// Use this for initialization void Start() { defaultController = GetComponent <DefaultController>(); jumpingController = GetComponent <JumpingController>(); settings = GetComponent <ControllerSettings>(); }
public void Start() { Instance = this; touched = false; canJump = false; }
void Start() { _movementController = GameObject.FindGameObjectWithTag("Player").GetComponent<MovementController>(); _gravityController = GameObject.FindGameObjectWithTag("Player").GetComponent<GravityController>(); _jumpingController = GameObject.FindGameObjectWithTag("Player").GetComponent<JumpingController>(); _player = GameObject.FindGameObjectWithTag("Player"); _levelGUI = GameObject.FindGameObjectWithTag("Level GUI").GetComponent<LevelGUI>(); _startPosition = new Vector3(_player.transform.position.x, _player.transform.position.y, _player.transform.position.z); _startScale = new Vector3(_player.transform.localScale.x, _player.transform.localScale.y, _player.transform.localScale.z); _player.transform.localScale = new Vector3(0,0,0); }