            Axe.Add("axeMaximum", new Slider("Maximum Axes", 2, 1, 3));
            Axe.Add("axeRange", new Slider("Axe Catch Range", 350, 200, 800));
            Axe.Add("axeDelay", new Slider("Axe Catch Delay", 250, 0, 500));
            Axe.AddSeparator(1);
            Axe.Add("axeLimit1", new CheckBox("Use W if Axe is too far"));
            Axe.Add("axeLimit2", new CheckBox("Don't catch Axe while under turret"));

            // Combo Menu
            Combo = Main.AddSubMenu("Combo", "KDCombo");
            Combo.AddGroupLabel("Skills");
            Combo.Add("KDcomboQ", new CheckBox("Use Q"));
            Combo.Add("KDcomboW", new CheckBox("Use W"));
            Combo.Add("KDcomboE", new CheckBox("Use E"));
            Combo.Add("KDcomboR", new CheckBox("Use R"));
            Combo.AddSeparator(1);
            Combo.AddGroupLabel("Additional Features");
            Combo.AddLabel("This champion doesen't have any additional feature for Combo mode (for now!).");

            // Harass Menu
            Harass = Main.AddSubMenu("Harass", "KDHarass");
            Harass.AddGroupLabel("Skills");
            Harass.Add("KDharassQ", new CheckBox("Use Q"));
            Harass.Add("KDharassW", new CheckBox("Use W"));
            Harass.Add("KDharassE", new CheckBox("Use E", false));
            Harass.AddSeparator(1);
            Harass.AddGroupLabel("Additional Features");
            Harass.Add("KDharassM", new Slider("Minimum mana for using skills (%)", 70, 0, 100));

            // Lane Clear Menu
            Lane = Main.AddSubMenu("Lane Clear", "KDLane");
            Lane.AddGroupLabel("Skills");
            Lane.Add("KDlaneQ", new CheckBox("Use Q"));
            Lane.Add("KDlaneW", new CheckBox("Use W", false));
            Lane.AddSeparator(1);
            Lane.AddGroupLabel("Additional Features");
            Lane.Add("KDlaneM", new Slider("Minimum mana for using skills (%)", 50, 0, 100));

            // Jungle Clear Menu
            Jungle = Main.AddSubMenu("Jungle Clear", "KDJungle");
            Jungle.AddGroupLabel("Skills");
            Jungle.Add("KDjungleQ", new CheckBox("Use Q"));
            Jungle.Add("KDjungleW", new CheckBox("Use W"));
            Jungle.AddSeparator(1);
            Jungle.AddGroupLabel("Additional Features");
            Jungle.Add("KDjungleM", new Slider("Minimum mana for using skills (%)", 50, 0, 100));

            // Kill Steal Menu
            Steal = Main.AddSubMenu("Kill Steal", "KDSteal");
            Steal.AddGroupLabel("Skills");
            Steal.Add("KDstealE", new CheckBox("Steal with E"));
            Steal.Add("KDstealR", new CheckBox("Steal with R"));
            Steal.Add("KDstealRlimit", new Slider("Maximumu range for kill steal with R", 2000, 500, 3000));

            // Misc Menu
            Misc = Main.AddSubMenu("Misc", "KDMisc");
            Misc.AddGroupLabel("Flee");
            Misc.Add("KDfleeW", new CheckBox("Use W"));
            Misc.Add("KDfleeE", new CheckBox("Use E"));
            Misc.AddSeparator(1);
            Misc.AddGroupLabel("Life Saver");
            //Misc.Add("KAmiscUseH", new CheckBox("Use Heal"));
            //Misc.Add("KAmiscUseB", new CheckBox("Use Barrier"));
            //Misc.Add("KAmiscUseQ", new CheckBox("Use QSS"));
            Misc.Add("KDInterrupt", new CheckBox("Interrupt important spells with E"));
            Misc.Add("KDGap", new CheckBox("Anti Gapclose with E"));

            // Settings Menu
            Settings = Main.AddSubMenu("Settings", "KDSettings");
            Settings.AddGroupLabel("Drawings");
            Settings.Add("KDDrawAA", new CheckBox("Draw AA"));
            Settings.Add("KDDrawE", new CheckBox("Draw E"));
            Settings.Add("KDDrawAxe", new CheckBox("Draw Axe"));
            Settings.Add("KDDrawAxeRange", new CheckBox("Draw Axe Catch Range"));
            Settings.AddSeparator(1);
            Settings.AddGroupLabel("Skin Changer");
            Settings.Add("skinEnable", new CheckBox("Enable"));
            Settings.Add("skinID", new ComboBox("Current Skin", 5, "Default Draven", "Soul Reaver Draven", "Gladiator Draven", "Primetime Draven", "Pool Party Draven", "Beast Hunter Draven", "Draven Draven"));
        }